I am a 3D Technical Animator with 10 years of experience in the gaming industry, blending creative animation skills with strong technical expertise. I specialize in rigging characters and props, creating both keyframe and motion-capture animations, and integrating them into game engines with an eye on optimization. I am proficient in setting up skeletal rigs, skinning, and implementing cloth and physics simulations to enhance realism in real-time applications. A collaborative problem-solver who works closely with artists and engineers to ensure animations are visually impressive, memory-efficient, and run smoothly on target platforms.
I enjoy partnering with cross-disciplinary teams to build animator-friendly tools and pipelines, optimize assets for performance, and deliver high-quality, immersive experiences across PC and console platforms.
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