I’m Nic Surgit, a multidisciplinary illustrator and character designer focused on visual development and concept art for games and media. I love shaping ideas into vivid worlds, crafting expressive characters, props, and environments, and delivering polished assets for print and digital media. I thrive in collaborative teams and enjoy translating direction into cohesive visuals across multiple styles. I’m pursuing a BFA in Illustration at Ringling College of Art and Design, with emphasis in Visual Development and a creative writing minor. My experience spans gaming, publishing, and entertainment, including leading teams, shaping art directions, and delivering end-to-end assets from concept to final render. I’m always eager to learn and push creative boundaries.

Nic Surgit

I’m Nic Surgit, a multidisciplinary illustrator and character designer focused on visual development and concept art for games and media. I love shaping ideas into vivid worlds, crafting expressive characters, props, and environments, and delivering polished assets for print and digital media. I thrive in collaborative teams and enjoy translating direction into cohesive visuals across multiple styles. I’m pursuing a BFA in Illustration at Ringling College of Art and Design, with emphasis in Visual Development and a creative writing minor. My experience spans gaming, publishing, and entertainment, including leading teams, shaping art directions, and delivering end-to-end assets from concept to final render. I’m always eager to learn and push creative boundaries.

Available to hire

I’m Nic Surgit, a multidisciplinary illustrator and character designer focused on visual development and concept art for games and media. I love shaping ideas into vivid worlds, crafting expressive characters, props, and environments, and delivering polished assets for print and digital media. I thrive in collaborative teams and enjoy translating direction into cohesive visuals across multiple styles.

I’m pursuing a BFA in Illustration at Ringling College of Art and Design, with emphasis in Visual Development and a creative writing minor. My experience spans gaming, publishing, and entertainment, including leading teams, shaping art directions, and delivering end-to-end assets from concept to final render. I’m always eager to learn and push creative boundaries.

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Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

2D Artist at Cinecore Games
March 1, 2025 - Present
Illustrating playing cards for Cinecore Games' upcoming tabletop war game: ZEME. Applying skills in character, prop, and environment design to create compelling final images for printed cards.
Game Art Intern at Las Vegas Sands
June 1, 2025 - August 1, 2025
Shadowed team leads to learn all aspects of casino gaming, including UX/UI, Game Art, Motion Design, and Tech Art. Spearheaded art direction on intern game pitch project. Oversaw character design, UX/UI design, set design, animation costume design, and more. Built live intern game project in Unreal Engine and presented final pitch to creative executives. Illustrated marketing material for unreleased live projects.
Lead Concept Artist at Cow Town Creative
March 1, 2025 - August 1, 2025
Led production for upcoming game title: Midwest Gothic. Created style guides and visual motifs while managing a team of five artists and reaching stylistic consensus. Responsible for ideation and concepts for game protagonist and secondary characters.
Character Designer at 3dtotal Publishing
May 1, 2025 - June 1, 2025
Completed character design work for an unannounced publication.
Illustrator at Owl Talyn Press
August 1, 2024 - April 1, 2025
Summarized provided writings to pinpoint narrative beats and create cover and chapter illustrations for publication. Communicated with art directors and applied feedback to ensure efficient turnaround time.
2D Artist Intern at Serious Point Games
June 1, 2024 - September 1, 2024
Conceptualized prop designs based on directors’ artistic vision. Finalized illustrated turnarounds of approved props. Composed UV texture maps to be implemented onto in-game models, ensuring a smooth production pipeline. Reported to art directors with asset progress, guaranteeing creative visions were met.
Illustrator & Product Designer at GG Entertainment
March 1, 2024 - June 1, 2024
Produced high-quality digital product mockups based on creative briefs and concepts, following established style guide. Researched visual trends, coordinating with the CMO to pinpoint audience interest and market competitively. Designed exclusive Kickstarter box packaging and rewards, which sold over 80% of consumer campaign pledges.

Education

Bachelor of Fine Arts at Ringling College of Art and Design
January 9, 2023 - May 8, 2026
Volunteered for the annual Ringling Open House. (2023-2024) Volunteered to promote and assist the Illest of Illustration club. Selected by the Illest of Illustration Core to create 2024 Teacher Trading Card. Volunteered on Accepted Students Day to further promote the school and its clubs.
Bachelor of Fine Arts in Illustration, Emphasis in Visual Development, Minor in Creative Writing at Ringling College of Art and Design
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services, Software & Internet
    uniE621 God Gauntlet
    In collaboration with GG Entertainment LLC, I created illustrations for social media promotion as well as exclusive material for the Kickstarter launch of the God Gauntlet board game. I kept tight and professional communication with the art directors and marketing team in order to draft sketches that matched their ideas. With the approved sketches, I finalized polished and on-model illustrations ready to be promoted on social media. I followed guidelines and templates to create the Kickstarter exclusive box art; making sure to include all details requested by the clients. designer illustrator
    uniE621 Box Art Sketches
    The drafting process took some trial and error, but I found the best ideas that matched with the needs and wants of the clients. illustrator designer
    uniE621 Dawn of Wonder Gameplay
    I’ve pursued a long term project adapting Jonathan Renshaw’s *Dawn of Wonder* into a potential RPG video game! All assets featured in this GIF mockup were created in Adobe Photoshop, Adobe Ilustrator, and Womp 3D. All assets were then animated in Adobe After Effects. illustrator gamedesigner aftereffects photoshop
    uniE621 Wiggles Poster
    While attending school, I was prompted by my illustration professor to create a poster to promote a musician/band/music festival. I chose to promote The Wiggles, an Australian children’s band that I adored as a toddler! illustrator graphicdesigner designer