I am an engaged and creative game development professional with over 25 years of experience, who values a strong foundation in math, cross-platform development, and effective programming patterns. I love leveraging my analytical and architectural skills while working in open-minded teams, participating in all stages of development from prototype to final product. Reliable and punctual, I enjoy breaking down complex tasks, sharing knowledge, and supporting my team. Throughout my career, I have held senior and lead developer roles, primarily focused on game development across various platforms including Unity and Unreal. I am passionate about creating innovative games and game systems, and I thrive in remote work environments where collaboration and creativity drive the project success.

Alexander Meyer

I am an engaged and creative game development professional with over 25 years of experience, who values a strong foundation in math, cross-platform development, and effective programming patterns. I love leveraging my analytical and architectural skills while working in open-minded teams, participating in all stages of development from prototype to final product. Reliable and punctual, I enjoy breaking down complex tasks, sharing knowledge, and supporting my team. Throughout my career, I have held senior and lead developer roles, primarily focused on game development across various platforms including Unity and Unreal. I am passionate about creating innovative games and game systems, and I thrive in remote work environments where collaboration and creativity drive the project success.

Available to hire

I am an engaged and creative game development professional with over 25 years of experience, who values a strong foundation in math, cross-platform development, and effective programming patterns. I love leveraging my analytical and architectural skills while working in open-minded teams, participating in all stages of development from prototype to final product. Reliable and punctual, I enjoy breaking down complex tasks, sharing knowledge, and supporting my team.

Throughout my career, I have held senior and lead developer roles, primarily focused on game development across various platforms including Unity and Unreal. I am passionate about creating innovative games and game systems, and I thrive in remote work environments where collaboration and creativity drive the project success.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

German
Fluent
English
Advanced

Work Experience

Lead Game Developer at Blockgames, Lithuania (remote)
August 1, 2024 - Present
Led development for the Shatterpoint NFT Blockchain Multiplayer Battle Arena game, managing all stages from prototype to production.
Lead Game Developer at Metaplays Studios UG, Germany (remote)
August 1, 2024 - July 21, 2025
Led development of Shinayu, a complex trading card game and board game hybrid with 3D melee fighting elements.
Senior Unity Game Developer at Immersive Gamebox, London (remote)
December 31, 2023 - July 21, 2025
Developed multiple games and game systems for arcade game boxes, including Unity mini-games, session flow systems, infrastructure, and localization.
Lead Unity Game Developer at Redelic / Voodoo, Romania (remote)
October 31, 2022 - July 21, 2025
Led development of various Unity hyper casual games on mobile platforms from prototype to production, including Rooftop Rails and Auction Game.
Lead Unity Game Developer at Electric Manta, Malta (remote)
June 1, 2022 - July 21, 2025
Led development on Unity hyper casual games HiLo Clash and Merge Royale for mobile platforms from prototype to production.
Senior Unity Game Developer at Tiny Wizard SRL, Bari, Italy (remote)
June 1, 2021 - July 21, 2025
Freelance developer for Tiny Royale, a Unity-based massive online battle arena game.
Senior Software Developer at Crisalix, Lausanne, Switzerland (remote)
March 31, 2021 - July 21, 2025
Freelance Unity app developer for Plastic Surgery My project.
Senior Software Developer at Starbreeze, Barcelona, Spain (remote)
December 31, 2020 - July 21, 2025
Developed Payday: Crime War, a Unity 3D first-person shooter mobile multiplayer game.
Senior Software Developer at SocialPoint, Barcelona, Spain
April 30, 2019 - July 21, 2025
Developed multiplayer Unity C# games including Monster Legends, Champions Destiny, and Empires and Puzzles.
Senior Software Developer at InnoGames, Hamburg, Germany
August 31, 2017 - July 21, 2025
Senior developer for Forge of Empires, a city builder game developed using cocos2d-x and web technologies.
Software Developer at Promotion Software (remote)
June 30, 2014 - July 21, 2025
Freelance porting of game engine from OpenGL to DirectX for Emergency mobile on Windows RT.
Software Developer at Contract work (remote)
December 31, 2013 - July 21, 2025
Freelance software development for multiple projects.
Software Developer at Caretronic, Luebeck, Germany
December 31, 2003 - July 21, 2025
Developed database-driven CAD/CAM projects PipeFab, IsoFab, TractoFab, embedded development using C++, Oracle-SQL, and multiple operating systems.
Thesis Researcher / Developer at JessenLenz, Luebeck, Germany
December 31, 1995 - July 21, 2025
Developed MacHotel hotel software using C++ on Apple System 7 as a thesis project.
Co-op Program Developer at Texem GmbH, Luebeck, Germany
December 31, 1994 - July 21, 2025
Developed embedded software using C and assembler during cooperative program.
Lead Game Developer at Blockgames, Lithuania (remote)
August 1, 2024 - Present
Leading development of the Shatterpoint NFT Blockchain Multiplayer Battle Arena game, managing project architecture and delivery.
Lead Game Developer at Metaplays Studios UG, Germany (remote)
August 31, 2024 - July 21, 2025
Led development of Shinayu, a complex hybrid trading card and 3D melee fighting board game.
Senior Unity Game Developer at Immersive Gamebox, London (remote)
December 31, 2023 - July 21, 2025
Developed multiple Unity mini-games for arcade game boxes including game systems, session flow, infrastructure, and localization.
Lead Unity Game Developer at Redelic / Voodoo, Romania (remote)
October 31, 2022 - July 21, 2025
Led development of multiple Unity Hyper Casual mobile games from prototype to production including Rooftop Rails, Steamroller Madness, Botanic Lab, and Auction Game.
Lead Unity Game Developer at Electric Manta, Malta (remote)
June 30, 2022 - July 21, 2025
Managed full-cycle Unity Hyper Casual mobile games development including HiLo Clash and Merge Royale.
Senior Unity Game Developer at Tiny Wizard SRL, Bari, Italy (remote)
June 30, 2021 - July 21, 2025
Worked freelance on Unity Massive Online Battle Arena game Tiny Royale.
Senior Software Developer at Crisalix, Lausanne, Switzerland (remote)
March 31, 2021 - July 21, 2025
Freelance Unity app development focused on Plastic Surgery My application.
Senior Software Developer at Starbreeze, Barcelona, Spain (remote)
December 31, 2020 - July 21, 2025
Developed Payday: Crime War Unity 3D FPS mobile multiplayer game.
Senior Software Developer at SocialPoint, Barcelona, Spain
April 30, 2019 - July 21, 2025
Worked on Unity C# multiplayer games Monster Legends, Champions Destiny, Empires and Puzzles.
Senior Software Developer at InnoGames, Hamburg, Germany
August 31, 2017 - July 21, 2025
Developed Forge of Empires, a city builder game, using cocos2d-x and web technologies.
Software Developer at Promotion Software (remote)
June 30, 2014 - July 21, 2025
Freelance porting of game engine from OpenGL to DirectX for Emergency mobile (Windows RT).
Software Developer at Contract work (remote)
December 31, 2013 - July 21, 2025
Freelance multiple projects across various technologies and platforms.
Software Developer at Caretronic, Luebeck, Germany
December 31, 2003 - July 21, 2025
Developed database driven CAD/CAM software PipeFab, IsoFab, TractoFab. Worked on embedded development using C++, Oracle-SQL across VMS-Linux and Windows platforms.
Lead Game Developer at Blockgames, Lithuania (remote)
August 1, 2024 - Present
Leading development of Shatterpoint, an NFT Blockchain Multiplayer Battle Arena game, focusing on innovative blockchain and multiplayer game mechanics.
Lead Game Developer at Metaplays Studios UG, Germany (remote)
August 31, 2024 - July 24, 2025
Led development of Shinayu, a complex trading card game board game hybrid with 3D melee fighting features, overseeing design and technical implementation.
Senior Unity Game Developer at Immersive Gamebox, London (remote)
December 31, 2023 - July 24, 2025
Developed multiple games and game systems for Gameboxes Unity Mini Games for arcade game boxes, including session flow systems and localization infrastructure.
Lead Unity Game Developer at Redelic / Voodoo, Romania (remote)
October 31, 2022 - July 24, 2025
Led development of various Unity hyper casual mobile games from prototype to production such as Rooftop Rails, Steamroller Madness and others.
Lead Unity Game Developer at Electric Manta, Malta (remote)
June 30, 2022 - July 24, 2025
Led Unity hyper casual mobile games development from prototype to production, including HiLo Clash and Merge Royale.
Senior Unity Game Developer at Tiny Wizard SRL, Bari, Italy (remote)
June 30, 2021 - July 24, 2025
Contributed to Tiny Royale, a freelance Unity massive online battle arena game.
Senior Software Developer at Crisalix, Lausanne, Switzerland (remote)
March 31, 2021 - July 24, 2025
Freelance Unity app development for Plastic Surgery My, delivering a specialized application.
Senior Software Developer at Starbreeze, Barcelona, Spain (remote)
December 31, 2020 - July 24, 2025
Worked on Payday: Crime War, a Unity 3D FPS mobile multiplayer game.
Senior Software Developer at SocialPoint, Barcelona, Spain
April 30, 2019 - July 24, 2025
Developed multiplayer games including Monster Legends, Champions Destiny, and Empires and Puzzles using Unity and C#.
Senior Software Developer at InnoGames, Hamburg, Germany
August 31, 2017 - July 24, 2025
Contributed to Forge of Empires, a city builder game using cocos2d-x and web technologies.
Software Developer at Promotion Software (remote)
June 30, 2014 - July 24, 2025
Ported Emergency mobile game engine from OpenGL to DirectX for Windows RT platform as a freelance project.
Software Developer at Contract work (remote)
December 31, 2013 - July 24, 2025
Freelance software development on multiple projects.
Software Developer at Caretronic, Luebeck, Germany
December 31, 2003 - July 24, 2025
Developed database driven CAD/CAM software including PipeFab, IsoFab, TractoFab. Embedded development using C++ and Oracle SQL across VMS-Linux and Windows platforms.

Education

Bachelor of Technical Informatics at Fachhochschule Lübeck
July 1, 1990 - January 1, 1995
Technical Informatics / Electrotechnique
Bachelor Technical Informatics at FH Luebeck, Germany
January 1, 1995 - December 31, 1995
Highschool diploma (A-level) at Oberschule zum Dom, Luebeck, Germany
January 1, 1988 - December 31, 1988
Bachelor at FH Luebeck, Germany
January 1, 1995 - December 31, 1995
Highschool diploma at Oberschule zum Dom, Luebeck, Germany
January 1, 1988 - December 31, 1988
Bachelor at FH Luebeck, Germany
January 1, 1995 - December 31, 1995
Highschool diploma at Oberschule zum Dom, Luebeck, Germany
January 1, 1988 - December 31, 1988

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services
    paper Shinayu

    Multiplayer (2) Trading Card / Board Game / 3D arena battle.
    Created game from scratch as a lead developer with one additional Mid level Unity developer.

    Landing page: https://www.twine.net/signin

    paper Payday: Crimewar

    4x4 multiplayer FPS on mobile platforms: iOS, Android.
    Worked in a 10+ people team on the meta game, dedicated server and client core game. Migrated the whole project from Unity 5.6 to 2019.3. Touched almost every aspect of the Unity game engine.

    Landing Page: https://www.starbreeze.com/our-work/payday-crime-war/

    Demo:

    paper Forge Of Empires

    A city builder game with world conquer and battle and manz more features.
    I worked in a 50 people team in a Scrum environment with 2 weeks sprints. Platforms: Web, iOS, Android.

    Landing Page: https://de0.forgeofempires.com/page/

    Demo: