I am an engaged and creative game development professional with over 25 years of experience, who values a strong foundation in math, cross-platform development, and effective programming patterns. I love leveraging my analytical and architectural skills while working in open-minded teams, participating in all stages of development from prototype to final product. Reliable and punctual, I enjoy breaking down complex tasks, sharing knowledge, and supporting my team.
Throughout my career, I have held senior and lead developer roles, primarily focused on game development across various platforms including Unity and Unreal. I am passionate about creating innovative games and game systems, and I thrive in remote work environments where collaboration and creativity drive the project success.
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Multiplayer (2) Trading Card / Board Game / 3D arena battle.
Created game from scratch as a lead developer with one additional Mid level Unity developer.
Landing page: https://www.twine.net/signin
4x4 multiplayer FPS on mobile platforms: iOS, Android.
Worked in a 10+ people team on the meta game, dedicated server and client core game. Migrated the whole project from Unity 5.6 to 2019.3. Touched almost every aspect of the Unity game engine.
Landing Page: https://www.starbreeze.com/our-work/payday-crime-war/
Demo:
Multiplayer RPG battle arena 1x1x1 isometric game.
20+ people team in a Scrum environment Unity.
Landing page: https://www.facebook.com/ChampionsDestiny/
Demo:
A monster RPG fighting and breeding game.
I worked in a 40+ people team in a Scrum environment. PLatforms: iOS, Android
Landing page: https://www.monsterlegendsgame.com/
Demo:
A city builder game with world conquer and battle and manz more features.
I worked in a 50 people team in a Scrum environment with 2 weeks sprints. Platforms: Web, iOS, Android.
Landing Page: https://de0.forgeofempires.com/page/
Demo:
Porting the game engine of Sixteen Tons Entertainment from OpenGL to DirectX as a one man army.
Landing Page: https://www.facebook.com/sixteentonsentertainment
Demo:
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