Paul Merritt graduated NYU in 2018 and began working at NIST
in the PSCR division. He has completed several projects in
Augmented Reality as part of the UI/UX portfolio. They’re
simulations intended for firefighters, bomb squads, and police
officers: for the Microsoft Hololens, the Magic Leap One, the
Vuzix Blade, and WebXR. He co-led and judged the CHARIoT
Challenge, bringing together industry and academia to create
innovations in HUDs. After, he completed a AR freelance
contract with Bolder Games for The Walt Disney Company. He
went on to work as a Technical Artist at Meta for 2 years before
returning to NIST PSCR to continue supporting first responders
through advancements in XR technology. He is currently an XR
Developer at Tuesday Labs, where he is building a Unity-based
XR experience from the ground up, with a focus on multiplayer
synchronization, high-fidelity animation blending, and seamless
transitions between AR and VR.
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