Paul Merritt
Paul Merritt graduated NYU in 2018 and began working at NIST in the PSCR division. He has completed several projects in Augmented Reality as part of the UI/UX portfolio.
About
Paul Merritt graduated NYU in 2018 and began working at NIST
in the PSCR division. He has completed several projects in
Augmented Reality as part of the UI/UX portfolio. They’re
simulations intended for firefighters, bomb squads, and police
officers: for the Microsoft Hololens, the Magic Leap One, the
Vuzix Blade, and WebXR. He co-led and judged the CHARIoT
Challenge, bringing together industry and academia to create
innovations in HUDs. After, he completed a AR freelance
contract with Bolder Games for The Walt Disney Company. He
went on to work as a Technical Artist at Meta for 2 years before
returning to NIST PSCR to continue supporting first responders
through advancements in XR technology. He is currently an XR
Developer at Tuesday Labs, where he is building a Unity-based
XR experience from the ground up, with a focus on multiplayer
synchronization, high-fidelity animation blending, and seamless
transitions between AR and VR.
- 9 years' experience
- Joined September 2025
Industry experience
- Software & Internet
- Media & Entertainment
- Government
- Gaming
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Work experience· 10 roles
Building Unity-based XR experiences with multi-layer synchronization, high-fidelity animation blending, and seamless AR/VR transitions; architecting XR pipelines within a multi-project framework.
AR Development Support Specialist continuing AR projects and supporting XR initiatives with Java, C++, C, Node.js, HTML5, and CSS.
Co-developed a variety of AR/VR features and optimized software performance; collaborated with project managers to address UX concerns; participated in on-call rotations.
Education
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