Metahuman/Unreal Engine artist needed for feature film

Animator
๐Ÿ’ฐ Negotiable
๐ŸŒŽ Remote
Private
Based in Fairfield, United States
Last online 4 years ago

I am operating from the presumption that I can cut my expenses by using Metahuman/Unreal Engine (rather than Maya, Blender, etc) to create an animated feature. (Please correct me if I am mistaken here). Visually, my film is mostly characters talking with each other in different locations. There are about 35 characters with speaking parts. The film is cerebral, conceptual. There are no chase scenes or much action, no sci-fi or special FX, no animals, no fighting. It is quite straight forward. I need people to speak with each other with good lip sync, meaning each syllable of a word that is being pronounced is correlated with a specific mouth-movement. Please direct me to only the samples in your portfolio that use the Meta/Unreal software animating a person(s) speaking (in English). Thanks for reading. Stay Covid-safe.

In what capacity are you hiring?
As an individual for a personal project

Where are you in the hiring process?
I will possibly make a paid hire

Would you like to state a preference for hiring from underrepresented group(s)?
No preference

Where did you find Twine?
Google

Is this an independent one off job, or part of a larger project?
Single job with no follow up work

For what period of time will the freelancer be needed?
Long term

What freelancer experience level is needed? (per hour)
Junior: $25-35

What length of animation is required?
5+ minutes

What type(s) of animation are you open to?
3D Animation, I want to discuss with the freelancer

Do you need sound in addition to the animation itself?
Sound effects / sound design, I want to discuss with the freelancer, Music

Do you have a script or storyboard for the animation?
Storyboard, This is an area I need help with

Client contact preference:

๐Ÿ“ง Email

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Posted 4 years ago

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