Blender Rigging Specialist [Searching]
We are a small indie team developing a series of tools for the Godot engine, with the intention of open sourcing them. We are looking for a Blender rigging specialist to rig a provided 3D human model with standardized movement patterns. The rig should support proper bone structure for twisting arms, elbows, and feet. The test case involves creating 3D character rigging suitable for both side-view (side scroller) and top-down isometric perspectives, as we aim to convert the 3D animations to 2D perspectives. If successful, there may be further rigging projects, including animals and fantasy creatures. You will be credited for your work if it is included in our final release. The work can be done remotely.
Budget range:
$10,000 โ 20,000 USD
Who are you, and what do you do?
We are a small indie team creating a series of tools for the Godot engine. Our work ultimately will be open sourced - including these models. You will be given credit for work done if it makes it into the our final concept.
In what capacity are you hiring?
For a personal project
Where are you in the hiring process?
Iโm ready to make a paid hire
What type of work is this?
Single job with potential follow up work
What experience level is needed?:
Expert
Client contact preference:
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