- Music Composer
- Music Editor
- Music Producer
- +3
About
Hey! My name is Santi.
I specialize in engineering immersive audio experiences for video games and linear media, merging creative sound direction with precise technical implementation. My focus lies in designing adaptive soundscapes that integrate seamlessly with artistic direction to enhance feedback and immersion.
My passion is building bridges between art and tech, aligning with the project’s technical constraints and aesthetic goals. I’m both an experienced sound designer and music composer.
[Check my work at my pretty cool website](Website not available. Sign in: https://www.twine.net/signup
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Consumer Goods
- Energy & Utilities
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Projects · 4
Worked as Technical Sound Designer, Audio Programmer and Music Composer. From conceptualizing the whole audio experience to design and implementation in Unreal Engine through FMOD.
- Audio Engineer
- Audio Mixer
- Music Composer
- +7
Worked as the sound designer, audio editor and music composer while also doing post-production. Liminal is a shortfilm by Sasha Eguia.
- Lead Sound Engineer
- Music Composer
- Music Editor
- +7
A compilation of recent projects I worked on. sounddesign musiccomposition
- Audio Engineer
- Audio Mixer
- Music Composer
- +7
Work experience· 4 roles
Create and develop an audio vision and style for Hannah The Game. Communicate & coordinate with the studio to expand narrative through sound. Provide the studio reliable production schedules and deadline suggestions. Guide sound designer colleagues into a cohesive sound design aesthetic. Collaborate with voice actresses/actors to address the game needs.
Develop all audio systems in Unreal Engine 5 for Hannah The Game. Develop all audio systems using FMOD for Hannah The Game. Sound design (ambience, world props, characters, UI, etc). Provide multiple-platform support (Desktop, XBOX’s, Switch, PS). Develop audio for Hannah VCR (Virtual Reality game).
Develop interactive music systems within Unreal Engine & FMOD. Design and compose adaptive music loops, states and transitions. Provide a unique and distinctive style for each project. Follow and compose music by expanding the identity of Hannah’s themes.
Education
Certifications and awards
Testimonials · 5.0 from 2 reviews
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