Hi, I’m Shahzeb Nizami, a versatile Unreal Engine Environment Artist and 3D Artist based in Karachi. I design and build immersive game and animation environments, characters, and props following the Art Director’s visuals, with a focus on Unreal Engine level design, lighting, materials, optimization, and texture work. I also prepare 3D guidelines for teams, mentor junior artists, and stay up-to-date with industry trends to improve workflows and final outputs. I am open to relocation and remote opportunities.

Shahzeb Nizami

Hi, I’m Shahzeb Nizami, a versatile Unreal Engine Environment Artist and 3D Artist based in Karachi. I design and build immersive game and animation environments, characters, and props following the Art Director’s visuals, with a focus on Unreal Engine level design, lighting, materials, optimization, and texture work. I also prepare 3D guidelines for teams, mentor junior artists, and stay up-to-date with industry trends to improve workflows and final outputs. I am open to relocation and remote opportunities.

Available to hire

Hi, I’m Shahzeb Nizami, a versatile Unreal Engine Environment Artist and 3D Artist based in Karachi. I design and build immersive game and animation environments, characters, and props following the Art Director’s visuals, with a focus on Unreal Engine level design, lighting, materials, optimization, and texture work.
I also prepare 3D guidelines for teams, mentor junior artists, and stay up-to-date with industry trends to improve workflows and final outputs. I am open to relocation and remote opportunities.

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Language

English
Intermediate
Urdu
Fluent

Work Experience

Team Lead- Animation Division (Remote) at Studio 52
February 1, 2025 - Present
Lead a team of 3D artists, animator & unreal artist. Provide mentorship, guidance, and creative direction to ensure the consistent delivery of high-quality visuals across projects. Oversee the pipeline from pre-production planning to final implementation, ensuring milestones and deadlines are met. Develop guidelines, technical workflows, and best practices to maintain visual consistency and efficiency. Conceptualize, model, texture, and optimize assets from environmental props to character equipment, adhering to project aesthetics and technical requirements. Met project milestones and deadlines, delivering high-quality assets. Stay updated with industry trends, implementing new techniques to improve workflows and final output. Assess clients' 3D production processes and deliver actionable recommendations.
Project Team Lead | Unreal Engine Artist at Labbaik VR
October 1, 2020 - Present
Created high-quality 3D models and assets for real-time and pre-rendered environments. Used Autodesk Maya, Mudbox, and Substance Painter to model, sculpt, texture, and optimize assets. Developed a library of modular assets to optimize resource usage and streamline level design. Specialized in environmental design within Unreal Engine, crafting landscapes for gameplay. Collaborated with programmers and designers to integrate assets into the game engine, ensuring seamless functionality. Demonstrated strong lighting, composition, and color theory to create immersive environments. Participated in design reviews and mentored junior artists.
Unreal Environment Artist at Soultek Game Studio
December 1, 2024 - September 30, 2025
Collaborated with art directors, designers, and animators to conceptualize and execute high-quality 3D assets for games, films, and VR experiences. Created environments in Unreal Engine, optimized assets for real-time performance without compromising visual fidelity. Led mentorship of junior artists and contributed to improving workflows.
Sr.3D Animator at Samaa TV
February 1, 2017 - September 30, 2025
Collaborated with a multidisciplinary team to create visually stunning and immersive 3D assets for various projects, including crisis Animation and motion graphics. Conceptualized, modelled, textured, and optimized a wide range of assets, from environmental props to character equipment, adhering to project aesthetics and technical requirements. Specialized in the creation of environmental assets for rendering. Managed time effectively to meet project milestones and deadlines, contributing to promotional materials.
3D Consultant at Lucid Concepts
March 1, 2013 - September 30, 2025
Offered specialized knowledge in software tools and techniques, such as Autodesk Maya, ZBrush, Substance Painter, Adobe Suite, Vray and Redshift, to optimize asset creation, texturing, animation, andRender processes. Conduct thorough assessments of clients' existing 3D production processes, identifying inefficiencies and areas for improvement, and delivering actionable recommendations. Collaborated closely with cross-functional teams, including artists, designers and project managers, to understand project goals and tailor solutions that align with creative visions and technical constraints.
3D Light|Shade Artist at Dunya TV
February 1, 2012 - September 30, 2025
Collaborate closely with other artists, including modelers, texture artists, and animators, to ensure that the lighting complements and enhances the overall visual quality of the project. Specialize in creating a variety of lighting scenarios, from natural sunlight to moody interiors and dynamic cinematic sequences, adapting techniques to match project requirements. Employ a deep understanding of color theory, shadow behavior, and light interaction to achieve visually striking and realistic lighting results.
Light|Shade Supervisor at H20 Animations
March 1, 2011 - September 30, 2025
Lead a team of talented lighting and shading artists, providing mentorship, guidance, and creative direction to ensure the consistent delivery of high-quality visuals across projects. Collaborate closely with the art direction and production teams to establish the visual style, tone, and mood of scenes, ensuring alignment with the project's artistic vision. Oversee the entire lighting and shading pipeline, from pre-production planning to final implementation, ensuring the team meets project milestones and deadlines. Develop and communicate lighting guidelines, technical workflows, and best practices to maintain visual consistency and efficiency throughout the team's work. Review lighting setups and shading materials, providing detailed feedback to artists to enhance the visual quality and emotional impact of scenes.
Sr. 3D Artist at ARY Digital Network
April 1, 2010 - September 30, 2025
Conceptualize and execute complex 3D models, textures, and materials with a focus on detail, realism, and adherence to established visual styles. Collaborate closely with art directors, designers, and cross-functional teams to define artistic direction and ensure alignment with project goals and vision. Handle challenging artistic and technical decisions, resolving conflicts, and making creative choices that align with project goals and artistic direction.
Light|Shade Artist at Sharp Image
March 1, 2009 - September 30, 2025
Collaborate closely with art directors, concept artists, and other team members to establish the visual mood, tone, and atmosphere of scenes, ensuring alignment with project objectives. Utilize software Autodesk Maya and Mental Ray to craft realistic and aesthetically pleasing lighting scenarios that emphasize textures, materials, and depth. Specialize in both interior and exterior lighting, adapting techniques to match the specific requirements of the project and create immersive visual experiences. Iterate on lighting setups based on feedback from art directors and other team members to achieve the desired visual impact and mood.
Team Lead- Animation Division (Remote) at Studio 52 - Dubai International City
February 1, 2025 - Present
Lead a team of 3D artists, animators, and Unreal Engine specialists; provide mentorship, creative direction, and set guidelines to maintain visual consistency. Oversee end-to-end pipeline from pre-production to final implementation, ensuring milestones and deadlines. Conceptualize, model, texture, and optimize assets in line with project aesthetics and technical requirements. Assess client production processes to identify inefficiencies and recommend improvements. Stay updated with industry trends to enhance workflows.
Project Team Lead | Unreal Engine Artist at Labbaik VR - Karachi
October 1, 2020 - Present
Created high-quality 3D models and assets for real-time and pre-rendered environments; used Autodesk Maya, Mudbox, and Substance Painter. Built a modular asset library to streamline level design. Specialized in environmental design within Unreal Engine, crafting landscapes for gameplay. Collaborated with programmers and designers to integrate assets into Unreal, ensuring functionality and artistic integrity. Mentored junior artists and contributed to design reviews.
Unreal Environment Artist at Soultek Game Studio - Karachi
December 1, 2024 - September 30, 2025
Collaborated with art directors to conceptualize and execute high-quality 3D assets for games and VR experiences; produced detailed models, textures, and materials; optimized assets for real-time performance; participated in brainstorming and troubleshooting; supported team with guidance.
Sr.3D Animator at Samaa TV - Karachi
February 1, 2017 - September 30, 2025
Collaborate with multidisciplinary team to create visually stunning 3D assets for crisis animation and motion graphics; conceptualize, model, texture, and optimize a wide range of assets; specialize in environmental assets for rendering; manage time to meet milestones and contribute to promotional materials such as trailers and stills.
3D Consultant at Lucid Concepts - Karachi
March 1, 2013 - September 30, 2025
Offer specialized knowledge in Autodesk Maya, ZBrush, Substance Painter, Adobe Suite, V-Ray and Redshift to optimize asset creation, texturing, animation, and render processes. Conduct assessments of clients' 3D production processes, identify inefficiencies, and deliver actionable recommendations. Collaborate with cross-functional teams to tailor solutions that align with creative visions and technical constraints.
3D Light|Shade Artist at Dunya TV - Lahore
February 1, 2012 - September 30, 2025
Collaborate with other artists to ensure lighting complements and enhances the overall visual quality of the project. Specialize in a variety of lighting scenarios, from natural sunlight to moody interiors and dynamic cinematic sequences, adapting techniques to match project requirements. Apply color theory and shadow behavior to achieve visually striking lighting results.
Light|Shade Supervisor at H20 Animations - Karachi
March 1, 2011 - September 30, 2025
Lead a team of lighting and shading artists, providing mentorship, guidance, and creative direction to ensure high-quality visuals. Oversee the lighting and shading pipeline from pre-production to final implementation; establish guidelines and best practices; review lighting setups and shading materials to enhance visual quality and mood.
Sr. 3D Artist at ARY Digital Network - Karachi
April 1, 2010 - September 30, 2025
Conceptualize and execute complex 3D models, textures, and materials with attention to detail and adherence to visual style. Collaborate with art directors and cross-functional teams to define artistic direction and ensure alignment with project goals; handle challenging artistic and technical decisions.
Light|Shade Artist at Sharp Image - Karachi
March 1, 2009 - September 30, 2025
Collaborate with art directors and team to establish lighting mood and atmosphere; create natural and cinematic lighting scenes using Maya and Mental Ray; iterate on lighting setups based on feedback to achieve desired visual impact.
Team Lead- Animation Division (Remote) at Studio 52
February 1, 2025 - Present
Led a team of 3D artists, animators, and Unreal Engine artists; provided mentorship and creative direction to ensure consistent delivery of high-quality visuals. Oversaw the end-to-end pipeline from pre-production to implementation, developing guidelines, workflows, and best practices to maintain visual consistency and efficiency. Conceptualized, modeled, textured, and optimized assets across environments and character equipment, aligning with project aesthetics and technical requirements. Ensured milestones and deadlines were met, stayed updated with industry trends, and conducted assessments of clients' 3D production processes to identify inefficiencies and deliver actionable recommendations.
Project Team Lead | Unreal Engine Artist at Labbaik VR
October 1, 2020 - Present
Created high-quality 3D models and assets for real-time and pre-rendered environments, contributing to interactive experiences. Proficient in Autodesk Maya, Mudbox, and Substance Painter for modeling, sculpting, texturing, and optimization. Built a modular asset library to streamline level design and improve resource usage. Specialized in Unreal Engine environmental design, crafting landscapes that support gameplay and storytelling. Collaborated with programmers to integrate assets, ensuring functionality while preserving artistic integrity and strong lighting, composition, and color theory. Mentored junior artists and contributed to design reviews and workflow improvements.
Unreal Environment Artist at Soultek Game Studio
December 1, 2024 - September 30, 2025
Collaborated with art directors, designers, and animators to conceptualize and deliver high-quality 3D assets for games, animations, and VR experiences. Produced detailed models, textures, and materials with emphasis on realism and technical compliance. Optimized assets for real-time performance without sacrificing visual fidelity and contributed to the environmental design in Unreal Engine to create immersive, emotionally resonant settings. Led mentorship for junior artists and participated in creative brainstorming and review sessions.
Sr.3D Animator at Samaa TV
February 1, 2017 - September 30, 2025
Collaborated with multidisciplinary teams to create visually stunning 3D assets for crisis animation and motion graphics. Conceptualized, modeled, textured, and optimized assets across environments and props, focusing on storytelling aesthetics and technical requirements. Specialized in environmental asset creation for rendering and managed timelines to ensure timely delivery. Contributed to promotional materials like trailers and screenshots to showcase asset quality and visual identity.
3D Consultant at Lucid Concepts
March 1, 2013 - September 30, 2025
Provided specialized expertise in Maya, ZBrush, Substance Painter, Adobe Suite, V-Ray, and Redshift to optimize asset creation, texturing, animation, and rendering. Assessed clients’ 3D production processes, identified inefficiencies, and delivered actionable recommendations. Collaborated with cross-functional teams to understand project goals and tailor solutions that align with creative visions and technical constraints.
Light|Shade Artist at Dunya TV
February 1, 2012 - September 30, 2025
Collaborated with modelers, texture artists, and animators to ensure lighting complemented and enhanced overall visual quality. Specialized in creating varied lighting scenarios, from natural sunlight to moody interiors and dynamic cinematic sequences, applying color theory and light interaction to achieve striking, realistic results.
Light|Shade Supervisor at H20 Animations
March 1, 2011 - September 30, 2025
Led a team of lighting and shading artists, providing mentorship and direction to maintain visual consistency. Collaborated with art direction and production to establish style, tone, and mood; oversaw the lighting/shading pipeline from planning to final implementation, ensuring milestones and deadlines were met. Developed lighting guidelines and workflows to optimize efficiency, and reviewed setups to enhance emotional impact.
Sr. 3D Artist at ARY Digital Network
April 1, 2010 - September 30, 2025
Conceptualized and executed complex 3D models, textures, and materials with emphasis on detail and realism. Collaborated with art directors and cross-functional teams to define artistic direction and ensure alignment with project goals. Resolved challenging artistic and technical decisions to maintain visual quality and project timelines.
Light|Shade Artist at Sharp Image
March 1, 2009 - September 30, 2025
Collaborated with art directors and other artists to establish visual mood, tone, and atmosphere. Crafted realistic lighting scenarios using Maya and Mental Ray, covering interior and exterior environments. Iterated on lighting setups based on feedback to achieve the desired mood and visual impact.

Education

Bachelor's in Computer Science at KU - Sindh
January 1, 2004 - January 1, 2007
Intermediate in Arts at Private - Karachi
February 1, 2002 - March 1, 2004
Matriculation in Science at Modren Public Secondary School -Karachi
January 1, 1999 - January 1, 2001
Bachelor's in Computer Science at KU - Sindh
January 1, 2004 - January 1, 2007
Intermediate in Arts at Private - Karachi
February 1, 2002 - March 1, 2004
Matriculation in Science at Modren Public Secondary School - Karachi
January 1, 1999 - January 1, 2001
Bachelor's in Computer Science at KU - Sindh
January 1, 2004 - January 1, 2007
Intermediate in Arts at Private - Karachi
February 1, 2002 - March 1, 2004
Matriculation in Science (Biology) at Modren Public Secondary School - Karachi
January 1, 1999 - January 1, 2001

Qualifications

Autodesk Certified Professional
December 1, 2017 - September 30, 2025
Autodesk Certified Professional
December 1, 2017 - September 30, 2025
Autodesk Certified Professional
December 1, 2017 - September 30, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services