I’m a Vancouver based artist specializing in texturing, modeling, and lighting for both film and games. Proficient in Maya, Substance tools, Unreal Engine, Photoshop , Clip Studio, and Procreate. I create environments from concept to completion in both 3D and 2D. My background in Fine Arts has played a key role in helping me create highly realistic textures, with a strong focus on the fine details of real-life objects.
Outside the studio, I am a freelance illustrator. I sell my work at art markets and conventions. I am experienced at creating stickers, prints, tote bags, and other merchandise. I’m also working on a personal comic project which will be posted on Webtoon .
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