Hi, I'm Chris McGee, a technical leader passionate about delivering innovative games and immersive multi-device interactive experiences. With over two decades of experience spanning game design, engineering leadership, and full-stack development, I excel at bridging product vision with technical execution across XR technologies, healthcare, entertainment, and consumer tech. I love mentoring teams and architecting resilient systems that create high-impact solutions. Whether leading VR experiences, building developer tools, or delivering interactive installations, I’m committed to crafting engaging user experiences and driving successful project outcomes.

Chris McGee

Hi, I'm Chris McGee, a technical leader passionate about delivering innovative games and immersive multi-device interactive experiences. With over two decades of experience spanning game design, engineering leadership, and full-stack development, I excel at bridging product vision with technical execution across XR technologies, healthcare, entertainment, and consumer tech. I love mentoring teams and architecting resilient systems that create high-impact solutions. Whether leading VR experiences, building developer tools, or delivering interactive installations, I’m committed to crafting engaging user experiences and driving successful project outcomes.

Available to hire

Hi, I’m Chris McGee, a technical leader passionate about delivering innovative games and immersive multi-device interactive experiences. With over two decades of experience spanning game design, engineering leadership, and full-stack development, I excel at bridging product vision with technical execution across XR technologies, healthcare, entertainment, and consumer tech.

I love mentoring teams and architecting resilient systems that create high-impact solutions. Whether leading VR experiences, building developer tools, or delivering interactive installations, I’m committed to crafting engaging user experiences and driving successful project outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Lead Game Developer at Ethereal Matter VR
January 1, 2025 - Present
Developed and delivered immersive experiences for the Ethereal Matter robotic chassis using Unity and Meta Quest, enhancing user engagement and showcased at GDC 2025.
Sr. Engineering Manager / Product Leader at Penumbra Inc.
December 31, 2024 - July 17, 2025
Developed REAL Toolkit, a React-based QA and developer tool with integrated historical build access and debug utilities, streamlining the development process. Delivered Routerless Kit to simplify tablet-to-headset communications, reducing hardware costs. Enabled seamless OTA and real-time communication across restricted medical network environments, enhancing data transfer reliability and user experience.
Sr. Technical Program Manager → Engineering Manager at Penumbra Inc.
December 31, 2023 - July 17, 2025
Managed Therapy View updates across multiple releases ensuring seamless integration and improved user experience. Oversaw development of OTA update systems, developer-facing SDKs, and React-based configuration tools. Spearheaded security audits and MDM compliance features on enterprise-grade Android tablets to strengthen data protection and compliance.
Lead Developer / Manager at Float Hybrid Entertainment
December 31, 2021 - July 17, 2025
Designed and built full-stack systems for high-traffic event installations like Copa Cube and Samsung QLED. Developed React-based control apps and real-time displays synced to Unity-driven physical installations. Delivered robust cross-device communication using WebSockets and embedded systems. Led internal and external engineering teams to deploy scalable digital-physical experiences.
Senior Developer / Designer at Float Hybrid Entertainment
December 31, 2016 - July 17, 2025
Delivered end-to-end interactive installations for notable brands like Jordan/Nike, Pepsi, and Microsoft, enhancing brand engagement. Built mobile-responsive web apps and sensor-integrated Unity apps. Designed QA tools and dashboards supporting real-time debugging and deployment validation.
Designer / Engineer at Game Industry (LucasArts, EA, Doublefine, Kabam, etc.)
December 31, 2013 - July 17, 2025
Contributed code, design systems, and development tools for major AAA game titles including Star Wars: The Force Unleashed I and II and Psychonauts. Developed in-house tools to streamline level creation and cross-team handoff.
Lead Game Developer at Ethereal Matter VR
January 1, 2025 - Present
Developed and delivered immersive experiences for the Ethereal Matter robotic chassis using Unity and Meta Quest, enhancing user engagement and showcased at GDC 2025. Managed additional engineers.
Senior Engineering Manager / Technical Product Lead at Penumbra Inc.
December 31, 2024 - July 17, 2025
Managed engineering teams building developer platforms, configuration tools, and real-time cross-device systems for medical VR therapy. Led product and engineering strategy for the REAL SDK, enabling external partners to develop therapy apps. Delivered REAL Toolkit, reducing QA/debug cycle times by 30% with integrated React-based utilities and historical build access. Shipped Routerless Kit, eliminating infrastructure complexity in hospital tablet-to-headset communication. Spearheaded OTA and MDM-compliant features, ensuring deployment in restricted medical environments. Collaborated across engineering, QA, compliance, and executive teams to align roadmaps and execution.
Lead Game Developer & Engineering Manager at Float Hybrid Entertainment
December 31, 2021 - July 17, 2025
Led development of Copa Cube, a real-time soccer analytics system used by 100K+ players annually. Directed engineering teams delivering interactive brand activations for Samsung QLED, Forza Leaderboards, and Nike/Jordan. Architected full-stack systems with React, Node, and Unity for live physical-digital installations. Built cross-device communication tools with WebSockets and embedded systems. Managed client engagements, internal QA, and external partners from scope to launch.
Senior Developer / Technical Designer at Float Hybrid Entertainment
December 31, 2017 - July 17, 2025
Delivered branded interactive systems showcased at CES, E3, SXSW, and NBA All-Star Weekend for partners such as Pepsi, Microsoft, Jordan/Nike, Daqri, Samsung and others. Led Unity and web-based development across sensor-integrated systems. Championed developer tooling and real-time debugging systems for interactive deployments.
Gameplay Designer & Engineer at Various Game Studios (LucasArts, EA, Double Fine, Kabam)
December 31, 2013 - July 17, 2025
Built internal tools and gameplay systems for franchises including Star Wars: The Force Unleashed I and II, Psychonauts, Marvel: Nemesis, and Conan. Delivered cross-disciplinary solutions across game design, engineering, and production pipelines.
Lead Game Developer at Ethereal Matter VR
January 1, 2025 - Present
Developed and delivered immersive experiences for the Ethereal Matter robotic chassis using Unity and Meta Quest, enhancing user engagement and showcased at GDC 2025. Managed additional engineers.
Senior Engineering Manager / Technical Product Lead at Penumbra Inc.
December 31, 2024 - July 17, 2025
Managed engineering teams building developer platforms, configuration tools, and real-time cross-device systems for medical VR therapy. Led product and engineering strategy for the REAL SDK, enabling external partners to develop therapy apps. Delivered REAL Toolkit, reducing QA/debug cycle times by 30% through integrated React-based utilities and historical build access. Shipped Routerless Kit, eliminating infrastructure complexity in hospital tablet-to-headset communication. Spearheaded OTA and MDM-compliant features, ensuring reliable deployment in restricted medical environments. Collaborated across engineering, QA, compliance, and executive teams to align roadmaps and execution.
Lead Game Developer & Engineering Manager at Float Hybrid Entertainment
December 31, 2021 - July 17, 2025
Led development of Copa Cube, a real-time soccer analytics system deployed at Copa STC, used by 100K+ players annually. Directed engineering teams delivering interactive brand activations for Samsung QLED, Forza Leaderboards, and Nike/Jordan. Architected full-stack systems with React, Node, and Unity for live physical-digital installations. Built cross-device communication tools with WebSockets and embedded systems. Managed client engagements, internal QA, and external partners from scope to launch.
Senior Developer / Technical Designer at Float Hybrid Entertainment
December 31, 2017 - July 17, 2025
Delivered branded interactive systems showcased at CES, E3, SXSW, and NBA All-Star Weekend for partners such as Pepsi, Microsoft, Jordan/Nike, Daqri, Samsung and others. Led Unity and web-based development across sensor-integrated systems. Championed developer tooling and real-time debugging systems for interactive deployments.
Gameplay Designer & Engineer at Various Game Studios (LucasArts, EA, Double Fine, Kabam)
December 31, 2013 - July 17, 2025
Built internal tools and gameplay systems for franchises including Star Wars: The Force Unleashed I and II, Psychonauts, Marvel: Nemesis, and Conan. Delivered cross-disciplinary solutions across game design, engineering, and production pipelines.

Education

BA at University of California, Berkeley
August 1, 1990 - June 1, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Healthcare, Consumer Goods, Media & Entertainment