Hi, I’m Jon Tiller, a Real-Time & Mobile Developer specializing in Unity-based games, XR experiences, and cross-platform immersive tools. I focus on delivering production-ready solutions across mobile, desktop, and bespoke hardware, with a strong emphasis on API integration, performance, and clean, well-documented code. With a background spanning Unity, .NET, ThreeJS, JavaScript, and PHP, I’ve built enterprise and educational VR/AR apps, digital twins, and interactive installations for global brands. I’m passionate about turning ideas into scalable, reliable systems.

Jon Tiller

PRO

Hi, I’m Jon Tiller, a Real-Time & Mobile Developer specializing in Unity-based games, XR experiences, and cross-platform immersive tools. I focus on delivering production-ready solutions across mobile, desktop, and bespoke hardware, with a strong emphasis on API integration, performance, and clean, well-documented code. With a background spanning Unity, .NET, ThreeJS, JavaScript, and PHP, I’ve built enterprise and educational VR/AR apps, digital twins, and interactive installations for global brands. I’m passionate about turning ideas into scalable, reliable systems.

Available to hire

Hi, I’m Jon Tiller, a Real-Time & Mobile Developer specializing in Unity-based games, XR experiences, and cross-platform immersive tools. I focus on delivering production-ready solutions across mobile, desktop, and bespoke hardware, with a strong emphasis on API integration, performance, and clean, well-documented code.

With a background spanning Unity, .NET, ThreeJS, JavaScript, and PHP, I’ve built enterprise and educational VR/AR apps, digital twins, and interactive installations for global brands. I’m passionate about turning ideas into scalable, reliable systems.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

FREELANCE DEVELOPER at MADXR
December 1, 2024 - January 1, 2026
Led the design and development of Unity-based virtual reality (VR) applications for enterprise and educational clients, delivering solutions across Meta, Pico, and HTC Vive. Successfully migrated a large-scale fire-extinguisher training simulation from Unreal Engine 4 to Unity, integrating bespoke hardware built from a real fire extinguisher to deliver highly realistic, hands-on training experiences.
SENIOR DEVELOPER at INVISION COMMUNICATIONS
August 1, 2015 - September 1, 2024
Led the development of Unity-based AR/VR and XR projects for enterprise and education sectors, delivering immersive solutions with Unity XR Toolkit, ARKit, and ARCore. Created real-time interactive applications for high-profile conferences, including Amazon AWS in Las Vegas. Delivered digital twin visualisations for live broadcasts using Unity and Laravel, integrating backend data for dynamic updates. Released Unity-based AR apps with dynamic, API-driven content for interactive cross-platform experiences. Integrated Unity applications with backend systems (e.g., Salesforce). Awarded Communication Arts recognition for leading a 3D interactive website project tied to Shawn Mendes’ album launch.
SENIOR UNITY DEVELOPER at EARTHSTORY
February 1, 2014 - July 1, 2015
Developed VR superhero attractions for a major Sydney theme park, delivering engaging, high-performance experiences. Created AR applications for Queensland tourist sites, enhancing visitor engagement with location-based interactivity.
SENIOR UNITY DEVELOPER at SHADOWSHIFTERS
July 1, 2013 - January 1, 2014
Led development on Huntsman: The Orphanage, a commercial PC game, ensuring optimised gameplay systems and robust mechanics. Release on Steam.
FREELANCE UNITY & WEB DEVELOPER
January 1, 2012 - June 1, 2013
Delivered Unity-based gaming and interactive media projects for diverse clients, combining gameplay, AR/VR, and web integrations to realise interactive experiences.
UNITY & WEB DEVELOPER at MUSEUM OF OLD AND NEW ART (MONA)
October 1, 2008 - December 1, 2011
Developed a design tool for visualising the museum during construction, allowing the owner to preview artwork placements and exhibit layouts in real time. Worked with 3D exports from AutoCAD, optimising models for real-time applications and ensuring smooth performance on mid-range hardware. Created bespoke curatorial tools and real-time 3D visualisations to support interactive planning and decision-making. Built a full-stack website using PHP, CodeIgniter, and MySQL to complement the visualisation tools.
UNITY DEVELOPER at SECTOR3
January 1, 2007 - March 1, 2008
Contributed as a Unity developer on projects spanning real-time visualisations, interactive media, and immersive experiences, focusing on performance and user engagement.
Freelance Unity & Web Developer at Various Clients
January 1, 2012 - June 1, 2013
Delivered Unity-based gaming and interactive media projects for diverse clients. Portfolio highlights available upon request.
FREELANCE UNITY & WEB DEVELOPER at Freelance
January 1, 2012 - June 1, 2013
Delivered Unity-based gaming and interactive media projects for diverse clients.
Freelance Unity Developer at MADXR
December 1, 2024 - January 1, 2026
Led the design and development of Unity-based VR applications for enterprise and educational clients across multiple head-mounted display platforms (Meta, Pico, HTC Vive). Migrated a large-scale fire-extinguisher training simulation from Unreal Engine 4 to Unity, integrating bespoke hardware built from a real fire extinguisher to deliver highly realistic, hands-on training experiences.
Freelance Flutter Mobile Developer at CONDUCT HQ
August 1, 2025 - December 1, 2025
Led development of a cross-platform Flutter mobile application delivering first-aid guidance for Australian bites and stings. Implemented augmented reality (AR) features to support interactive, on-device guidance. Successfully published on the App Store and Google Play.
Senior Unity Developer at CONDUCT HQ
January 1, 2015 - Present
Developed Okee, an iPad and Android tablet game for the Royal Children’s Hospital (Melbourne) designed to help children manage anxiety during medical procedures. Collaborated closely with design and 3D art to deliver a polished, purpose-driven experience.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet, Healthcare

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more