I am a career Unity developer specialising in Unity development for games, XR (AR/VR/MR), real-time applications, and interactive installations. I build cross-platform solutions across mobile, desktop, and bespoke hardware, with full-stack experience in .NET, JavaScript, and PHP, plus SQL and NoSQL databases and frontend SPAs. This mix lets me deliver robust, scalable solutions with clean, maintainable, and well-documented code. I have a proven track record delivering impactful games, AR/VR experiences, digital twin visualisations, and immersive training tools. I apply a full-stack approach to seamlessly integrate complex systems, collaborate across disciplines, and ship innovative projects. I prioritise robust version control and clear documentation to ensure reliable, future-proof solutions.

Jon Tiller

I am a career Unity developer specialising in Unity development for games, XR (AR/VR/MR), real-time applications, and interactive installations. I build cross-platform solutions across mobile, desktop, and bespoke hardware, with full-stack experience in .NET, JavaScript, and PHP, plus SQL and NoSQL databases and frontend SPAs. This mix lets me deliver robust, scalable solutions with clean, maintainable, and well-documented code. I have a proven track record delivering impactful games, AR/VR experiences, digital twin visualisations, and immersive training tools. I apply a full-stack approach to seamlessly integrate complex systems, collaborate across disciplines, and ship innovative projects. I prioritise robust version control and clear documentation to ensure reliable, future-proof solutions.

Available to hire

I am a career Unity developer specialising in Unity development for games, XR (AR/VR/MR), real-time applications, and interactive installations. I build cross-platform solutions across mobile, desktop, and bespoke hardware, with full-stack experience in .NET, JavaScript, and PHP, plus SQL and NoSQL databases and frontend SPAs. This mix lets me deliver robust, scalable solutions with clean, maintainable, and well-documented code.

I have a proven track record delivering impactful games, AR/VR experiences, digital twin visualisations, and immersive training tools. I apply a full-stack approach to seamlessly integrate complex systems, collaborate across disciplines, and ship innovative projects. I prioritise robust version control and clear documentation to ensure reliable, future-proof solutions.

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Experience Level

Expert
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Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Intermediate
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Language

English
Fluent

Work Experience

FREELANCE DEVELOPER at MADXR
December 1, 2024 - January 1, 2026
Led the design and development of Unity-based virtual reality (VR) applications for enterprise and educational clients, delivering solutions across Meta, Pico, and HTC Vive. Successfully migrated a large-scale fire-extinguisher training simulation from Unreal Engine 4 to Unity, integrating bespoke hardware built from a real fire extinguisher to deliver highly realistic, hands-on training experiences.
SENIOR DEVELOPER at INVISION COMMUNICATIONS
August 1, 2015 - September 1, 2024
Led the development of Unity-based AR/VR and XR projects for enterprise and education sectors, delivering immersive solutions with Unity XR Toolkit, ARKit, and ARCore. Created real-time interactive applications for high-profile conferences, including Amazon AWS in Las Vegas. Delivered digital twin visualisations for live broadcasts using Unity and Laravel, integrating backend data for dynamic updates. Released Unity-based AR apps with dynamic, API-driven content for interactive cross-platform experiences. Integrated Unity applications with backend systems (e.g., Salesforce). Awarded Communication Arts recognition for leading a 3D interactive website project tied to Shawn Mendes’ album launch.
SENIOR UNITY DEVELOPER at EARTHSTORY
February 1, 2014 - July 1, 2015
Developed VR superhero attractions for a major Sydney theme park, delivering engaging, high-performance experiences. Created AR applications for Queensland tourist sites, enhancing visitor engagement with location-based interactivity.
SENIOR UNITY DEVELOPER at SHADOWSHIFTERS
July 1, 2013 - January 1, 2014
Led development on Huntsman: The Orphanage, a commercial PC game, ensuring optimised gameplay systems and robust mechanics. Release on Steam.
FREELANCE UNITY & WEB DEVELOPER
January 1, 2012 - June 1, 2013
Delivered Unity-based gaming and interactive media projects for diverse clients, combining gameplay, AR/VR, and web integrations to realise interactive experiences.
UNITY & WEB DEVELOPER at MUSEUM OF OLD AND NEW ART (MONA)
October 1, 2008 - December 1, 2011
Developed a design tool for visualising the museum during construction, allowing the owner to preview artwork placements and exhibit layouts in real time. Worked with 3D exports from AutoCAD, optimising models for real-time applications and ensuring smooth performance on mid-range hardware. Created bespoke curatorial tools and real-time 3D visualisations to support interactive planning and decision-making. Built a full-stack website using PHP, CodeIgniter, and MySQL to complement the visualisation tools.
UNITY DEVELOPER at SECTOR3
January 1, 2007 - March 1, 2008
Contributed as a Unity developer on projects spanning real-time visualisations, interactive media, and immersive experiences, focusing on performance and user engagement.

Education

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Qualifications

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Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet