I am a skilled XR Animator and 3D Technical Artist specializing in immersive media prototyping for Apple Vision Pro and other XR platforms. I collaborate closely with founders and technical leads to design and prototype interactive mixed-reality experiences that push beyond default hardware constraints. My expertise spans 3D modeling, rigging, animation, VFX compositing, and motion capture integration, with a strong command of Blender, Scenery, Blackmagic stereoscopic cameras, and Meta Quest platforms. Apart from XR, I lead rigging and post-production for educational content as a 3D Generalist & Rigger, optimizing workflows with AI tools and ergonomic setups to reduce turnaround times significantly. I have extensive project experience in music video animation, TV pitch mentoring, VR storyboarding, custom game design prototypes, and toy fabrication. My hands-on skills extend from digital sculpting and 3D printing to interactive game design and immersive narrative mini-games.

Gregory Jaszkowiak

I am a skilled XR Animator and 3D Technical Artist specializing in immersive media prototyping for Apple Vision Pro and other XR platforms. I collaborate closely with founders and technical leads to design and prototype interactive mixed-reality experiences that push beyond default hardware constraints. My expertise spans 3D modeling, rigging, animation, VFX compositing, and motion capture integration, with a strong command of Blender, Scenery, Blackmagic stereoscopic cameras, and Meta Quest platforms. Apart from XR, I lead rigging and post-production for educational content as a 3D Generalist & Rigger, optimizing workflows with AI tools and ergonomic setups to reduce turnaround times significantly. I have extensive project experience in music video animation, TV pitch mentoring, VR storyboarding, custom game design prototypes, and toy fabrication. My hands-on skills extend from digital sculpting and 3D printing to interactive game design and immersive narrative mini-games.

Available to hire

I am a skilled XR Animator and 3D Technical Artist specializing in immersive media prototyping for Apple Vision Pro and other XR platforms. I collaborate closely with founders and technical leads to design and prototype interactive mixed-reality experiences that push beyond default hardware constraints. My expertise spans 3D modeling, rigging, animation, VFX compositing, and motion capture integration, with a strong command of Blender, Scenery, Blackmagic stereoscopic cameras, and Meta Quest platforms.

Apart from XR, I lead rigging and post-production for educational content as a 3D Generalist & Rigger, optimizing workflows with AI tools and ergonomic setups to reduce turnaround times significantly. I have extensive project experience in music video animation, TV pitch mentoring, VR storyboarding, custom game design prototypes, and toy fabrication. My hands-on skills extend from digital sculpting and 3D printing to interactive game design and immersive narrative mini-games.

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Work Experience

XR Intern at Light Sail VR
June 1, 2025 - Present
Collaborated with founders and technical leads to design and prototype immersive experiences for the Apple Vision Pro, expanding interactivity beyond hardware constraints. Developed innovative workflows in Scenery and Blender to synchronize 3D objects with 180° stereoscopic video for mixed-reality applications. Created multiple Apple Vision Pro immersive prototypes including synchronized immersive video combining 3D VFX with 180° stereoscopic content, interactive synchronized object capture mechanics enabling physical rotation and inspection of 3D objects in AR, custom hand-collision detection systems for physical hand interaction with virtual objects, and narrative mini-game using optimized hand-collision detection to enhance immersion while maintaining low locomotion.
3D Generalist & Rigger at Buffalo Academy
June 1, 2024 - Present
Led rigging and post-production for an educational platform, converting Illustrator designs into functional rigs with Spine2D and Adobe After Effects. Assembled an ergonomic editing system integrating AI workflows for silence and pause removal, significantly reducing episode turnaround time by 50%. Edited and composited over 25 multi-layered episodes synchronizing voiceover precisely with video and streamlining delivery to VO artists. Facilitated cross-functional collaboration by relaying leadership feedback to improve rigging and editing quality across the team.

Education

BFA in Experimental Animation at Laguna College of Art + Design (LCAD)
January 1, 2021 - January 1, 2025
ZBrush + Digital Painting Coursework at GNOMEN
January 1, 2020 - December 31, 2020
Foundational Coursework at ArtCenter
January 1, 2019 - December 31, 2019

Qualifications

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Industry Experience

Media & Entertainment, Education, Software & Internet, Gaming, Other