I am a skilled XR Animator and 3D Technical Artist specializing in immersive media prototyping for Apple Vision Pro and other XR platforms. I collaborate closely with founders and technical leads to design and prototype interactive mixed-reality experiences that push beyond default hardware constraints. My expertise spans 3D modeling, rigging, animation, VFX compositing, and motion capture integration, with a strong command of Blender, Scenery, Blackmagic stereoscopic cameras, and Meta Quest platforms.
Apart from XR, I lead rigging and post-production for educational content as a 3D Generalist & Rigger, optimizing workflows with AI tools and ergonomic setups to reduce turnaround times significantly. I have extensive project experience in music video animation, TV pitch mentoring, VR storyboarding, custom game design prototypes, and toy fabrication. My hands-on skills extend from digital sculpting and 3D printing to interactive game design and immersive narrative mini-games.
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