I am passionate about storytelling through animation, and I seek to join a creative team where we can emotionally connect with the audience. I am currently pursuing a specialization in 3D character animation, with the goal of perfecting my techniques.

Jacqueline Marín

I am passionate about storytelling through animation, and I seek to join a creative team where we can emotionally connect with the audience. I am currently pursuing a specialization in 3D character animation, with the goal of perfecting my techniques.

Available to hire

I am passionate about storytelling through animation, and I seek to join a creative team where we can emotionally connect with the audience.

I am currently pursuing a specialization in 3D character animation, with the goal of perfecting my techniques.

See more

Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

Animator at Rock 101
January 1, 2024 - Present
Responsible for creating the main animation for the character focusing on body mechanics. Modeled and textured the character's clothing using Autodesk Maya and Procreate. Designed the lighting for the scene and created the final scene layout. Rendered the scene using Arnold and completed the final composition in After Effects.
3D Animator and Modeler at Crunchy Pop! Visual Proposal
January 1, 2024 - August 22, 2025
Developed concept and designed visual proposals for the commercial including cereal box design, settings, and wardrobe. Managed actors during filming, organized filming dates, and created the budget. Created high-poly modeling in Nomad for the cereal flake, followed by low-poly version in Autodesk Maya. Performed baking and realistic texturing in Substance Painter and animated the cereal in Unreal Engine.
Main Character Artist and Animator at Flop-Z-3D Short Film
January 1, 2023 - Present
In charge of the main character 'Ari', finalized 2D design and created turnaround, modeled the character in 3D using ZBrush maintaining a cartoon style, and created functional retopology in Autodesk Maya. Interpreted the character 'Ari' to record reference footage of expressions and later animated the character.
3D Character Animator at Rock 101 (Team Project)
January 1, 2024 - Present
Responsible for creating the main animation for the character Ari; modeled and textured clothing in Autodesk Maya and Procreate; designed lighting, produced the final scene layout, and rendered with Arnold; completed final composition in After Effects. Developed high-poly cereal flakes in Nomad, baked textures and created low-poly versions in Autodesk Maya, performed baking and realistic texturing in Substance Painter, and animated the cereal in Unreal Engine. Interpreted the character Ari to match reference footage and later animated the character.

Education

Digital arts at Tec de Monterrey
August 1, 2020 - June 22, 2024
Bachelor of Digital Arts Specialization in Animation at Instituto Tecnológico y de Estudios Superiores de Monterrey
January 1, 2020 - January 1, 2024
Bachelor of Digital Art, Specialization in Animation at Instituto Tecnológico y de Estudios Superiores de Monterrey
January 11, 2030 - October 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet