A game dev graduate from University of Sussex. I have extensive experience developing games in Unity, including a 3D Survival Horror game and a 3D Exploration and Interaction project built with C# scripting and custom gameplay systems. Recently, I’ve been expanding my skill set in Unreal Engine, applying my Unity knowledge to create a combat combo system using C++ and Blueprints, as well as a 3D platformer featuring rotating and moving platforms with functional start, pause, and win screens. During my time at university, I collaborated with teammates to develop Settlers of Catan and a 3D shooter game with a leaderboard system, further strengthening my teamwork and technical communication skills. I’m deeply embedded in the Brighton game development community, regularly attending BUCG events and visiting the Unity offices in Brighton to stay engaged with the latest industry trends and practices.
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