I'm Abdul Rehman Asif, a technically skilled game developer specializing in feature-rich titles across mobile, PC, and VR. I build responsive gameplay, polished UI, and scalable multiplayer experiences using Unity3D, Unreal, Photon, and PlayFab, with a track record of delivering engaging projects from concept to deployment. I thrive in collaborative settings and enjoy turning creative ideas into playable experiences that players love. I've led cross-disciplinary teams, optimized assets, and partnered with designers, UI artists, and programmers to ship games on Android, iOS, and Windows. I'm eager to join a fast-growing gaming organization that values creativity, performance, and player-first UX, and contribute to innovative titles across platforms.

Abdul Rehman Asif

I'm Abdul Rehman Asif, a technically skilled game developer specializing in feature-rich titles across mobile, PC, and VR. I build responsive gameplay, polished UI, and scalable multiplayer experiences using Unity3D, Unreal, Photon, and PlayFab, with a track record of delivering engaging projects from concept to deployment. I thrive in collaborative settings and enjoy turning creative ideas into playable experiences that players love. I've led cross-disciplinary teams, optimized assets, and partnered with designers, UI artists, and programmers to ship games on Android, iOS, and Windows. I'm eager to join a fast-growing gaming organization that values creativity, performance, and player-first UX, and contribute to innovative titles across platforms.

Available to hire

I’m Abdul Rehman Asif, a technically skilled game developer specializing in feature-rich titles across mobile, PC, and VR. I build responsive gameplay, polished UI, and scalable multiplayer experiences using Unity3D, Unreal, Photon, and PlayFab, with a track record of delivering engaging projects from concept to deployment. I thrive in collaborative settings and enjoy turning creative ideas into playable experiences that players love.

I’ve led cross-disciplinary teams, optimized assets, and partnered with designers, UI artists, and programmers to ship games on Android, iOS, and Windows. I’m eager to join a fast-growing gaming organization that values creativity, performance, and player-first UX, and contribute to innovative titles across platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Sr. Game Programmer at Seminant Solutions (UAE)
October 1, 2023 - September 9, 2025
Led Unity-based game development and interactive experiences, implementing core gameplay, UI (UMG), asset integration, and cross-team collaboration with designers and programmers. Implemented PlayFab for login and cloud saves, and AWS EC2 auto-scaling for cloud accessibility. Built multiplayer platforms using Photon for Android, iOS, and Windows; created a customizable UMA-based avatar system and integrated voice chat. Developed a virtual events platform with real-time multiplayer and optimized performance through debugging and profiling. Maintained clean codebase and performed bug fixes while supporting Agile team rituals.
Sr. Unity Developer at Mindbotix Studio
December 31, 2019 - September 9, 2025
Designed core game mechanics and led VR/AR projects (HTC Vive, Oculus Rift); developed Unity-based titles including a Rugby VR game for Heineken; managed cross-functional teams and project delivery. Built Endless Runner experiences (Unity3D) and Kinect-based gameplay; collaborated with designers and educators to create kid-friendly learning games; optimized memory and graphics for iPad; implemented multiplayer data synchronization using GameSparks; integrated 2D/3D assets, animations, and audio workflows.
Intern / QA at Saeed Studio's / BZU Gaming & Education Projects
April 1, 2021 - September 9, 2025
Gained hands-on QA and UI experience for educational games; tested and uploaded titles to Google Play, and contributed to two Unity projects during internship. Created two early projects, learned MongoDB via GameSparks SDK integration, and assisted in an Escape Room startup project. Implemented UI elements and participated in quality assurance to ensure engaging and stable gameplay.
Level Designer / Economy Balance Designer at BZU Gaming Tournament / Saeed Studio's
June 30, 2019 - September 9, 2025
Designed core game mechanics and balancing for an online mobile horse-racing title on iOS and Android; defined item economy, progression, and spend/currency generation. Built camera views, integrated animations, and optimized performance for iPad; implemented server-side game state and data synchronization via JSON.
Senior Game Programmer at Seminant Solutions (UAE)
October 1, 2023 - September 9, 2025
Implemented UI modules, optimized assets, debugged and profiled UI; collaborated with designers and programming teams. Programmed and implemented user interfaces, built features using Unity3D (UMG), character movement, lighting, and integration with cloud services (PlayFab, AWS EC2 Auto Scaling). Created multiplayer platforms with Photon, integrated voice chat, and developed Endless Runner games for iOS and Android.
Senior Unity Developer at Mindbotix Studio / BZU Gaming Tournament / KM Technology / Saeed Studio's
December 31, 2019 - September 9, 2025
Worked on AR/VR projects (HTC Vive, Oculus Rift), entertainment apps and VR games; developed Rugby VR game for Heineken; managed teams across disciplines; built Endless Runner using Unity3D and Kinect; contributed to various startup and educational games.
QA Level Designer Intern at KM Technology / BZU Gaming Tournament / Saeed Studio's
June 1, 2019 - September 9, 2025
QA educational games for kids, tested and uploaded to Google Play; implemented SQLite, learned MongoDB; worked on Escape Room startup; UI QA and testing.
Level Designer & Economy Designer at KM Technology / BZU Gaming Tournament / Saeed Studio's
April 1, 2021 - September 9, 2025
Designed levels and economy balance for an online mobile horse racing game for iOS & Android; supported multiplayer endurance racing; collaborated on item generation, progression, and monetization.
Sr. Game Programmer at Seminant Solutions (UAE)
October 1, 2023 - September 9, 2025
Created virtual events platform using Unity3D with Photon Multiplayer engine targeting Android, iOS, Windows. Integrated voice chat, UMA customizable avatars, and basic UI modules. Implemented PlayFab SDK for login and cloud data save/retrieve. Deployed directly accessible web integration using AWS EC2 Auto Scaling.
Sr. Unity Developer at Torque Gamers (BZU)
April 1, 2017 - September 9, 2025
Developed AR/VR projects and VR games. Managed team members and collaborated with designers to deliver high-quality experiences. Implemented Endless Runner concepts using Unity3D and Kinect, and supported online features and monetization workflows.
Intern - Quality Assurance / Level Designer at BZU Gaming / Saeed Studios / TAG Gamers
April 1, 2021 - September 9, 2025
QA for educational games, created Unity3D projects, and worked on UI/QA tasks. Tested and integrated SQLite databases; learned MongoDB; contributed to startup project 'Escape Room' and assisted with UI QA.

Education

Bachelor of Computer Science at Bahauddin Zakariya University (BZU)
January 11, 2030 - September 9, 2025
Bachelor of Science in Computer Science at Bahauddin Zakariya University
January 11, 2030 - September 9, 2025

Qualifications

Game Development Certification
January 11, 2030 - September 9, 2025
Certification in Game Development
January 11, 2030 - September 9, 2025
Training in Unity3D & VR/AR development
January 11, 2030 - September 9, 2025
Game Development Certification
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet