I'm a Full Stack Game Developer blending Unity and Unreal Engine 5 to craft scalable, immersive experiences. I design end-to-end game architectures, implement real-time 3D rendering, multiplayer networking, and deployment-ready tooling, taking ideas from concept to launch. I also enjoy integrating MetaHuman workflows, Lumen lighting, and Cine Camera pipelines to elevate storytelling and platform immersion. As an educator and mentor, I share practical game development skills through remote and in-person instruction, consistently earning high session satisfaction and helping students translate concepts into tangible projects. I thrive in cross-functional teams and love guiding others toward creative and technical growth.

Jamshed Khan

I'm a Full Stack Game Developer blending Unity and Unreal Engine 5 to craft scalable, immersive experiences. I design end-to-end game architectures, implement real-time 3D rendering, multiplayer networking, and deployment-ready tooling, taking ideas from concept to launch. I also enjoy integrating MetaHuman workflows, Lumen lighting, and Cine Camera pipelines to elevate storytelling and platform immersion. As an educator and mentor, I share practical game development skills through remote and in-person instruction, consistently earning high session satisfaction and helping students translate concepts into tangible projects. I thrive in cross-functional teams and love guiding others toward creative and technical growth.

Available to hire

I’m a Full Stack Game Developer blending Unity and Unreal Engine 5 to craft scalable, immersive experiences. I design end-to-end game architectures, implement real-time 3D rendering, multiplayer networking, and deployment-ready tooling, taking ideas from concept to launch. I also enjoy integrating MetaHuman workflows, Lumen lighting, and Cine Camera pipelines to elevate storytelling and platform immersion.

As an educator and mentor, I share practical game development skills through remote and in-person instruction, consistently earning high session satisfaction and helping students translate concepts into tangible projects. I thrive in cross-functional teams and love guiding others toward creative and technical growth.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Fluent
Arabic
Beginner

Work Experience

Game Developer at Freelance
January 1, 2020 - November 21, 2025
Developed and designed various games with a focus on user experience and performance. Managed projects from conception to completion, ensuring timely delivery and adherence to quality standards.
Senior 3D Animator / Unreal Engine Developer at LoftMedia
January 1, 2026 - Present
Designed scalable Unreal Engine 5 3D pipelines converting client briefs into cinematic sequences using MetaHuman creation, Lumen lighting, Cine Camera, postprocessing, Control Rig, and Blueprint/C++ programming. Built optimised MetaHuman animations with Sequencer and Niagara, improving storytelling responsiveness and platform immersion. Developed Blueprint/C++ tools for MetaHuman rigging, rendering, Lumen simulations, and Cine Camera animations, boosting team efficiency by 20%. Resolved 100+ production issues in MetaHuman creation, Lumen lighting, Cine Camera tracking, postprocessing, and Control Rig for scalable cinematic output. Collaborated cross-functionally with artists to integrate cinematics, MetaHuman assets, and Blueprint scripting for cohesive delivery.
Video Game Instructor (Unity Developer) at ITeens Lab
March 1, 2025 - Present
Developed and delivered engaging Unity lessons covering editor fundamentals, C# scripting, and gameplay mechanics to an international student cohort. Designed modular curriculum units and hands-on projects (mini-game demos) reinforcing core concepts and creative experimentation. Achieved a 100% session satisfaction rate and a 30% conversion to ongoing enrolments through one-on-one student mentoring. Created interactive assessments and coding challenges enabling real-time feedback and learner performance tracking.
Game Development Instructor at ICTU Training Solutions
May 1, 2025 - Present
Developed and delivered industry-aligned game development courses using Unity. Mentored 20+ students on individual and team-based projects, providing technical and creative guidance. Organised game jams and hackathons to promote practical skills development and collaborative problem-solving.
Level Designer and Programmer at P1 Virtual Civilization Initiative
March 1, 2021 - July 1, 2022
Designed level layouts, hot spots, and points of interest aligned with game themes and narrative lore. Iterated levels through production cycles ensuring readability, difficulty balance, and accessibility for diverse player bases. Documented level progression, layouts, and 3D block-outs for seamless in-engine integration.

Education

Bece at Northern University Nowshera
January 1, 2018 - January 1, 2022
3D Game Development with Unity Engine at Alison
January 1, 2020 - January 1, 2022
BS in Computer Science at Northern University Nowshera, Pakistan
January 1, 2019 - January 1, 2023
3D Game Development with Unity Engine at Alison
January 1, 2020 - January 1, 2022

Qualifications

Basic to Advance (Python) OpenWeaver
June 3, 2021 - November 21, 2025
Basic to Advance (C#) HackerRank
April 3, 2024 - November 21, 2025
Basic to Advanced Python – OpenWeaver
January 1, 2021 - June 6, 2026
Basic to Advanced C# – HackerRank
January 1, 2024 - June 6, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet