Ported Risk of Rain from PC to Sony platforms.
Risk of Rain is a 2d shooter platformer.
- Programmer
Senior Gameplay Programmer with 20+ years of professional experience developing, optimizing, and shipping console and PC titles across major platforms including PlayStation, Xbox, Nintendo, and Steam.
Senior Gameplay Programmer with 20+ years of professional experience developing, optimizing, and shipping console and PC titles across major platforms including PlayStation, Xbox, Nintendo, and Steam. Highly skilled in gameplay systems, AI, networking, UI, animation, rendering, prototyping, and performance optimization. Proven ability to collaborate with designers, artists, animators, QA, producers, and technical leads.
Ported Risk of Rain from PC to Sony platforms.
Risk of Rain is a 2d shooter platformer.
2D fighting game with 3D graphics.
Unreal projects including Samurai Shodown on PS4/PS5/Xbox/Steam: implemented network rollback, migrated to flexible syncing, fixed de-synchronizations, and assisted roll-forward performance tuning. Developed a Photoshop-to-Unreal Editor workflow and a data-processing framework using Blueprint scripts to speed up artist export pipelines. Contributed to porting and platform adaptation (e.g., GameMaker Studio-to-PS4/PS5/PC), PS4 SKU additions, UI and input handling improvements, and general engine-level optimizations.
Undisclosed Unity projects: refactored engine for new titles, cleaned up framework, and streamlined screenflow. Implemented Racer AI, power-ups, and frontend/HUD screens; optimized performance for Android on lower-end devices; contributed to live events support and implemented a tutorial system for screens and missions; mentored junior programmers and performed code reviews.
Dead Rising 3 Cinematic Pipeline: implemented a new cinematic pipeline, unified mission and cinematic scripts, added in-game hooks for scripts, cinematic animation support, and cinematic VFX. Supported Dead Rising 2 Case West with Frank West animations and mission support; Dead Rising 2 mission logic, NPC reactions, animations, and behaviors. Bigs 2 (PSP/PS2): lead programmer; UI/frontend work; mastered PS2/PSP submission; enabled digital distribution via Sony online store. UI programming to add frontend screens and improve user experience.
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