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Chuck Chow H

Available to hire

Senior Gameplay Programmer with 20+ years of professional experience developing, optimizing, and shipping console and PC titles across major platforms including PlayStation, Xbox, Nintendo, and Steam.

About

Senior Gameplay Programmer with 20+ years of professional experience developing, optimizing, and shipping console and PC titles across major platforms including PlayStation, Xbox, Nintendo, and Steam. Highly skilled in gameplay systems, AI, networking, UI, animation, rendering, prototyping, and performance optimization. Proven ability to collaborate with designers, artists, animators, QA, producers, and technical leads.

  • Joined October 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Computers & Electronics

Projects · 2

Ported Risk of Rain from PC to Sony platforms.
Risk of Rain is a 2d shooter platformer.

  • Programmer

Work experience· 5 roles

Senior Software Developer · Code MysticsAug 2015 – Present · 11 yrs 4 mos

Unreal projects including Samurai Shodown on PS4/PS5/Xbox/Steam: implemented network rollback, migrated to flexible syncing, fixed de-synchronizations, and assisted roll-forward performance tuning. Developed a Photoshop-to-Unreal Editor workflow and a data-processing framework using Blueprint scripts to speed up artist export pipelines. Contributed to porting and platform adaptation (e.g., GameMaker Studio-to-PS4/PS5/PC), PS4 SKU additions, UI and input handling improvements, and general engine-level optimizations.

Senior Programmer · Fathom InteractiveJul 2015 – Oct 2025 · 10 yrs 4 mos

Undisclosed Unity projects: refactored engine for new titles, cleaned up framework, and streamlined screenflow. Implemented Racer AI, power-ups, and frontend/HUD screens; optimized performance for Android on lower-end devices; contributed to live events support and implemented a tutorial system for screens and missions; mentored junior programmers and performed code reviews.

Cinematic Engineer · Blue Castle Games / Capcom VancouverOct 2013 – Oct 2025 · 12 yrs 1 mo

Dead Rising 3 Cinematic Pipeline: implemented a new cinematic pipeline, unified mission and cinematic scripts, added in-game hooks for scripts, cinematic animation support, and cinematic VFX. Supported Dead Rising 2 Case West with Frank West animations and mission support; Dead Rising 2 mission logic, NPC reactions, animations, and behaviors. Bigs 2 (PSP/PS2): lead programmer; UI/frontend work; mastered PS2/PSP submission; enabled digital distribution via Sony online store. UI programming to add frontend screens and improve user experience.

Lead Programmer · Backbone Entertainment, VancouverJun 2009 – Oct 2025 · 16 yrs 5 mos
Programmer · Radical GamesDec 2003 – Oct 2025 · 21 yrs 11 mos

Education

Bachelor of Science · University of Lethbridge, AB1994 – 1998

Certifications and awards

Generalist programmer: Gameplay, UI, Networking, Animations, Rendering2030 – 2025

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