I’m a game developer who loves turning ideas into fun experiences. Since 2016, I’ve been active as a hobbyist, building prototypes, participating in jams, and some mid-sized projects. With a special interest in gameplay mechanics, I’m always interested in how to craft exciting mechanics for players.
My background in Computer Science and professional experience in software development helps me ground creative concepts in solid, scalable engineering. Currently based in Rotterdam, I’m wrapping up my MSc in Computer Science (Game Dev) while leading a collaborative indie project focusing on gameplay experience and infrastructure modularity.
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REDACTED is a point-and-click puzzle and narrative simulation game developed by a two-person team. Players take on the role of a new recruit at the SCP Foundation , a secret government agency investigating supernatural phenomena. Tasked with reviewing case files, players must classify incidents as Supernatural, Urgent, or Non-Supernatural, allocating resources accordingly while juggling the absurdities of everyday office life ( from HR memos to workplace events. )
The project was developed as a proof of concept prototype for a larger simulator experience, focusing on blending dark humor, investigative gameplay, and bureaucratic satire within the SCP universe.
https://www.twine.net/signin
Escape is a dark fantasy roguelike first-person hack & slash set within the “Forever Prison,” a labyrinth that traps the lost souls of humanity. Players explore winding tunnels, chapels, and dungeons, uncovering the mysteries of this timeless world through rich environmental storytelling, intense combat, and stealth gameplay.
The project features an experimental audio feedback system, where character sound effects dynamically reflect the player’s personality traits, advantages, and weaknesses. I’m leading a team of over ten volunteer artists, programmers, and designers from GameDev Técnico, coordinating design, development, and creative direction as we bring this ambitious student passion project to life.
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