I’m a game developer with a passion for building complex systems and engaging gameplay mechanics. I have been active in the indie dev scene since 2016, jumping into game jams and collaborative projects as both a programmer and designer. My background includes 3 years in software development, which gave me a solid foundation in problem solving and system design. I am currently wrapping up my MSc in Computer Science, specializing in Game Development, where I have been diving deep into algorithm planning and gameplay programming.

Pedro Moço

I’m a game developer with a passion for building complex systems and engaging gameplay mechanics. I have been active in the indie dev scene since 2016, jumping into game jams and collaborative projects as both a programmer and designer. My background includes 3 years in software development, which gave me a solid foundation in problem solving and system design. I am currently wrapping up my MSc in Computer Science, specializing in Game Development, where I have been diving deep into algorithm planning and gameplay programming.

Available to hire

I’m a game developer with a passion for building complex systems and engaging gameplay mechanics. I have been active in the indie dev scene since 2016, jumping into game jams and collaborative projects as both a programmer and designer.

My background includes 3 years in software development, which gave me a solid foundation in problem solving and system design. I am currently wrapping up my MSc in Computer Science, specializing in Game Development, where I have been diving deep into algorithm planning and gameplay programming.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Project Lead | Programmer & Game Desinger at THE ESCAPE / Gamedev Tec
March 10, 2025 - Present
First-person roguelike in early development, combining stealth, fast-paced combat, and AI-driven encounters. Leading system design and prototyping in Unreal Engine 5, with focus on combat, stealth, and AI behavior. Coordinating a 9-person team and managing technical documentation and workflows
Level Design & Game Design at PAPERPARK/ Gamedev Tec(student group)
July 1, 2023 - October 1, 2024
3D open-world platformer for children, developed with GameDev Técnico.Designed and iteratively tested platforming levels in Unreal Engine 5. Collaborated with artists and programmers to align gameplay and visuals
Intern Researcher , Eye Tracking at XAVIER VR | Instituto Superior Técnico
May 1, 2023 - August 15, 2023
Designed and developed a VR prototype and experimental protocol to assess the impact of corrective eyewear on eye-tracking accuracy in PICO 3 and Meta Quest headsets. Responsible for the implementation and research design.

Education

Master's in Computer Science (Game Dev) at Instituto Superior Técnico
September 1, 2022 - December 1, 2025
Bachelor's in Computer Engineering at University of Evora
September 1, 2015 - June 1, 2018
Master's Degree in Computer Science at Instituto Superior Técnico - University of Lisbon
September 1, 2022 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Other
    paper Redacted - SCP office Simulator

    REDACTED is a point-and-click puzzle and narrative simulation game developed by a two-person team. Players take on the role of a new recruit at the SCP Foundation , a secret government agency investigating supernatural phenomena. Tasked with reviewing case files, players must classify incidents as Supernatural, Urgent, or Non-Supernatural, allocating resources accordingly while juggling the absurdities of everyday office life ( from HR memos to workplace events. )

    The project was developed as a proof of concept prototype for a larger simulator experience, focusing on blending dark humor, investigative gameplay, and bureaucratic satire within the SCP universe.
    https://www.twine.net/signin

    paper Escape – Roguelike First-Person Hack & Slash (Dark Fantasy)

    Escape is a dark fantasy roguelike first-person hack & slash set within the “Forever Prison,” a labyrinth that traps the lost souls of humanity. Players explore winding tunnels, chapels, and dungeons, uncovering the mysteries of this timeless world through rich environmental storytelling, intense combat, and stealth gameplay.

    The project features an experimental audio feedback system, where character sound effects dynamically reflect the player’s personality traits, advantages, and weaknesses. I’m leading a team of over ten volunteer artists, programmers, and designers from GameDev Técnico, coordinating design, development, and creative direction as we bring this ambitious student passion project to life.