I’m a game developer who loves turning ideas into fun experiences. Since 2016, I’ve been active as a hobbyist, building prototypes, participating in jams, and some mid-sized projects. With a special interest in gameplay mechanics, I’m always interested in how to craft exciting mechanics for players. My background in Computer Science and professional experience in software development helps me ground creative concepts in solid, scalable engineering. Currently based in Rotterdam, I’m wrapping up my MSc in Computer Science (Game Dev) while leading a collaborative indie project focusing on gameplay experience and infrastructure modularity.

Pedro Moço

I’m a game developer who loves turning ideas into fun experiences. Since 2016, I’ve been active as a hobbyist, building prototypes, participating in jams, and some mid-sized projects. With a special interest in gameplay mechanics, I’m always interested in how to craft exciting mechanics for players. My background in Computer Science and professional experience in software development helps me ground creative concepts in solid, scalable engineering. Currently based in Rotterdam, I’m wrapping up my MSc in Computer Science (Game Dev) while leading a collaborative indie project focusing on gameplay experience and infrastructure modularity.

Available to hire

I’m a game developer who loves turning ideas into fun experiences. Since 2016, I’ve been active as a hobbyist, building prototypes, participating in jams, and some mid-sized projects. With a special interest in gameplay mechanics, I’m always interested in how to craft exciting mechanics for players.

My background in Computer Science and professional experience in software development helps me ground creative concepts in solid, scalable engineering. Currently based in Rotterdam, I’m wrapping up my MSc in Computer Science (Game Dev) while leading a collaborative indie project focusing on gameplay experience and infrastructure modularity.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Project Lead | Programmer & Game Desinger at THE ESCAPE / Gamedev Tec
March 10, 2025 - Present
First-person roguelike in early development, combining stealth, fast-paced combat, and AI-driven encounters. Leading system design and prototyping in Unreal Engine 5, with focus on combat, stealth, and AI behavior. Coordinating a 9-person team and managing technical documentation and workflows
Level Design & Game Design at PAPERPARK/ Gamedev Tec(student group)
July 1, 2023 - October 1, 2024
3D open-world platformer for children, developed with GameDev Técnico.Designed and iteratively tested platforming levels in Unreal Engine 5. Collaborated with artists and programmers to align gameplay and visuals
Intern Researcher , Eye Tracking at XAVIER VR | Instituto Superior Técnico
May 1, 2023 - August 15, 2023
Designed and developed a VR prototype and experimental protocol to assess the impact of corrective eyewear on eye-tracking accuracy in PICO 3 and Meta Quest headsets. Responsible for the implementation and research design.
Project Lead | Programmer at THE ESCAPE
March 1, 2025 - Present
The Escape is a first-person roguelike game using Unreal Engine 5, developed by a 10-person team of designers, artists, sound, and programmers. Led core gameplay development including Combat, AI behavior, and Stealth systems in C++. Responsible for team coordination, technical documentation, and system implementation within an Agile workflow.
Software & Integrations Developer at OPTIPLY
November 1, 2019 - July 1, 2022
Worked on integrations between major e-commerce platforms and Optiply, handling client setup, data synchronization, and platform actions. Built and maintained multi-service features in Java Spring, and supported migration from PHP to a modern microservice architecture.
Intern Web Developer at DIGITAL WORKS
January 1, 2019 - October 1, 2019
Supported full-stack web development (PHP, JavaScript, WordPress, Laravel); delivered custom websites and assisted in ongoing site management for major clients, including content and back-office administration.
Intern Researcher, Eye Tracking at XAVIER VR
May 1, 2023 - August 1, 2023
Designed and developed a VR prototype and experimental protocol to assess the impact of corrective eyewear on eye-tracking accuracy in PICO 3 and Meta Quest headsets; responsible for implementation and research design.
Level Design & Game Design at PAPERPARK
January 1, 2022 - November 1, 2024
3D open-world platformer for children; designed and iteratively tested platforming levels in Unreal Engine 5; collaborated with artists and programmers to align gameplay and visuals.
Programmer & Game Designer at SMALLER PROJECTS
January 1, 2017 - Present
Participated in numerous game jams, building diverse games across genres; focused on rapid system prototyping, cross-functional collaboration, and experimentation with new technologies under tight deadlines.

Education

Master's in Computer Science (Game Dev) at Instituto Superior Técnico
September 1, 2022 - December 1, 2025
Bachelor's in Computer Engineering at University of Evora
September 1, 2015 - June 1, 2018
Master's Degree in Computer Science at Instituto Superior Técnico - University of Lisbon
September 1, 2022 - December 1, 2025
Master's Computer Science at Instituto Superior Técnico
September 1, 2022 - December 1, 2025
Bachelor's Computer Engineering at University of Evora
September 1, 2015 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Other
    paper Redacted - SCP office Simulator

    REDACTED is a point-and-click puzzle and narrative simulation game developed by a two-person team. Players take on the role of a new recruit at the SCP Foundation , a secret government agency investigating supernatural phenomena. Tasked with reviewing case files, players must classify incidents as Supernatural, Urgent, or Non-Supernatural, allocating resources accordingly while juggling the absurdities of everyday office life ( from HR memos to workplace events. )

    The project was developed as a proof of concept prototype for a larger simulator experience, focusing on blending dark humor, investigative gameplay, and bureaucratic satire within the SCP universe.
    https://www.twine.net/signin

    paper Escape – Roguelike First-Person Hack & Slash (Dark Fantasy)

    Escape is a dark fantasy roguelike first-person hack & slash set within the “Forever Prison,” a labyrinth that traps the lost souls of humanity. Players explore winding tunnels, chapels, and dungeons, uncovering the mysteries of this timeless world through rich environmental storytelling, intense combat, and stealth gameplay.

    The project features an experimental audio feedback system, where character sound effects dynamically reflect the player’s personality traits, advantages, and weaknesses. I’m leading a team of over ten volunteer artists, programmers, and designers from GameDev Técnico, coordinating design, development, and creative direction as we bring this ambitious student passion project to life.