I’m a game developer with a passion for building complex systems and engaging gameplay mechanics. I have been active in the indie dev scene since 2016, jumping into game jams and collaborative projects as both a programmer and designer.
My background includes 3 years in software development, which gave me a solid foundation in problem solving and system design. I am currently wrapping up my MSc in Computer Science, specializing in Game Development, where I have been diving deep into algorithm planning and gameplay programming.
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REDACTED is a point-and-click puzzle and narrative simulation game developed by a two-person team. Players take on the role of a new recruit at the SCP Foundation , a secret government agency investigating supernatural phenomena. Tasked with reviewing case files, players must classify incidents as Supernatural, Urgent, or Non-Supernatural, allocating resources accordingly while juggling the absurdities of everyday office life ( from HR memos to workplace events. )
The project was developed as a proof of concept prototype for a larger simulator experience, focusing on blending dark humor, investigative gameplay, and bureaucratic satire within the SCP universe.
https://www.twine.net/signin
Escape is a dark fantasy roguelike first-person hack & slash set within the “Forever Prison,” a labyrinth that traps the lost souls of humanity. Players explore winding tunnels, chapels, and dungeons, uncovering the mysteries of this timeless world through rich environmental storytelling, intense combat, and stealth gameplay.
The project features an experimental audio feedback system, where character sound effects dynamically reflect the player’s personality traits, advantages, and weaknesses. I’m leading a team of over ten volunteer artists, programmers, and designers from GameDev Técnico, coordinating design, development, and creative direction as we bring this ambitious student passion project to life.
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