I am a full-stack developer with 7 years of experience building mobile, desktop, and web applications. I am passionate about game development, with a focus on the Unity game engine. I enjoy turning ideas into polished, scalable software and collaborating with artists and designers to deliver immersive experiences.

Arman Abadi

I am a full-stack developer with 7 years of experience building mobile, desktop, and web applications. I am passionate about game development, with a focus on the Unity game engine. I enjoy turning ideas into polished, scalable software and collaborating with artists and designers to deliver immersive experiences.

Available to hire

I am a full-stack developer with 7 years of experience building mobile, desktop, and web applications. I am passionate about game development, with a focus on the Unity game engine.

I enjoy turning ideas into polished, scalable software and collaborating with artists and designers to deliver immersive experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Software Engineer at CRANK MEDIA
September 1, 2020 - December 1, 2021
Led a multidisciplinary team of artists and developers to deliver high-quality projects within deadlines. Developed a multiplayer VR game in Unity with integrated voice and chat systems as well as interactive in game WebViews (In game browser).
Software Engineer at KOOLHAUS GAMES
February 1, 2021 - August 1, 2024
Streamlined development workflows which reduced ticket time by 60%. Migrated source control from SVN to GIT which reduced merge conflicts for projects saving 10 hours. Worked in production environment on "Game of Thrones Conquest" and "Battle Rally", which had tens of thousands of concurrent daily users. Implemented real-time multiplayer solutions using Playfab, Firebase and Photon. Integrating account authentication and reliable data management. Identified and resolved crash and stability issues, reducing user crash reports by 60%. Created Unity tools to streamline and automate artist workflows from 4 hours to 30 minutes. Implemented CI/CD pipelines which improved build roll outs from 2 hours of manual work to 15 minutes.
Software Engineer at Foodtech International Inc
April 1, 2025 - September 1, 2025
Built a marketplace using NextJS, Firebase and Stripe, which processed thousands of dollars of transactions daily. Managed, maintained and updated a suite of 8 corporate websites and 3 storefronts. Improved accounting workflows, saving 8 man hours of work weekly.

Education

Bachelor of Applied Science in Electrical and Computer Engineering at University of British Columbia
January 11, 2030 - December 17, 2025
Bachelor of Applied Science in Electrical and Computer Engineering at University of British Columbia
January 11, 2030 - December 17, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet