Available to hire
Driven by curiosity and a natural interest in game development, I explore PixiJS and HTML5 Canvas. I dive into areas like engine pipelines, ECS architecture, and sprite-based animation systems. Continuous self-improvement in design and development is my focus, ensuring I deliver engaging and creative solutions. My passion for technology fuels my journey in creating immersive digital experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
German
Advanced
Turkish
Fluent
Work Experience
Front-end Developer at Twin Harbour Interactive
January 1, 2020 - January 1, 2025Responsible for developing core features, releasing increments within an agile environment. Maintaining, debugging and bug fixing within a 15+ years old legacy code base. Ensuring solid user experience with approximately 600,000 active daily players/users.
Frontend Developer at TWINHARBOUR INTERACTIVE
March 1, 2020 - March 1, 2025Operated at a Senior level to engineer and deliver gameplay features, including features like the Heroes, Battle Pass (Operations) and Inventory System. By architecting comprehensive end-to-end solutions, from scalable DB schemas and robust APIs to shop integrations and custom CRUD tools for game designers, for 600K+ DAU. I managed and scaled systems to support users during COVID-19 traffic periods, ensuring zero-downtime performance.
Front End Developer at TWINHARBOUR INTERACTIVE
March 1, 2020 - March 1, 2025Operated at a Senior level to engineer and deliver high-fidelity features, including gameplay system engineering and architectural ownership. Managed and scaled systems for 600k+ daily users during COVID-19 traffic periods, ensuring zero-downtime performance.
Independent Product Developer & Full-Stack Engineer at Self-Employed
March 1, 2025 - PresentFocused on PixiJS and HTML5 game development, encompassing both front-end and back-end systems. Engaged in UI/UX design and product delivery from conceptualization to implementation.
Education
Bachelor Degree in Computer Engineering at Izmir Institute of Technology
January 11, 2030 - January 21, 2026B.Sc. in Computer Engineering at Izmir Institute of Technology
January 1, 2015 - January 1, 2019B.Sc. in Computer Engineering at Izmir Institute of Technology
January 1, 2015 - January 1, 2019Qualifications
PSM 1 Scrum Master
January 1, 2024 - January 21, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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