Driven by curiosity and a natural interest in game development, I explore PixiJS and HTML5 Canvas. I dive into areas like engine pipelines, ECS architecture, and sprite-based animation systems. Continuous self-improvement in design and development is my focus, ensuring I deliver engaging and creative solutions. My passion for technology fuels my journey in creating immersive digital experiences.

Driven by curiosity and a natural interest in game development, I explore PixiJS and HTML5 Canvas. I dive into areas like engine pipelines, ECS architecture, and sprite-based animation systems. Continuous self-improvement in design and development is my focus, ensuring I deliver engaging and creative solutions. My passion for technology fuels my journey in creating immersive digital experiences.

Available to hire

Driven by curiosity and a natural interest in game development, I explore PixiJS and HTML5 Canvas. I dive into areas like engine pipelines, ECS architecture, and sprite-based animation systems. Continuous self-improvement in design and development is my focus, ensuring I deliver engaging and creative solutions. My passion for technology fuels my journey in creating immersive digital experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Advanced
Turkish
Fluent

Work Experience

Front-end Developer at Twin Harbour Interactive
January 1, 2020 - January 1, 2025
Responsible for developing core features, releasing increments within an agile environment. Maintaining, debugging and bug fixing within a 15+ years old legacy code base. Ensuring solid user experience with approximately 600,000 active daily players/users.
Frontend Developer at TWINHARBOUR INTERACTIVE
March 1, 2020 - March 1, 2025
Operated at a Senior level to engineer and deliver gameplay features, including features like the Heroes, Battle Pass (Operations) and Inventory System. By architecting comprehensive end-to-end solutions, from scalable DB schemas and robust APIs to shop integrations and custom CRUD tools for game designers, for 600K+ DAU. I managed and scaled systems to support users during COVID-19 traffic periods, ensuring zero-downtime performance.
Front End Developer at TWINHARBOUR INTERACTIVE
March 1, 2020 - March 1, 2025
Operated at a Senior level to engineer and deliver high-fidelity features, including gameplay system engineering and architectural ownership. Managed and scaled systems for 600k+ daily users during COVID-19 traffic periods, ensuring zero-downtime performance.
Independent Product Developer & Full-Stack Engineer at Self-Employed
March 1, 2025 - Present
Focused on PixiJS and HTML5 game development, encompassing both front-end and back-end systems. Engaged in UI/UX design and product delivery from conceptualization to implementation.

Education

Bachelor Degree in Computer Engineering at Izmir Institute of Technology
January 11, 2030 - January 21, 2026
B.Sc. in Computer Engineering at Izmir Institute of Technology
January 1, 2015 - January 1, 2019
B.Sc. in Computer Engineering at Izmir Institute of Technology
January 1, 2015 - January 1, 2019

Qualifications

PSM 1 Scrum Master
January 1, 2024 - January 21, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more