Available to hire
I am an IT development professional with over 9 years of experience, specializing in Unity game development and interactive experiences. I enjoy building robust gameplay systems, scripting, UI, AI, physics, and high-quality visuals to deliver engaging player experiences.
I love collaborating on cloud-enabled projects and integrating third-party APIs. My background covers Web, Unreal, 3D modeling, animation, and a practical, Agile mindset that keeps projects on track while delivering polished results.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Unity Game Developer at Neurokod
June 1, 2019 - PresentLed remote development on Coin Racer, a Unity game integrated with the Haste API using the Mirror engine. Implemented client/server interaction with a server-authoritative model to support multiplayer gameplay and Haste Arcade leaderboard features. Contributed to critical design decisions, wrote and tested maintainable code, and documented workflows for team collaboration.
Unity Game Developer at Avatar Studio, Inc.
September 1, 2016 - April 1, 2019Remote projects including Coral Reef Simulation: educational resources, collaborative gameplay, social features, coral reef artwork exhibit, interactive virtual aquariums and leaderboards. WebGL using URP with data/authentication managed via Firebase SDK. Also prototyped and expanded King of Kings MOBA (prototype) and a range of MMORPG-inspired systems: progression, crafting, and economy loops. Built core gameplay loops end-to-end and designed resource/craft systems to drive player engagement.
Unity Game Developer at Remote / Freelance
June 1, 2019 - PresentRemote Unity game development with multiple projects since 2019. Led development for Coin Racer (Haste API, Mirror engine) and integrated Haste Arcade ecosystem for server-authoritative gameplay. Built VR/AR-ready prototypes, added VFX, UI, and gameplay logic, and implemented a scalable client/server interaction model. Worked on DeFi Tank Land MOBA-style game using DefTank Land assets, PUN/Photon networking, and blockchain-inspired mechanics; created all VFX and core systems. Initiated and prototyped the King of Kings MORPG (prototype) with a new player ecosystem including gathering, crafting, trading, and social features. Collaborated with artists to update assets and iterate on gameplay features, while maintaining high-quality code and documentation.
Education
Bachelor at Northeastern University (Shenyang)
August 1, 2012 - July 1, 2016Bachelor at Northeastern University
August 1, 2012 - July 1, 2016Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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