Hi, I’m Trinh Van Kiet, a game developer with a strong foundation in multi-layer architecture and performance optimization. I love exploring complex game mechanics and building scalable, decoupled systems that empower dynamic, user-generated experiences on mobile platforms.
I’ve designed real-time back-end systems, implemented dependency injection, containerized services with Docker, and built low-latency networking using WebSockets. I enjoy collaborating with designers and other engineers to create maintainable, high-performance code while continuously learning new technologies.
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Regarding the Chinese project with the MMO game, I have understood the architecture of both the server and the client.
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