Hi, I’m Trinh Van Kiet, a game developer with a strong foundation in multi-layer architecture and performance optimization. I love exploring complex game mechanics and building scalable, decoupled systems that empower dynamic, user-generated experiences on mobile platforms. I’ve designed real-time back-end systems, implemented dependency injection, containerized services with Docker, and built low-latency networking using WebSockets. I enjoy collaborating with designers and other engineers to create maintainable, high-performance code while continuously learning new technologies.

Trinh Van Kiet

Hi, I’m Trinh Van Kiet, a game developer with a strong foundation in multi-layer architecture and performance optimization. I love exploring complex game mechanics and building scalable, decoupled systems that empower dynamic, user-generated experiences on mobile platforms. I’ve designed real-time back-end systems, implemented dependency injection, containerized services with Docker, and built low-latency networking using WebSockets. I enjoy collaborating with designers and other engineers to create maintainable, high-performance code while continuously learning new technologies.

Available to hire

Hi, I’m Trinh Van Kiet, a game developer with a strong foundation in multi-layer architecture and performance optimization. I love exploring complex game mechanics and building scalable, decoupled systems that empower dynamic, user-generated experiences on mobile platforms.
I’ve designed real-time back-end systems, implemented dependency injection, containerized services with Docker, and built low-latency networking using WebSockets. I enjoy collaborating with designers and other engineers to create maintainable, high-performance code while continuously learning new technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Intermediate

Work Experience

Back End Developer at PiHome (Prop Tech Project)
January 1, 2025 - January 1, 2026
Engineered a real-time backend with high-concurrency notification using WebSockets; optimized low-level buffers to minimize network latency and support scalable real-time features.

Education

Diploma at Cao Thang Technical College
January 1, 2023 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services
    paper Game MMO

    Regarding the Chinese project with the MMO game, I have understood the architecture of both the server and the client.