Available to hire
Hi, I’m Frederic Molander, a sound designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. I’ve shipped titles like SNOTROCKET, Malpraxis, and Ratshaker, and I enjoy crafting immersive, atmospheric sounds that pull players into the world.
I’m proficient in Wwise, FMOD, and Unreal Engine 5, and I take end-to-end ownership of the audio pipeline—from concept through implementation to final mix. I love collaborating with cross-disciplinary teams to deliver memorable, emotionally resonant audio experiences.
Experience Level
Language
English
Fluent
Work Experience
Sound Designer at Sunscorched Studios
August 1, 2025 - May 1, 2026Sole Sound Designer across the complete audio pipeline for multiple titles (including SNOTROCKET, Malpraxis, Ratshaker, and Negative Atmosphere). Responsibilities include original SFX design, music composition, and full Wwise implementation. Designed and integrated interactive reverb zones and ambient AkComponents within Unreal Engine 5. Collaborated with cross-disciplinary teams to ensure cohesive audio experiences and delivered end-to-end audio pipeline ownership.
Audio Book Producer at Audio Always
January 1, 2024 - July 1, 2025Edited, proofread, and mastered audiobooks for HarperCollins, Penguin, and Hachette. Credits include Chasing Salah, Finding the Edge: Jimmy Anderson, and The Tapestry of Time. Collaborated with voice actors to provide technical feedback during recording sessions.
Dialogue Editor at PHMG
October 1, 2021 - October 1, 2024Developed sonic branding for Samsung, Harley-Davidson, and Coca-Cola. Streamlined cross-department workflows and served as key interdepartmental liaison.
Audio Book Producer (Remote) at Swann Studios, Denmark
June 1, 2020 - PresentProofread, edited, and mastered audiobooks to broadcast quality standard.
Music Producer & Artist at Frederic Molander Productions
January 1, 2016 - PresentMixing and mastering for independent labels and artists. Released original music on Last Night on Earth, Gestalt Records, and Furthur Electronics. Bespoke sound design for advertisements and podcasts.
Audio Engineer at Molotov Studios, Stockholm
March 1, 2008 - September 1, 2016Studio recording, live sound, and session management for a diverse range of artists.
Education
Audio Theory & Engineering at Studio Blue, Stockholm
January 1, 2012 - June 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
Experience Level
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