Hi, I’m Frederic Molander, a sound designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. I’ve shipped titles like SNOTROCKET, Malpraxis, and Ratshaker, and I enjoy crafting immersive, atmospheric sounds that pull players into the world. I’m proficient in Wwise, FMOD, and Unreal Engine 5, and I take end-to-end ownership of the audio pipeline—from concept through implementation to final mix. I love collaborating with cross-disciplinary teams to deliver memorable, emotionally resonant audio experiences.

Frederic Molander

Hi, I’m Frederic Molander, a sound designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. I’ve shipped titles like SNOTROCKET, Malpraxis, and Ratshaker, and I enjoy crafting immersive, atmospheric sounds that pull players into the world. I’m proficient in Wwise, FMOD, and Unreal Engine 5, and I take end-to-end ownership of the audio pipeline—from concept through implementation to final mix. I love collaborating with cross-disciplinary teams to deliver memorable, emotionally resonant audio experiences.

Available to hire

Hi, I’m Frederic Molander, a sound designer with over a decade of experience spanning game audio, dialogue editing, music production, and mastering. I’ve shipped titles like SNOTROCKET, Malpraxis, and Ratshaker, and I enjoy crafting immersive, atmospheric sounds that pull players into the world.

I’m proficient in Wwise, FMOD, and Unreal Engine 5, and I take end-to-end ownership of the audio pipeline—from concept through implementation to final mix. I love collaborating with cross-disciplinary teams to deliver memorable, emotionally resonant audio experiences.

See more

Language

English
Fluent

Work Experience

Sound Designer at Sunscorched Studios
August 1, 2025 - May 1, 2026
Sole Sound Designer across the complete audio pipeline for multiple titles (including SNOTROCKET, Malpraxis, Ratshaker, and Negative Atmosphere). Responsibilities include original SFX design, music composition, and full Wwise implementation. Designed and integrated interactive reverb zones and ambient AkComponents within Unreal Engine 5. Collaborated with cross-disciplinary teams to ensure cohesive audio experiences and delivered end-to-end audio pipeline ownership.
Audio Book Producer at Audio Always
January 1, 2024 - July 1, 2025
Edited, proofread, and mastered audiobooks for HarperCollins, Penguin, and Hachette. Credits include Chasing Salah, Finding the Edge: Jimmy Anderson, and The Tapestry of Time. Collaborated with voice actors to provide technical feedback during recording sessions.
Dialogue Editor at PHMG
October 1, 2021 - October 1, 2024
Developed sonic branding for Samsung, Harley-Davidson, and Coca-Cola. Streamlined cross-department workflows and served as key interdepartmental liaison.
Audio Book Producer (Remote) at Swann Studios, Denmark
June 1, 2020 - Present
Proofread, edited, and mastered audiobooks to broadcast quality standard.
Music Producer & Artist at Frederic Molander Productions
January 1, 2016 - Present
Mixing and mastering for independent labels and artists. Released original music on Last Night on Earth, Gestalt Records, and Furthur Electronics. Bespoke sound design for advertisements and podcasts.
Audio Engineer at Molotov Studios, Stockholm
March 1, 2008 - September 1, 2016
Studio recording, live sound, and session management for a diverse range of artists.

Education

Audio Theory & Engineering at Studio Blue, Stockholm
January 1, 2012 - June 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education