I’m a multidisciplinary digital creative with a strong background spanning games design and development, UX/UI, and visual communication. I enjoy translating complex ideas into clear user experiences and engaging visuals, using a mix of creative thinking and analytical rigor to improve digital content with accuracy and attention to detail. I’ve worked across independent remote projects as well as freelancing—building interactive game concepts and prototypes in Unity and Unreal Engine, and creating branding, illustration, and visual storytelling assets using tools like Adobe Photoshop, Illustrator, Figma, and Procreate. I also bring research- and quality-focused skills from digital content evaluation, helping teams validate information and refine outputs for consistency, clarity, and impact.

Virginia Tassopoulou

I’m a multidisciplinary digital creative with a strong background spanning games design and development, UX/UI, and visual communication. I enjoy translating complex ideas into clear user experiences and engaging visuals, using a mix of creative thinking and analytical rigor to improve digital content with accuracy and attention to detail. I’ve worked across independent remote projects as well as freelancing—building interactive game concepts and prototypes in Unity and Unreal Engine, and creating branding, illustration, and visual storytelling assets using tools like Adobe Photoshop, Illustrator, Figma, and Procreate. I also bring research- and quality-focused skills from digital content evaluation, helping teams validate information and refine outputs for consistency, clarity, and impact.

Available to hire

I’m a multidisciplinary digital creative with a strong background spanning games design and development, UX/UI, and visual communication. I enjoy translating complex ideas into clear user experiences and engaging visuals, using a mix of creative thinking and analytical rigor to improve digital content with accuracy and attention to detail.

I’ve worked across independent remote projects as well as freelancing—building interactive game concepts and prototypes in Unity and Unreal Engine, and creating branding, illustration, and visual storytelling assets using tools like Adobe Photoshop, Illustrator, Figma, and Procreate. I also bring research- and quality-focused skills from digital content evaluation, helping teams validate information and refine outputs for consistency, clarity, and impact.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Greek, Modern
Fluent
English
Advanced

Work Experience

Illustrator & Visual Designer at Lachesis Lab
January 1, 2024 - Present
Created digital illustrations, branding assets, and visual concepts for independent creative projects. Produced artwork using Adobe Photoshop, Illustrator, Canva, and Procreate. Developed cohesive visual identities and social media content. Worked independently on concept development, composition, and visual storytelling. Adapted designs based on project requirements and feedback.
Game Designer (Freelance)
January 1, 2023 - Present
Designed and developed interactive game concepts and visual prototypes, creating wireframes, level concepts, and gameplay mechanics. Implemented gameplay systems and UI using Unity and Unreal Engine, supported by C# and JavaScript. Contributed to 3D assets, rigging, animation, and environmental design using Autodesk Maya, applying iterative design and creative problem-solving throughout development workflows.
Game Designer at Freelance (Self employed)
January 1, 2023 - Present
Designed and developed interactive game concepts and visual prototypes. Used Unity, Unreal Engine, C#, and JavaScript for gameplay systems and UI implementation. Created wireframes, level concepts, and gameplay mechanics. Worked on 3D assets, rigging, animation, and environmental design using Autodesk Maya. Applied iterative design and creative problem-solving in game development workflows.
Fashion Designer at Lakis Gavalas
January 1, 2015 - January 1, 2018
Designed and developed fashion collections from concept to final presentation. Managed runway styling, creative direction, and visual coordination. Conducted trend and material research for collection development. Created production sketches and development packages. Selected fabrics, trims, and styling elements for runway presentations. Organized and directed model casting and photo shoots. Collaborated with technical teams during garment development and fitting processes.
Photographer (Freelance)
January 1, 2014 - Present
Produced fashion editorial and fine-art photography, along with product/commercial and architectural photography. Worked with black-and-white film development, film scanning, and retouching, combining traditional photographic processes with post-production skills to deliver polished outputs for varied subject matter.
Photographer at Freelance (Self employed)
January 1, 2014 - Present
Fashion editorial photography, Fine art photography, Product and commercial photography, Architectural photography; film development and scanning.

Education

BSc (Hons) Games Design & Development (2:1) at University of Greenwich
January 11, 2030 - June 11, 2026
A-Levels in Computer Science at University of Greenwich
January 11, 2030 - June 11, 2026
Diploma in Photography Technology at DIEK Kifisias
January 11, 2030 - June 11, 2026
Diploma in Fashion Design at DIEK Galatsiou
January 11, 2030 - June 11, 2026
BSc (Honours) Games Design & Development (2:1) at University of Greenwich
January 1, 2016 - January 1, 2019
A-Levels, Computer Science at University of Greenwich
January 1, 2014 - January 1, 2016
Diploma in Photography (VET) at DIEK Kifisias
January 1, 2012 - January 1, 2014
Diploma in Fashion Design (VET) at DIEK Galatsiou
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics, Education, Professional Services