UX & Computer Science graduate with experience in 3D immersive environments, interactive prototyping, and user-centered design. Strong foundation in HCI and usability testing, with skills spanning Figma, Unity, and web development. Passionate about creating intuitive digital experiences that blend technology and design, with hands-on experience producing research-informed content, building interactive prototypes, and collaborating cross-functionally to improve usability and discovery.

Paula Alvarez

UX & Computer Science graduate with experience in 3D immersive environments, interactive prototyping, and user-centered design. Strong foundation in HCI and usability testing, with skills spanning Figma, Unity, and web development. Passionate about creating intuitive digital experiences that blend technology and design, with hands-on experience producing research-informed content, building interactive prototypes, and collaborating cross-functionally to improve usability and discovery.

Available to hire

UX & Computer Science graduate with experience in 3D immersive environments, interactive prototyping, and user-centered design. Strong foundation in HCI and usability testing, with skills spanning Figma, Unity, and web development.

Passionate about creating intuitive digital experiences that blend technology and design, with hands-on experience producing research-informed content, building interactive prototypes, and collaborating cross-functionally to improve usability and discovery.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent
German
Intermediate

Work Experience

3D Visualization & Research Intern at RoV iT (company name as provided: “Ro V iT”)
June 1, 2025 - August 1, 2025
Researched and developed immersive 3D environments using Unity and Gaussian Splatting for VR applications on Meta Quest. Designed and tested interactive prototypes to support advancements in real-time rendering and spatial user experience. Worked with researchers to optimize visual fidelity and user interaction.
Product Design Intern at heyCoach
April 1, 2025 - July 1, 2025
Led design and prototyping of a new coaching feature, from concept through user flow design and interface layout. Created interactive workbooks and visual assets to support the app’s content ecosystem. Collaborated with cross-functional teams to align design decisions with user needs and business goals. Supported launch by designing UI components, uploading content via AWS, and improving usability through structured visual communication.
Researcher & Content Creator at Statista GmbH
February 1, 2024 - June 1, 2026
Conducted research and statistical analysis to enhance the quality of data for a global intelligence platform. Created content optimized for search engine visibility (SEO strategies), improving relevance and Google discoverability. Collaborated with cross-functional teams to refine and enhance platform content accuracy.

Education

Bachelor’s in Computer Science (specialization in Human-Computer Interaction); minor in Global Economics and Management at Constructor University Bremen
January 11, 2030 - June 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Computers & Electronics, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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