Hi, I’m Lewis Davidson. I’m a sound designer from Glasgow, Scotland.
I work on all kinds of audio projects, but I mostly focus on sound design. That means things like foley, character sounds, and creating atmosphere.
I use Ableton, Reaper, Pro Tools, Premiere Pro, After Effects and Unreal Engine. I care about the details and always push my work as far as I can.
friendly and always happy to help :)
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Project I created during my time at Glasgow School Of Art. focusing on themes of growth and persistence. Created in unreal engine with megascans library. Experimenting with different approaches to my sound deign here, whilst trying out unreal engine visuals for the first time.
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Lead sound on the project High Noon for Glasgow film festival. Undertaking pre and post production as well as on set recording. Music made separately.
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