Hi, I’m Lewis Davidson. I’m a sound designer from Glasgow, Scotland. I work on all kinds of audio projects, but I mostly focus on sound design. That means things like foley, character sounds, and creating atmosphere. I use Ableton, Reaper, Pro Tools, Premiere Pro, After Effects and Unreal Engine. I care about the details and always push my work as far as I can. friendly and always happy to help :)

Lewis Davidson

Hi, I’m Lewis Davidson. I’m a sound designer from Glasgow, Scotland. I work on all kinds of audio projects, but I mostly focus on sound design. That means things like foley, character sounds, and creating atmosphere. I use Ableton, Reaper, Pro Tools, Premiere Pro, After Effects and Unreal Engine. I care about the details and always push my work as far as I can. friendly and always happy to help :)

Available to hire

Hi, I’m Lewis Davidson. I’m a sound designer from Glasgow, Scotland.
I work on all kinds of audio projects, but I mostly focus on sound design. That means things like foley, character sounds, and creating atmosphere.
I use Ableton, Reaper, Pro Tools, Premiere Pro, After Effects and Unreal Engine. I care about the details and always push my work as far as I can.
friendly and always happy to help :)

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Work Experience

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Education

bachelor of design at Glasgow School of Art
June 21, 2025 - September 1, 2023

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services, Other
    uniE608 astartes audio rework
    created a rework of the audio from this popular war-hammer fan animation. most interesting sounds are near the end. use of ultra sonic microphones for in depth audio manipulation. This project was really fun to make i love this over the top sifi sounds. credit to Tomaz Grab from creating the musical elements. this was part of out Glasgow School Of Art project for film sound
    uniE608 Astartes Audio Rework
    Inspired by the amazing astartes war-hammer fan animation i wanted to challenge myself by recreating these sounds (most interesting sound midway onwards) . This version's sound design was entirely remade from the ground up, with Tomaz Garb making the music. Part of a Glasgow School Of Art project.
    paper PAIRILIS_ANAMA

    Project I created during my time at Glasgow School Of Art. focusing on themes of growth and persistence. Created in unreal engine with megascans library. Experimenting with different approaches to my sound deign here, whilst trying out unreal engine visuals for the first time.

    LINK -

    paper Kelvingrove Park Tomorrow High Noon - Four Points Film Project 2024 - festival cut

    Lead sound on the project High Noon for Glasgow film festival. Undertaking pre and post production as well as on set recording. Music made separately.

    LINK

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