Hi, I'm Miguel Escribano, an Unreal Programmer based in Barcelona with a passion for creating immersive VFX systems and natural AI locomotion in 3D environments. My experience spans from programming GPU particle simulations to developing multiple game engine systems and full-stack web applications. I thrive in both individual projects and collaborative team environments where innovation and efficiency go hand in hand. In addition to my professional work, I'm working on a 3D modeling app designed for portability and high performance across multiple platforms. I enjoy building minimalistic yet powerful tools using C++ and modern graphics APIs. Outside of coding, I love exploring how interactive systems can create more organic and natural interactivity in virtual spaces.

Miguel Escribano

Hi, I'm Miguel Escribano, an Unreal Programmer based in Barcelona with a passion for creating immersive VFX systems and natural AI locomotion in 3D environments. My experience spans from programming GPU particle simulations to developing multiple game engine systems and full-stack web applications. I thrive in both individual projects and collaborative team environments where innovation and efficiency go hand in hand. In addition to my professional work, I'm working on a 3D modeling app designed for portability and high performance across multiple platforms. I enjoy building minimalistic yet powerful tools using C++ and modern graphics APIs. Outside of coding, I love exploring how interactive systems can create more organic and natural interactivity in virtual spaces.

Available to hire

Hi, I’m Miguel Escribano, an Unreal Programmer based in Barcelona with a passion for creating immersive VFX systems and natural AI locomotion in 3D environments. My experience spans from programming GPU particle simulations to developing multiple game engine systems and full-stack web applications. I thrive in both individual projects and collaborative team environments where innovation and efficiency go hand in hand.

In addition to my professional work, I’m working on a 3D modeling app designed for portability and high performance across multiple platforms. I enjoy building minimalistic yet powerful tools using C++ and modern graphics APIs. Outside of coding, I love exploring how interactive systems can create more organic and natural interactivity in virtual spaces.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent
English
Advanced

Work Experience

Unreal Programmer at Fontail Barcelona
May 1, 2024 - June 18, 2024
Programmed multiple VFX systems using Niagara, such as skeletal mesh interactions with fluids and optimizing big flocks of actors by simulating them as GPU particles. Created custom HLSL shaders and materials, designing UI components and dynamic mesh materials capable of reacting to the environment. Developed the AI and locomotion for multiple animals, focusing on natural movements in open space as well as organic interactivity between different entities and species.
Full-Stack Web Developer at Parlem Telecom Barcelona
February 1, 2018 - March 31, 2021
Led the transformation of legacy systems into a new microservice-based architecture, reducing redundancy by consolidating multiple back-ends into 8 different RESTful API modules, hosted and managed with Google Cloud Compute. Collaborated with multiple teams to create mobile and web apps, reducing callcenter workload by automating the sales process and contributing to a 70% revenue increase following the site launch. Co-developed internal tools with features like sales processing, product management, statistical reports, and incidence tracking.
Unreal Programmer at Fontail Barcelona
May 1, 2024 - June 23, 2024
Programmed multiple VFX systems using Niagara, including skeletal mesh interactions with fluids and optimizing large flocks of actors by simulating them as GPU particles. Created custom HLSL shaders and materials, designing UI components and dynamic mesh materials reactive to the environment. Developed AI and locomotion for multiple animals, focusing on natural movements in open spaces and organic interactivity between different entities and species.
Full-Stack Web Developer at Parlem Telecom Barcelona
February 1, 2018 - March 31, 2021
Led the transformation of legacy systems into a microservice-based architecture, reducing redundancy by consolidating multiple back-ends into 8 RESTful API modules hosted and managed with Google Cloud Compute. Collaborated with multiple teams to create mobile and web apps, automating the sales process and contributing to a 70% revenue increase after the site launch. Co-developed the company’s internal tool for sales processing, product management, statistical reports, and incidence tracking.

Education

Degree at Pompeu Fabra University Barcelona
September 1, 2015 - July 31, 2019
Degree at Pompeu Fabra Univesity Barcelona
September 1, 2015 - July 31, 2019

Qualifications

Degree in Real-Time 3D Applications
July 1, 2022 - March 31, 2023
Degree in Real-Time 3D Applications
July 1, 2022 - March 31, 2023

Industry Experience

Gaming, Software & Internet, Telecommunications, Media & Entertainment, Professional Services