Hi, I'm Nicholas Mondino, a passionate game programmer with a love for creating engaging gameplay experiences. I've had the chance to work on a variety of game projects using Unity, Unreal Engine, and other custom engines, collaborating closely with artists and designers to bring ideas to life. I enjoy working in a team setting and have experience with version control and project management practices like Scrum and Agile. Whether developing core systems or polishing UI and gameplay features, I aim to deliver smooth and enjoyable gaming experiences. I'm always eager to take on new challenges and grow as a developer.

Nicholas Mondino

5.0 (2 reviews)

Hi, I'm Nicholas Mondino, a passionate game programmer with a love for creating engaging gameplay experiences. I've had the chance to work on a variety of game projects using Unity, Unreal Engine, and other custom engines, collaborating closely with artists and designers to bring ideas to life. I enjoy working in a team setting and have experience with version control and project management practices like Scrum and Agile. Whether developing core systems or polishing UI and gameplay features, I aim to deliver smooth and enjoyable gaming experiences. I'm always eager to take on new challenges and grow as a developer.

Available to hire

Hi, I’m Nicholas Mondino, a passionate game programmer with a love for creating engaging gameplay experiences. I’ve had the chance to work on a variety of game projects using Unity, Unreal Engine, and other custom engines, collaborating closely with artists and designers to bring ideas to life.

I enjoy working in a team setting and have experience with version control and project management practices like Scrum and Agile. Whether developing core systems or polishing UI and gameplay features, I aim to deliver smooth and enjoyable gaming experiences. I’m always eager to take on new challenges and grow as a developer.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Norwegian
Fluent
Dutch
Fluent
Romanian, Moldavian, Moldovan
Fluent

Work Experience

Game Programmer at Corruptoad LLC
April 1, 2025 - July 1, 2025
Developed gameplay mechanics, UI features, and internal tools for an unannounced title using Unity. Collaborated in a team of 8 to implement features across disciplines, ensuring smooth integration of code and assets. Established version control standards and asset workflows, improving collaboration and reducing merge conflicts.
Game Programmer Intern at ION Game Design
May 1, 2024 - January 31, 2025
Developed core systems, UI, tools, and gameplay on High Frontier from start of production to release. Worked closely with artists and designers to implement and polish features in Unity. Managed version control for a 10–12 person team, streamlining development and ensuring stable builds.

Education

High School Diploma at Oslo Katedralskolen
January 1, 2019 - December 31, 2022
Game Programmer at Futuregames
September 1, 2022 - January 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper High Frontier

    High Frontier is a complex turn-based multiplayer game where players build rockets to explore and industrialize the solar system. It is based off of the board game of the same name, High Frontier 4 All. The game features many complicated and intertwined mechanics, requiring smart design and significant technical ability to implement.

    More info: [https://www.twine.net/signin

    paper Sielu

    Sielu is a souls-like action RPG where you play as a person on their deathbed remembering their life. Go through the different memories of their life and fight enemies and bosses in an action filled game, while managing emotion levels and emotional states to perform different attacks and deal maximum damage.

    More info: [https://www.twine.net/signin

    paper The Flarewatcher

    The Flarewatcher is a top-down shooter created for experienced gamers looking for a fierce gameplay experience fused with a gripping narrative. You play as The Flarewatcher, the designated lookout for the post-apocalyptic settlement of Haven. After raiders attack your community using the cover of the deadly mist, it is your duty to alert a nearby settlement for help in defending Haven.

    More info: [https://www.twine.net/signin

    paper Hope Noxious

    Hope Noxious is a stylized cooperative puzzle game that takes place in the future, where you and your friend play as cute robots trying to escape a robot factory. The game contains different levels and the players have to solve puzzles, overcome different challenges, and survive the rising acid waters.

    More info: [https://www.twine.net/signin

    paper Glowos

    Glowos is an endless runner set in the new world that remains after global warming and a chain of catastrophes ravaged the earth. The player takes control of Helios, the sun energy rider, as she tries to survive her coming of age ritual. The game has a focus on collecting sun energy and surviving as long as possible, with gaining score as an additional task. The intended audience for the game is children between 10-12 years old.

    This project was created for and shown off at the Zero City exhibit at the Swedish National Museum of Science and Technology: [https://www.twine.net/signin

    More info: [https://www.twine.net/signin

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