I'm Carlos Lee, a passionate game developer with hands-on experience building modular gameplay systems in Unreal Engine using C++ and GAS. I collaborate across art, design, and QA to ship robust features, UI, and multiplayer functionality. I enjoy translating gameplay ideas into clean, maintainable code and working with artists and designers to balance game systems. I lead code reviews and repo management to keep projects healthy while delivering high-quality gameplay and intuitive UX.

Carlos Lee

I'm Carlos Lee, a passionate game developer with hands-on experience building modular gameplay systems in Unreal Engine using C++ and GAS. I collaborate across art, design, and QA to ship robust features, UI, and multiplayer functionality. I enjoy translating gameplay ideas into clean, maintainable code and working with artists and designers to balance game systems. I lead code reviews and repo management to keep projects healthy while delivering high-quality gameplay and intuitive UX.

Available to hire

I’m Carlos Lee, a passionate game developer with hands-on experience building modular gameplay systems in Unreal Engine using C++ and GAS. I collaborate across art, design, and QA to ship robust features, UI, and multiplayer functionality.

I enjoy translating gameplay ideas into clean, maintainable code and working with artists and designers to balance game systems. I lead code reviews and repo management to keep projects healthy while delivering high-quality gameplay and intuitive UX.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
French
Intermediate
English
Fluent

Work Experience

Project Management Associate at Gamevil
September 1, 2018 - February 28, 2019
Translated technical documentation and facilitated communication across global QA and development teams. Coordinated weekly maintenance updates and live-service game events, contributing to smooth project management processes.
Game Developer / Technical Lead at Bound by Valor
February 1, 2025 - Present
Designed and implemented core gameplay systems using GAS for turn-based combat with rounds. Built menu and gameplay UI using widget controls, C++, and UMG. Integrated Steam Online Subsystem for session management and ensured multiplayer capability with replication using a client/server model.

Education

Bachelor’s of Arts & Science at University of Toronto
September 1, 2011 - June 30, 2016
Game Development Program at Vertex School (Unreal Authorized Training Center)
June 1, 2023 - March 1, 2024
CS50 Certificate at Harvard University edX
January 1, 2021 - December 31, 2021
Certificate at Udemy - Unreal Engine 5 Gameplay Ability System: Top Down RPG
October 1, 2024 - May 20, 2025

Qualifications

Unreal Engine 5 Gameplay Ability System: Top Down RPG
October 1, 2024 - May 31, 2025
Game Development Program
June 1, 2023 - March 31, 2024
CS50's Introduction to Computer Science
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment