I spearheaded the development of interactive and immersive software across games, web, and mobile platforms, leveraging Unreal Engine 5 (C++ & Blueprints), Unity, JavaScript, and React Native. This work has resulted in more than 12 successful projects and over 15 years of experience delivering high-quality software, optimizing performance, and creating engaging user experiences. I collaborate with cross-disciplinary teams to ship stable releases on tight production schedules and continuously refine gameplay systems, debugging workflows, and pipelines to boost efficiency and realism in VR and real-time simulations.

Amir Behamooz

I spearheaded the development of interactive and immersive software across games, web, and mobile platforms, leveraging Unreal Engine 5 (C++ & Blueprints), Unity, JavaScript, and React Native. This work has resulted in more than 12 successful projects and over 15 years of experience delivering high-quality software, optimizing performance, and creating engaging user experiences. I collaborate with cross-disciplinary teams to ship stable releases on tight production schedules and continuously refine gameplay systems, debugging workflows, and pipelines to boost efficiency and realism in VR and real-time simulations.

Available to hire

I spearheaded the development of interactive and immersive software across games, web, and mobile platforms, leveraging Unreal Engine 5 (C++ & Blueprints), Unity, JavaScript, and React Native. This work has resulted in more than 12 successful projects and over 15 years of experience delivering high-quality software, optimizing performance, and creating engaging user experiences.

I collaborate with cross-disciplinary teams to ship stable releases on tight production schedules and continuously refine gameplay systems, debugging workflows, and pipelines to boost efficiency and realism in VR and real-time simulations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Persian
Fluent
German
Beginner

Work Experience

Game Developer at HOLOGATE
October 1, 2022 - Present
Collaborated within a large, dynamic team on multiple projects focused on virtual reality platforms. Contributed to pushing VR technology boundaries to create immersive and impactful experiences.
Game Developer at Freelancer
August 31, 2022 - July 18, 2025
Worked on various projects with multiple teams, led and managed a small team to build games, developed levels for a game similar to Portal, and created multiplayer demos using UE4 in C++ and Blueprint.
[Web & VR Developer] at Grand Bazar
April 30, 2019 - July 18, 2025
Created and maintained Angular-based web applications and developed Unity 3D VR tours of company factory and shops. Implemented custom Angular authentication systems with social media API integration and dynamic web UI for rug customization.
Game Developer at Self-employed
April 30, 2018 - July 18, 2025
Developed a 2D space racing game using Unity 3D, including custom 2D assets, animated particle systems, AI path programming, and multiple unique levels. Earned game of the month award.
Freelance Full Stack Developer at Doctoreto
April 30, 2017 - July 18, 2025
Consulted and developed software for an online medical platform, creating modular, multi-language appointment and medical profile systems on WordPress. Developed web-based tools for appointment management with payment gateway integration and notification systems.
Frontend Web Developer at PixFlow
January 31, 2016 - July 18, 2025
Worked on Massive Dynamic, an award-winning and highly dynamic website builder software. Created high-performance dynamic UI animations with JavaScript and CSS, converted PSD designs into SEO-friendly WordPress pages, and ensured cross-platform compatibility.
Game Developer at HOLOGATE
October 1, 2022 - November 9, 2025
Developed high-fidelity VR simulations and multi-player experiences using Unreal Engine 5 (C++ & Blueprints). Contributed to Ghostbusters VR Academy, enhancing player immersion and stability across networked environments, resulting in smoother gameplay and reduced latency by 20%. Engineered Ghostbusters VR Academy Blitz, a fast-paced multiplayer racing experience for the Blitz Motion Simulator, optimizing frame rate performance by 25%. Collaborated with cross-disciplinary teams of designers, artists, and QA to ship stable releases on tight production schedules. Improved gameplay systems and debugging workflows, reducing iteration time by 30%. Delivered realistic military and police simulators for German defense training, increasing system accuracy and trainee engagement. Implemented a real-time Lip-Sync Library for the VHT military training project, enabling accurate facial animation and voice synchronization in VR, improving realism and immersion. Integrated Vicomotion motion-capture
Game Developer at Freelance
August 1, 2022 - August 1, 2022
Designed and implemented complete gameplay logic for multiple client projects, including a 2D battleground game and a puzzle-portal adventure. Built modular systems using Unreal Engine 4 (Blueprints & C++), ensuring flexibility for future updates. Delivered polished gameplay loops with balanced performance, achieving smooth execution on low-end devices. Managed end-to-end development lifecycle from concept to delivery, ensuring client satisfaction.
Web & VR Developer at Grand Bazaar
April 1, 2019 - April 1, 2019
Developed and maintained interactive web applications, improving load time and user engagement by 35%. Created VR factory and shop visualizations in Unity, enabling clients to showcase real-time 3D environments to investors and customers. Integrated back-end APIs to support dynamic content updates across multiple VR scenes.
Freelance Full-Stack Developer at Doctor to, Iran
April 1, 2018 - April 1, 2018
Designed and implemented web features to improve user flow and appointment scheduling efficiency by 40%. Advised on architecture refactoring and UI modernization, leading to increased user retention.
Front-End Web Developer at Pix Flow
January 1, 2016 - January 1, 2016
Contributed to Massive Dynamic, an award-winning WordPress website builder used by thousands of clients worldwide. Developed responsive UI components using JavaScript, HTML5, and CSS3, improving design flexibility and editor usability. Collaborated with product and design teams to maintain visual consistency across the builder's modules. Enhanced performance of front-end scripts, reducing page render time by 22%.
Freelance Full-Stack Developer at Doctoreto, Iran
April 1, 2018 - April 1, 2018
Designed and implemented web features to improve user flow and appointment scheduling efficiency by 40%. Advised on architecture refactoring and UI modernization, leading to increased user retention.

Education

Bachelor's Degree at Azad University of Shiraz
January 1, 2008 - January 31, 2010
Bachelor of Science in Software Engineering at Azad University, Iran
January 11, 2030 - November 9, 2025
Associate Degree in Computer Science at National and Public University, Iran
January 11, 2030 - November 9, 2025

Qualifications

Microsoft Certified Systems Engineer
January 11, 2030 - July 18, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Government, Manufacturing, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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