Available to hire
I’m Amjid Iqbal, Unreal Engine developer with 5+ years of experience in C++, Blueprint Scripting, and multiplayer systems. I specialize in real-time 3D, VR/AR, and holographic applications with a focus on performance and team leadership.
In my current roles at Tekle Holographics LLC (Dubai) and Inceptive Studio LLC, I manage teams, optimize workflows, and deliver immersive experiences. I enjoy turning large-scale data (CAD, LiDAR, BIM) into real-time visuals and building robust pipelines that span from data ingestion to final renderable holograms.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Advanced
Urdu
Advanced
Pashto, Pushto
Fluent
Work Experience
Senior Unreal Engine Developer at Tekle Holographics LLC
February 1, 2025 - PresentFocused on real-time data processing by optimizing large-scale 3D data for real-time rendering using techniques like Level of Detail (LOD), occlusion culling, and GPU instancing. Developed immersive holographic displays leveraging stereoscopic rendering, mixed reality frameworks such as OpenXR and Microsoft HoloLens, and volumetric visualization. Integrated diverse data sources including Autodesk Revit, GIS mapping, and point clouds into Unreal Engine via Datasmith, custom parsers, and Python scripting. Ensured performance optimization using Nanite, Niagara for particle effects, and multi-threaded rendering. Designed intuitive user interfaces incorporating gesture controls, VR hand tracking, and spatial UI elements to enhance navigation of 3D holograms. Combined Unreal Engine's advanced graphics pipeline with custom shaders and procedural generation to create dynamic, high-fidelity holograms for industries like architecture, engineering, and urban planning.
Unreal Engine Developer at Inceptive Studio LLC
January 31, 2025 - July 28, 2025Managed team operations to optimize functionalities, improving efficiency, cost-effectiveness, and quality leading to a 20% rise in client satisfaction. Served as Head Developer working on multiplayer projects such as the Otherside project, involving complex arcade and retro games including Tekken2 and Prince of Persia. Responsibilities included overseeing features like inventory systems, weapon systems, runtime character changes, and advanced mechanics like dog riding/flying, gliding, and zip-line systems, ensuring timely delivery while balancing cost and quality.
Unreal Engine Developer at Surreal Estate LLC
April 30, 2023 - July 28, 2025Organized development tasks and guided teams to meet deadlines while reducing project costs. Developed a game from scratch using Blueprint Scripting and C, boosting user engagement. Implemented a comprehensive crop system for various plants enabling players to earn real money, including a real-time money earning system. Created detailed building and animal systems using Behavior Tree implementation with multiple animal types. Designed procedural land generation allowing players to own land plots and generate income. Integrated APIs for in-game currencies and assigned land slots to players.
Unreal Engine Developer at Symbiotic Creatives
February 28, 2022 - July 28, 2025Worked primarily on AI Abilities System, Player Character, Player Controller, and setting up game mode code. Contributed to multiplayer functionalities to enhance gameplay experience.
Senior Unreal Engine Developer at Tekle Holographics LLC
February 1, 2025 - PresentResponsible for real-time data processing by optimizing large-scale 3D data including CAD models, LiDAR scans, and BIM models using techniques such as Level of Detail (LOD), occlusion culling, and GPU instancing. Developed immersive holographic and VR/AR displays utilizing Unreal Engine's stereoscopic rendering and mixed reality frameworks (OpenXR, Microsoft HoloLens). Integrated multiple data sources like Autodesk Revit and GIS mapping into Unreal Engine for seamless visualization. Focused on performance optimization with Nanite, Niagara for particle effects, and multi-threaded rendering. Designed user interaction and UI/UX including gesture controls and spatial UI elements to enhance navigation of 3D holograms.
Unreal Engine Developer at Inceptive Studio LLC
January 31, 2025 - July 28, 2025Managed team operations to optimize functionalities with an emphasis on efficiency, cost-effectiveness, and quality, resulting in a 20% increase in client satisfaction. Led development for the Otherside multiplayer game project. Oversaw arcade games, Libretro games like Tekken2 and Prince of Persia, and various systems including inventory, weapon, character changing, and various dynamic systems like dog riding, flying, gliding, and zip-line.
Unreal Engine Developer at Surreal Estate LLC
April 30, 2023 - July 28, 2025Organized and guided the development team to meet deadlines and reduce project costs. Developed game systems from scratch using Blueprint Scripting and C++, enhancing user engagement. Implemented a complete crop system allowing players to earn real money, integrated real-time money earning system, and created building and animal systems with behavior trees featuring four types of animals. Developed procedural land generation where players own specific plots and assigned in-game coins and land slots for monetization.
Unreal Engine Developer at Symbiotic Creatives
February 28, 2022 - July 28, 2025Worked on AI abilities system, player character and controller, game modes coding, and multiplayer functionalities.
Senior Unreal Engine Developer at Tekle Holographics LLC
February 1, 2025 - PresentOptimized large-scale 3D data for real-time rendering using Unreal Engine techniques such as Level of Detail, occlusion culling, and GPU instancing. Developed immersive holographic and VR/AR applications leveraging stereoscopic rendering, mixed reality frameworks, and volumetric visualization. Integrated diverse data sources including Autodesk Revit, GIS, and point clouds for seamless visualization. Focused on performance optimization utilizing Nanite, Niagara particle effects, and multi-threaded rendering. Designed intuitive user interfaces with gesture controls, VR hand tracking, and spatial UI elements enhancing 3D hologram navigation. Specialized in creating dynamic, high-fidelity holograms transforming industries like architecture, engineering, and urban planning.
Head Developer / Unreal Engine Developer at Inceptive Studio LLC
January 31, 2025 - August 25, 2025Managed team operations to optimize functionalities with a focus on efficiency, cost-effectiveness, and quality, achieving a 20% increase in client satisfaction. Led development of multiplayer games including the 'Otherside Project,' overseeing time, cost, and quality control. Developed arcade and retro-style games featuring complex systems such as inventory, weapon systems, runtime character switching, and unique mechanics including dog riding/flying, gliding, and zip-line systems.
Unreal Engine Developer at Surreal Estate LLC
April 1, 2023 - August 25, 2025Organized and guided the development team to meet deadlines and reduce project costs while fulfilling user requirements. Developed games from scratch using Blueprint Scripting and C++, enhancing user engagement. Implemented comprehensive systems including crop management allowing players to earn real money, real-time money earning mechanisms, building and animal behavior tree systems with multiple animal types. Created procedural land generation enabling player-owned plots with integrated APIs for in-game currencies and assigned land ownership.
Unreal Engine Developer at Symbiotic Creatives
February 1, 2022 - August 25, 2025Developed AI abilities systems and player character controllers, set up gameplay code including game modes and multiplayer functionalities.
Senior Unreal Engine Developer at Tekle Holographics LLC
February 1, 2025 - PresentReal-Time Data Processing: Optimizing large-scale 3D data (CAD models, LiDAR scans, BIM models) for real-time rendering in Unreal Engine using techniques like LOD, occlusion culling, and GPU instancing. Holographic & VR/AR Integration: Developing immersive holographic displays using Unreal Engine's stereoscopic rendering, mixed reality frameworks (OpenXR, Microsoft HoloLens), and volumetric visualization techniques. Multi-Source Data Pipelines: Integrating diverse data sources (Autodesk Revit, GIS mapping, point clouds) into Unreal Engine via Datasmith, custom parsers, or Python scripting for seamless visualization. Performance Optimization: Ensuring smooth frame rates for complex scenes by leveraging Nanite, Niagara for particle effects, and multi-threaded rendering. User Interaction & UI/UX: Designing intuitive interfaces for navigating 3D holograms, including gesture controls, VR hand tracking, and spatial UI elements. By combining Unreal Engine's advanced graphics pipeline with cus
Unreal Engine Developer at Inceptive Studio LLC
February 1, 2025 - PresentManaged team operations to optimize functionalities, emphasizing efficiency, cost-effectiveness, and quality, leading to a 20% rise in client satisfaction. Worked as Head Developer on NFT projects and games for international and direct clients. Contributed to the Otherside Project, a multiplayer game, with responsibilities including coordinating the team to achieve required functionalities while focusing on time, cost, and product quality.
Unreal Engine Developer at Surreal Estate LLC
January 1, 2025 - September 9, 2025Apr 2023 – Jan 2025: Organized tasks with the development team, guided them to meet deadlines, and reduced project costs. Developed the game from scratch using Blueprint Scripting and C++, increasing user engagement. Implemented a crop system for different plants with real-money earning mechanics. Created a real-time money earning system. Built a complete building system and animal system using Behavior Tree with four animal types.
Unreal Engine Developer at Surreal Estate LLC
April 1, 2023 - September 9, 2025Apr 2022 – Apr 2023: Implemented procedural land generation where each player owns a specific plot of land, enabling monetization. Integrated APIs for two in-game coins and assigned land slots to players.
Unreal Engine Developer at Symbiotic Creatives
February 1, 2022 - September 9, 2025Jan 2021 – Feb 2022: Worked on AI Abilities System. Implemented Player Character and Player Controller code, set up Game Modes, and contributed to multiplayer functionalities.
Education
Bachelor of Software Engineering at CECOS University
October 1, 2017 - October 31, 2021Bachelor of Software Engineering at CECOS University
October 1, 2017 - October 1, 2021Bachelor of Software Engineering at CECOS University
October 1, 2017 - October 1, 2021Qualifications
Unreal Engine C++
February 1, 2017 - February 28, 2017Unreal Engine C++
February 1, 2017 - August 25, 2025Industry Experience
Gaming, Real Estate & Construction, Software & Internet, Computers & Electronics, Professional Services, Media & Entertainment
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