I am a versatile Unity developer with hands-on experience in 2D, 3D, and XR (AR/VR) projects. From developing immersive VR environments and mobile AR interfaces to building polished 2D and 3D games with advanced mechanics, I bring strong problem-solving skills and a deep understanding of interactive systems. My background in computer science, combined with practical experience across a range of platforms and technologies, makes me a strong candidate for this role.

Hadi Mortada

I am a versatile Unity developer with hands-on experience in 2D, 3D, and XR (AR/VR) projects. From developing immersive VR environments and mobile AR interfaces to building polished 2D and 3D games with advanced mechanics, I bring strong problem-solving skills and a deep understanding of interactive systems. My background in computer science, combined with practical experience across a range of platforms and technologies, makes me a strong candidate for this role.

Available to hire

I am a versatile Unity developer with hands-on experience in 2D, 3D, and XR (AR/VR) projects. From developing immersive VR environments and mobile AR interfaces to building polished 2D and 3D games with advanced mechanics, I bring strong problem-solving skills and a deep understanding of interactive systems. My background in computer science, combined with practical experience across a range of platforms and technologies, makes me a strong candidate for this role.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Javanese
Advanced
Amharic
Advanced

Work Experience

XR Developer (Unity - VR/AR) at Freelance / Academic Projects
January 1, 2024 - Present
Built immersive VR experiences using Unity and Meta Quest 3, focusing on interactive environments and realistic movement systems; Designed AR interfaces using Unity’s AR Foundation for mobile platforms, implementing real-time object tracking and UI overlays; Integrated 3D animated characters and voice interactions for XR applications using AI-based tools; Optimized performance and UX for cross-platform XR deployment, balancing visual fidelity and runtime efficiency.
XR Developer (Unity - VR/AR) at Freelance / Academic Projects
January 1, 2024 - Present
Built immersive VR experiences using Unity and Meta Quest 3; designed AR interfaces using Unity’s AR Foundation for mobile platforms with real-time object tracking and UI overlays; integrated 3D animated characters and voice interactions for XR applications using AI tools; optimized cross-platform XR deployment for better performance and UX.
XR Developer (Unity - VR/AR) at Freelance / Academic Projects
January 1, 2024 - Present
Built immersive VR experiences using Unity and Meta Quest 3, focusing on interactive environments and realistic movement systems; Designed AR interfaces using Unity’s AR Foundation for mobile platforms, implementing real-time object tracking and UI overlays; Integrated 3D animated characters and voice interactions for XR applications using AI-based tools; Optimized performance and UX for cross-platform XR deployment, balancing visual fidelity and runtime efficiency.
XR Developer (Unity - VR/AR) at Freelance / Academic Projects
January 1, 2024 - Present
Built immersive VR experiences using Unity and Meta Quest 3, focusing on interactive environments and realistic movement systems; designed AR interfaces using Unity’s AR Foundation for mobile platforms, implementing real-time object tracking and UI overlays; integrated 3D animated characters and voice interactions for XR applications using AI-based tools; optimized performance and UX for cross-platform XR deployment, balancing visual fidelity and runtime efficiency.
XR Developer (Unity - VR/AR) at Freelance / Academic Projects
January 1, 2024 - Present
Built immersive VR experiences using Unity and Meta Quest 3, focusing on interactive environments and realistic movement systems; Designed AR interfaces using Unity’s AR Foundation for mobile platforms, implementing real-time object tracking and UI overlays; Integrated 3D animated characters and voice interactions for XR applications using AI-based tools; Optimized performance and UX for cross-platform XR deployment, balancing visual fidelity and runtime efficiency

Education

Bachelor of Science in Computer Science at Lebanese American University
January 1, 2021 - January 1, 2025
Bachelor of Science in Computer Science at Lebanese American University
January 1, 2021 - January 1, 2025
Bachelor of Science in Computer Science at Lebanese American University
January 1, 2021 - January 1, 2025
Bachelor of Science in Computer Science at Lebanese American University
January 1, 2021 - January 1, 2025
Bachelor of Science in Computer Science at Lebanese American University
January 1, 2021 - January 1, 2025

Qualifications

LCPC - LAU Competitive Programming Contest
January 1, 2022 - September 9, 2025
LCPC - LAU Competitive Programming Contest (2023)
January 1, 2023 - September 9, 2025
Google Code Jam - Qualification Round
January 11, 2030 - September 9, 2025

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment, Computers & Electronics