Hi, I'm Nyako Arana, a multidisciplinary artist with a passion for character design and visual development. I specialize in creating playful and stylized assets for toys, collectibles, and interactive media, working across both 2D and 3D workflows. I love translating form language, silhouette, and storytelling into appealing physical figures and pitch-ready illustrations. I am proficient in sculpting, digital modeling, 3D-print preparation, and have experience leading art teams and projects. Whether I'm designing characters or guiding the visual aesthetic of a game, I enjoy bringing creative ideas to life and collaborating with others to create engaging and production-ready art assets.

Nyako Arana

Hi, I'm Nyako Arana, a multidisciplinary artist with a passion for character design and visual development. I specialize in creating playful and stylized assets for toys, collectibles, and interactive media, working across both 2D and 3D workflows. I love translating form language, silhouette, and storytelling into appealing physical figures and pitch-ready illustrations. I am proficient in sculpting, digital modeling, 3D-print preparation, and have experience leading art teams and projects. Whether I'm designing characters or guiding the visual aesthetic of a game, I enjoy bringing creative ideas to life and collaborating with others to create engaging and production-ready art assets.

Available to hire

Hi, I’m Nyako Arana, a multidisciplinary artist with a passion for character design and visual development. I specialize in creating playful and stylized assets for toys, collectibles, and interactive media, working across both 2D and 3D workflows. I love translating form language, silhouette, and storytelling into appealing physical figures and pitch-ready illustrations.

I am proficient in sculpting, digital modeling, 3D-print preparation, and have experience leading art teams and projects. Whether I’m designing characters or guiding the visual aesthetic of a game, I enjoy bringing creative ideas to life and collaborating with others to create engaging and production-ready art assets.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Teaching Assistant – 3D & ZBrush Pipeline at Louisiana State University
May 31, 2025 - July 29, 2025
Instructed full character art pipeline; led sculpting demos, crits, and in-class mentorship focused on silhouette clarity, form appeal, and production readiness.
Research Assistant – 3D Modeler at Louisiana State University
May 31, 2025 - July 29, 2025
Created assets for VR and digital twin projects; collaborated on interactive, production-worthy designs optimized for game engines.

Education

M.S. at Louisiana State University
August 1, 2023 - May 31, 2025
B.F.A. at Louisiana State University
August 1, 2019 - May 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Consumer Goods, Software & Internet
    paper VEROCITY

    VEROCITY is a high-speed mech racing game and the capstone project for the grad program I was in. I served as the visual development artist and art director, responsible for a wide range of contributions, including concept art, character and prop design, splash illustration, and overall visual direction. Available to play now on Steam!