Hi, I'm Viraj Baxi—a game developer and technical artist with hands-on experience in Unity and Unreal Engine. I specialize in gameplay programming, UI systems, and multiplayer networking, backed by a strong background in graphic design and visual storytelling. I’m passionate about delivering immersive, high-quality player experiences. I’ve led Unity game development at TortCo, coordinated Agile sprints, code reviews, and remote teams, and I enjoy collaborating with designers and artists to refine features and visuals. I also design branding assets and illustrations for clients and volunteers, and I’m always eager to tackle new challenges in cross-disciplinary teams.

Viraj Baxi

Hi, I'm Viraj Baxi—a game developer and technical artist with hands-on experience in Unity and Unreal Engine. I specialize in gameplay programming, UI systems, and multiplayer networking, backed by a strong background in graphic design and visual storytelling. I’m passionate about delivering immersive, high-quality player experiences. I’ve led Unity game development at TortCo, coordinated Agile sprints, code reviews, and remote teams, and I enjoy collaborating with designers and artists to refine features and visuals. I also design branding assets and illustrations for clients and volunteers, and I’m always eager to tackle new challenges in cross-disciplinary teams.

Available to hire

Hi, I’m Viraj Baxi—a game developer and technical artist with hands-on experience in Unity and Unreal Engine. I specialize in gameplay programming, UI systems, and multiplayer networking, backed by a strong background in graphic design and visual storytelling. I’m passionate about delivering immersive, high-quality player experiences.

I’ve led Unity game development at TortCo, coordinated Agile sprints, code reviews, and remote teams, and I enjoy collaborating with designers and artists to refine features and visuals. I also design branding assets and illustrations for clients and volunteers, and I’m always eager to tackle new challenges in cross-disciplinary teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Lead Game Developer: Co-op at TortCo.
February 1, 2025 - April 30, 2025
Led game development initiatives in Unity, overseeing core system implementation. Collaborated with team on gameplay mechanics and iteration cycles. Delivered efficient solutions for real-time gameplay challenges. Participated in the interview panel for incoming co-op applicants, evaluating technical and team-fit skills.
Volunteer Game Developer at Astro Games
February 1, 2025 - June 1, 2025
Contributing to an ongoing Unreal Engine–based project, assisting with gameplay features and system integration. Participated in Unity-based game jams. Assisting with QA, debugging, and mentoring junior developers.
Freelance Graphic Designer at Remote
January 1, 2018 - June 1, 2025
Designed branding assets including logos, brochures, and packaging. Created custom illustrations and viral fan art shared by influencers. Delivered logos for social media, YouTube, and institutional branding.
Lead Game Developer: Co-op at TortCo.
February 1, 2025 - April 30, 2025
Led game development initiatives in Unity, overseeing core system implementation. Collaborated with team on gameplay mechanics and iteration cycles. Delivered efficient solutions for real-time gameplay challenges. Participated in the interview panel for incoming co-op applicants, evaluating technical and team-fit skills.
Volunteer Game Developer at Astro Games
February 1, 2025 - June 4, 2025
Contributing to an ongoing Unreal Engine–based project, assisting with gameplay features and system integration. Participated in Unity-based game jams. Assisting with QA, debugging, and mentoring junior developers.
Freelance Graphic Designer at Remote
January 1, 2018 - June 4, 2025
Designed branding assets including logos, brochures, and packaging. Created custom illustrations and viral fan art shared by influencers. Delivered logos for social media, YouTube, and institutional branding.
Lead Game Developer: Co-op at TortCo.
April 30, 2025 - July 25, 2025
Led game development initiatives in Unity, overseeing core system implementation. Collaborated with team on gameplay mechanics and iteration cycles. Delivered efficient solutions for real-time gameplay challenges. Participated in the interview panel for incoming co-op applicants, evaluating technical and team-fit skills.
Volunteer Game Developer at Astro Games
February 1, 2025 - Present
Contributing to an ongoing Unreal Engine–based project, assisting with gameplay features and system integration. Participated in Unity-based game jams. Assisting with QA, debugging, and mentoring junior developers.
Freelance Graphic Designer at Remote
January 1, 2018 - Present
Designed branding assets including logos, brochures, and packaging. Created custom illustrations and viral fan art shared by influencers. Delivered logos for social media, YouTube, and institutional branding.
Lead Game Developer (Unity) at TortCo.
January 1, 2025 - Present
Led Unity game development in C#, improving core mechanics and UX. Collaborated with designers and artists to refine features and visuals. Managed Agile sprints, code reviews, and remote team coordination. Conducted technical interviews for co-op and volunteer roles. Promoted to Lead Developer after strong collaboration.
Volunteer Game Developer (Unreal) at Astro Games
May 1, 2025 - October 22, 2025
Designed logos, branding assets, brochures, and packaging for clients. Created custom illustrations and viral fan art shared by influencers. Delivered visuals for social media, YouTube, and institutional branding.
Freelance Graphic Designer at Remote
July 1, 2019 - Present
Freelance graphic design and branding work; logos, branding assets, illustrations for clients; remote work.

Education

Game Programming at Humber Polytechnic
September 1, 2022 - May 31, 2025
3D Modelling, Graphics and Game Design at Arena Animation Institute (APTECH)
January 1, 2018 - December 31, 2022
Computer Diploma Engineering at RMS Polytechnic
January 1, 2018 - December 31, 2021
Game Programming at Humber Polytechnic
September 1, 2022 - May 31, 2025
3D Modelling, Graphics and Game Design at Arena Animation Institute (APTECH)
January 1, 2018 - December 31, 2022
Computer Diploma Engineering at RMS Polytechnic
January 1, 2018 - December 31, 2021
Game Programming at Humber Polytechnic
September 1, 2022 - May 31, 2025
3D Modelling, Graphics and Game Design at Arena Animation Institute (APTECH)
January 1, 2018 - December 31, 2022
Computer Diploma Engineering at RMS Polytechnic
January 1, 2018 - December 31, 2021
Advanced Diploma in Game Programming at Toronto, Canada
January 1, 2022 - January 1, 2025
Certificate in Animation at Area Animation Institute (APTECH)
January 11, 2030 - October 22, 2025
Certificate in VFX and Game Designing at RMS Polytechnic
January 1, 2018 - January 1, 2022
Diploma in Computer Engineering at Gujarat, India
January 1, 2018 - January 1, 2021

Qualifications

1st Place, City-Level Photoshop Competition
January 1, 2018 - December 31, 2018
1st Place, State-Level Photoshop Competition (Gujarat Technical University (GTU)) - Twice
January 1, 2018 - December 31, 2018
City-Level Photoshop Competition - 1st Place
January 1, 2018 - December 31, 2018
State-Level Photoshop Competition - 1st Place
January 1, 2018 - December 31, 2018
1st Place, City-Level Photoshop Competition
January 11, 2030 - July 25, 2025
1st Place, State-Level Photoshop Competition (Gujarat Technical University (GTU)) - Twice
January 11, 2030 - July 25, 2025
Oracle AI Foundations Certificate (In Progress)
January 11, 2030 - October 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Non-Profit Organization, Education
    uniE621 Submechanophobia
    The luxury cruise ship Peguila vanished decades ago. Now a distress signal calls you to its sunken wreck. As a rookie engineer from TUNA, your mission is to explore, survive, and uncover the truth, but something dangerous waits below. SUBMECHANOPHOBIA is a Survival Horror / Rogue-lite where you solve puzzles, fight monsters, and escape the deep. gamedeveloper uiprogrammer marketing
    uniE621 Tuna Bubble Pop
    Tuna Bubble Pop is a fast-paced 2D bubble-popping game where players aim to pop as many bubbles as possible to achieve the highest score. The game features various types of bubbles, including boosts and time extensions to help players rack up points, as well as hazardous bubbles like bombs that players must avoid to prevent losing points. A fun and addictive game that tests your reflexes and strategic bubble popping skills! This 2D platformer was created in a 48-hour game jam, where I worked on the Gameplay mechanics and player movement using Unity 3D. Link: https://www.twine.net/signin