I’m a composer, sound designer, producer, and engineer with experience across both games and music. I’ve worked as a composer and sound designer on ten shipped games—seven of them boxed titles—and hundreds of releases for independent artists and labels, in roles ranging from recording and production to mixing and mastering. Most of my production background is rooted in heavier, alternative styles like metal, punk, and hardcore, but I’ve also found success with lush synth-pop, dreamy alt-rock, stripped-back acoustic work, and experimental hip-hop. My composing work for games covers an even broader range, from traditional orchestral music, to suspenseful atonal soundscapes for horror, and ethereal synth-based textures for background ambience. While my skills and experience cover a wide array of material, my focus is always on building from your vision—bringing it to life with clarity, detail, and its own personality. My job is to use audio to further and support your narrative.

Wyatt Oberholzer

5.0 (2 reviews)

I’m a composer, sound designer, producer, and engineer with experience across both games and music. I’ve worked as a composer and sound designer on ten shipped games—seven of them boxed titles—and hundreds of releases for independent artists and labels, in roles ranging from recording and production to mixing and mastering. Most of my production background is rooted in heavier, alternative styles like metal, punk, and hardcore, but I’ve also found success with lush synth-pop, dreamy alt-rock, stripped-back acoustic work, and experimental hip-hop. My composing work for games covers an even broader range, from traditional orchestral music, to suspenseful atonal soundscapes for horror, and ethereal synth-based textures for background ambience. While my skills and experience cover a wide array of material, my focus is always on building from your vision—bringing it to life with clarity, detail, and its own personality. My job is to use audio to further and support your narrative.

Available to hire

I’m a composer, sound designer, producer, and engineer with experience across both games and music. I’ve worked as a composer and sound designer on ten shipped games—seven of them boxed titles—and hundreds of releases for independent artists and labels, in roles ranging from recording and production to mixing and mastering.

Most of my production background is rooted in heavier, alternative styles like metal, punk, and hardcore, but I’ve also found success with lush synth-pop, dreamy alt-rock, stripped-back acoustic work, and experimental hip-hop. My composing work for games covers an even broader range, from traditional orchestral music, to suspenseful atonal soundscapes for horror, and ethereal synth-based textures for background ambience.

While my skills and experience cover a wide array of material, my focus is always on building from your vision—bringing it to life with clarity, detail, and its own personality. My job is to use audio to further and support your narrative.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Music Producer, Studio Owner & Engineer at Self-Employed
August 31, 2015 - Present
Engineered, produced, mixed, and/or mastered hundreds of releases for artists, labels, and studios across a wide range of genres. Using my knowledge and skills, turned a rented warehouse space into a fully functional recording studio, and established myself strongly within a niche music scene. I quickly earned a reputation for quality, consistency, attention to detail, and my die-hard work ethic, and grew a network of returning clients into a steady recording business for several years until deciding to close my studio space to pursue other opportunities, many of whom I still work with as a mixing engineer.
Senior Composer & Sound Designer at PHL Collective
May 4, 2018 - April 14, 2024
Worked on titles such as Justice League, The Addams Family, Goosebumps, Barbie and more, with over ten shipped titles. Often the sole composer and sound designer, I handled end-to-end production for all audio in each game, from inception and composition, through to in-game implementation for interactive music and sound effects.

Education

Bachelor of Science at Drexel University, Westphal College of Media Arts & Design
September 1, 2012 - December 31, 2015
Completed 2+ years of coursework, including all core curriculum courses for the Technology concentration in the Music Industry Program. Left early to pursue a full-time career in music production.

Qualifications

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Industry Experience

Media & Entertainment, Computers & Electronics, Software & Internet