Hi, I’m Yulia. I’m a Sound Designer, Producer, and Engineer. I graduated from Berklee College of Music in December 2025 with a Bachelor of Music in Music Production and Engineering and Electronic Production and Sound Design. I combine creativity with technical expertise in my approach to sound and music. My work spans various media, including video games, music, and film. I’ve collaborated on multiple projects, including developing games with sound designers and programmers, recording big bands, mixing the recordings and songs, working on Dolby Atmos for Films created by graduate students from Columbia University’s Film Program, and co-writing and producing songs with other musicians. I’m passionate about learning new tools and techniques to stand out and make unique mark in the music industry.

Yun Jae ( Yulia ) Lee

PRO

Hi, I’m Yulia. I’m a Sound Designer, Producer, and Engineer. I graduated from Berklee College of Music in December 2025 with a Bachelor of Music in Music Production and Engineering and Electronic Production and Sound Design. I combine creativity with technical expertise in my approach to sound and music. My work spans various media, including video games, music, and film. I’ve collaborated on multiple projects, including developing games with sound designers and programmers, recording big bands, mixing the recordings and songs, working on Dolby Atmos for Films created by graduate students from Columbia University’s Film Program, and co-writing and producing songs with other musicians. I’m passionate about learning new tools and techniques to stand out and make unique mark in the music industry.

Available to hire

Hi, I’m Yulia.
I’m a Sound Designer, Producer, and Engineer.

I graduated from Berklee College of Music in December 2025 with a Bachelor of Music in Music Production and Engineering and Electronic Production and Sound Design.

I combine creativity with technical expertise in my approach to sound and music. My work spans various media, including video games, music, and film.

I’ve collaborated on multiple projects, including developing games with sound designers and programmers, recording big bands, mixing the recordings and songs, working on Dolby Atmos for Films created by graduate students from Columbia University’s Film Program, and co-writing and producing songs with other musicians.

I’m passionate about learning new tools and techniques to stand out and make unique mark in the music industry.

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Experience Level

Language

English
Fluent
Korean
Fluent

Work Experience

Sound Designer & Project Manager for Games at Remote - Korea
April 1, 2025 - Present
Collaborated with Chung-Gang University on game development. Designed original sound assets for character movement, UI, weapons, and gameplay events. Managed communication between the sound team and programmers.
Dolby Atmos Mixer at Berklee College of Music
December 31, 2024 - August 3, 2025
Mixed graduate student films “Gateway Weekend” and “Augusta” in Dolby Atmos for immersive sound experience.
Game & Film Audio Engineer at Berklee College of Music
January 1, 2024 - Present
Recorded Foley and dialogue for game and film projects. Managed recording sessions in sync with video, focusing on clarity and timing.
Producer & Mix Engineer at Remote – Seoul, Korea
January 1, 2024 - Present
Co-wrote and mixed original songs for artists including BlackT, Christopher, Chris, Gmin, Veekay, and IEAN. Released original songs by BlackT on Spotify and other platforms.
Lab Operation at Berklee College of Music
October 1, 2023 - Present
Provided technical support and troubleshooting for students using hardware equipment and software.
Music Engineer & Producer at Berklee College of Music
June 1, 2023 - Present
Over 200 hours of studio experience as an engineer and producer. Utilized API Legacy Plus, Neve 88RS, Avid S6, and Pro Tools. Engineered overdubs and big band sessions, creating studio setup sheets with mic selection and placement. Recorded, edited, and mixed original music for artists. Co-wrote original songs with Berklee songwriting students.
Sound Designer & Project Manager for Games
April 1, 2025 - Present
Collaborated with Chung-Gang University on game development; Designed original sound assets for character movement, UI, weapons, and gameplay events; Managed communication between the sound team and programmers.
Producer & Mix Engineer
January 1, 2024 - Present
Co-wrote and mixed the original songs for artists including BlackT, Christopher, Chris, Gmin, Veekay, and IEAN
Lab Operator - OperaMon Lab at Berklee College of Music
October 1, 2023 - Present
Provided technical support and troubleshooting for students using hardware equipment and software.

Education

Associate of Arts at BackSeok Art University
March 1, 2020 - February 28, 2022
Bachelor of Music at Berklee College of Music
September 6, 2022 - December 12, 2025
Bachelor of Music in Music Production & Engineering and Electronic Production & Design at Berklee College of Music
September 1, 2022 - December 1, 2025
Associate of Arts in Contemporary Music at BackSeok Art University
March 1, 2020 - February 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Computers & Electronics, Professional Services
    paper Sound Re-Design Demo Reel

    Re-designed the sound for the game clips.

    paper "Choozle" Game Project as a Sound Designer

    Collaboration with Chung-Gang University on game development
    Designed original sound assets for character movement, UI, and gameplay events

    paper Film Dolby Atmos Mix

    Film project mixed in Dolby Atmos, focusing on dialogue clarity, spatial balance, and cinematic immersion. Delivered both immersive and 2.0 render outputs for standard playback compatibility.

    https://www.twine.net/signin