Re-designed the sound for the game clips.
- Sound Designer
Hi I’m Yulia, a Game Sound Designer based in Los Angeles. I build responsive and immersive interactive audio systems that evolve with gameplay and enhance player experience.
Hi I’m Yulia, a Game Sound Designer based in Los Angeles.
I build responsive and immersive interactive audio systems that evolve with gameplay and enhance player experience.
My work spans games, film, and music, from designing and implementing systems in Unity and Unreal to recording large ensembles and mixing Dolby Atmos projects.
I graduated from Berklee College of Music in 2025,
with a Bachelor of Music in Music Production & Engineering and Electronic Production & Design, along with minors in Sound Design for Video Games and Audio Post-Production.
Re-designed the sound for the game clips.
Collaboration with Chung-Gang University on game development
Designed original sound assets for character movement, UI, and gameplay events
Designed and implemented interactive audio for a Unity/FMOD game targeting PC and console platforms. Built and maintained FMOD event structures, routing, naming, and Unity integration workflows. Coordinated with developers to troubleshoot integration issues and support milestone delivery. Implemented and tested platform-specific features including DualSense haptics and controller speaker playback.
Designed and edited audio, including dialogue cleanup, Foley recording, and final editing Credited as Sound Designer on IMDb
Collaborated with ChungKang College of Cultural Industries on game development projects spanning action, character, and UI-focused audio Designed original sound assets for player, weapons, monsters, boss trailers, UI, and gameplay events Coordinated communication between audio team and developers to support implementation and organization
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