I have skills in environment and character creation (modeling, texturing, UV mapping) using ZBrush, Blender Substance Painter, Maya, Cinema 4D, Character Creator, iClone, Cascadeur, and Quixel Bridge (Megascan for Unreal and Cinema 4D). I exchange environmental objects using USD or FBX and character assets using FBX. For offline rendering, I use Cinema 4D with V-Ray or Blender with Cycles. For real-time rendering, I use Unreal Engine. I build levels in Unreal Engine 5, use lumen, nanite, or optimized assets, and leverage raytracing and dynamic global illumination. Create lighting in Unreal in various conditions, such as daylight, nighttime, underwater, sunset, indoor, outdoor, and factory environments. I create physical-based camera sequences. I do similar environments and characters in V-Ray in Cinema 4D for maximum visual impact. I also have a huge collection of assets ready to use with V-Ray for high-quality film projects or Unreal Engine for interactive visualization.

zoltan8306

I have skills in environment and character creation (modeling, texturing, UV mapping) using ZBrush, Blender Substance Painter, Maya, Cinema 4D, Character Creator, iClone, Cascadeur, and Quixel Bridge (Megascan for Unreal and Cinema 4D). I exchange environmental objects using USD or FBX and character assets using FBX. For offline rendering, I use Cinema 4D with V-Ray or Blender with Cycles. For real-time rendering, I use Unreal Engine. I build levels in Unreal Engine 5, use lumen, nanite, or optimized assets, and leverage raytracing and dynamic global illumination. Create lighting in Unreal in various conditions, such as daylight, nighttime, underwater, sunset, indoor, outdoor, and factory environments. I create physical-based camera sequences. I do similar environments and characters in V-Ray in Cinema 4D for maximum visual impact. I also have a huge collection of assets ready to use with V-Ray for high-quality film projects or Unreal Engine for interactive visualization.

Available to hire

I have skills in environment and character creation (modeling, texturing, UV mapping) using ZBrush, Blender Substance Painter, Maya, Cinema 4D, Character Creator, iClone, Cascadeur, and Quixel Bridge (Megascan for Unreal and Cinema 4D). I exchange environmental objects using USD or FBX and character assets using FBX. For offline rendering, I use Cinema 4D with V-Ray or Blender with Cycles. For real-time rendering, I use Unreal Engine. I build levels in Unreal Engine 5, use lumen, nanite, or optimized assets, and leverage raytracing and dynamic global illumination. Create lighting in Unreal in various conditions, such as daylight, nighttime, underwater, sunset, indoor, outdoor, and factory environments. I create physical-based camera sequences. I do similar environments and characters in V-Ray in Cinema 4D for maximum visual impact. I also have a huge collection of assets ready to use with V-Ray for high-quality film projects or Unreal Engine for interactive visualization.

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Media & Entertainment
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