Pablo Cano San Román

Available to hire

I am Pablo Cano San Román, a software developer with a background in game development and full-stack programming.

About

I am Pablo Cano San Román, a software developer with a background in game development and full-stack programming. I hold a BSc (Hons) in Computer Games Development (First Class) from Staffordshire University and have professional experience at Morton Technologies, where I worked on defense projects using C# .NET, Unity, JavaScript, PHP, SQL, and data visualization tools. My portfolio includes projects in procedural content generation, custom C++ engines, and award-winning mobile game, reflecting my passion for problem-solving and creating innovative, efficient software. Outside of coding, I’ve earned a black belt in judo, played rugby for eight years, and enjoy challenges like solving Rubik’s cubes and exploring complex video game genres.

  • 1 year's experience
  • Joined January 2026

Languages

  • Spanish; CastilianFluent
  • EnglishFluent

Industry experience

  • Software & Internet
  • Professional Services
  • Government
  • Computers & Electronics

Work experience

Software Developer · Morton TechnologiesApr 2025 – Dec 2025 · 9 mos

Developed a military training website using JavaScript, HTML, PHP and CSS; performed data analysis and visualization with Chart.js and Bootstrap; built dynamic maps with Leaflet to simulate training operations. Implemented real-time data reception via web sockets from a Unity project and displayed information in graphs and a Leaflet map. Contributed to both front-end and back-end development. Created a DIS agent in C# .NET to listen to DIS traffic and forward data to a REST API for database storage. Used GitHub Desktop for version control and collaborated using GitHub in a professional services/defence context.

Software Developer · Morton TechnologiesSep 2023 – Nov 2024 · 1 yr 3 mos

Worked for ~1 year with Unity3D and C# on software development and software design. Used VBS4 (Virtual Battlespace 4) and Distributed Interactive Simulation (DIS) libraries. Focused on frontend development, including UI, visualization, physics, and the game loop. Created and managed databases with MySQL and PHP. Applied Agile methodologies in a hybrid work setup. Conducted performance optimization with the Unity Profiler. Used Ubuntu WSL to leverage Sionna NVIDIA libraries and performed Python work to support Sionna integration.

Education

Traineeship · IT Career Switch2024 – 2025
BSc (Hons) Computer Games Development · Staffordshire University2020 – 2023
Baccalaureate · COLEGIO SAN JUAN BAUTISTA SALESIANOS ESTRECHO2018 – 2020
ESO (GCSE equivalent) · COLEGIO SAN JUAN BAUTISTA SALESIANOS ESTRECHO2014 – 2018

Certifications and awards

Traineeship in IT Career Switch2024 – 2025
BSc Computer Games Development2020 – 2023

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