Pablo Cano San Román
I am Pablo Cano San Román, a software developer with a background in game development and full-stack programming.
About
I am Pablo Cano San Román, a software developer with a background in game development and full-stack programming. I hold a BSc (Hons) in Computer Games Development (First Class) from Staffordshire University and have professional experience at Morton Technologies, where I worked on defense projects using C# .NET, Unity, JavaScript, PHP, SQL, and data visualization tools. My portfolio includes projects in procedural content generation, custom C++ engines, and award-winning mobile game, reflecting my passion for problem-solving and creating innovative, efficient software. Outside of coding, I’ve earned a black belt in judo, played rugby for eight years, and enjoy challenges like solving Rubik’s cubes and exploring complex video game genres.
- 1 year's experience
- Joined January 2026
Industry experience
- Software & Internet
- Professional Services
- Government
- Computers & Electronics
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Work experience
Developed a military training website using JavaScript, HTML, PHP and CSS; performed data analysis and visualization with Chart.js and Bootstrap; built dynamic maps with Leaflet to simulate training operations. Implemented real-time data reception via web sockets from a Unity project and displayed information in graphs and a Leaflet map. Contributed to both front-end and back-end development. Created a DIS agent in C# .NET to listen to DIS traffic and forward data to a REST API for database storage. Used GitHub Desktop for version control and collaborated using GitHub in a professional services/defence context.
Worked for ~1 year with Unity3D and C# on software development and software design. Used VBS4 (Virtual Battlespace 4) and Distributed Interactive Simulation (DIS) libraries. Focused on frontend development, including UI, visualization, physics, and the game loop. Created and managed databases with MySQL and PHP. Applied Agile methodologies in a hybrid work setup. Conducted performance optimization with the Unity Profiler. Used Ubuntu WSL to leverage Sionna NVIDIA libraries and performed Python work to support Sionna integration.
Education
Certifications and awards
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