I am Guilherme Libanio, a graduate in Systems Analysis and Development from FACENS. I have experience in the technology field, working with both software development and IT support. I worked for one year at the Sorocaba City Hall, providing technical support, including hardware maintenance, user assistance, and troubleshooting issues related to systems and equipment. In addition, I have experience in software development. I participated in a project at Bytech focused on students, where I worked as a Full-Stack Developer, contributing to the development of a mobile application using Flutter and Firebase. I have also developed two independent games: Thievery, created using Unreal Engine, and Rogue Survivalist, developed in Unity and currently published on Steam. Currently, I work as a Front-End Developer at ED+, operating as a contractor on demand, focusing on building interfaces and improving web projects. I am continuously seeking to grow professionally, contribute with high-quality solutions, and expand my experience in the technology field.

Guilherme Libanio de Oliveira

I am Guilherme Libanio, a graduate in Systems Analysis and Development from FACENS. I have experience in the technology field, working with both software development and IT support. I worked for one year at the Sorocaba City Hall, providing technical support, including hardware maintenance, user assistance, and troubleshooting issues related to systems and equipment. In addition, I have experience in software development. I participated in a project at Bytech focused on students, where I worked as a Full-Stack Developer, contributing to the development of a mobile application using Flutter and Firebase. I have also developed two independent games: Thievery, created using Unreal Engine, and Rogue Survivalist, developed in Unity and currently published on Steam. Currently, I work as a Front-End Developer at ED+, operating as a contractor on demand, focusing on building interfaces and improving web projects. I am continuously seeking to grow professionally, contribute with high-quality solutions, and expand my experience in the technology field.

Available to hire

I am Guilherme Libanio, a graduate in Systems Analysis and Development from FACENS. I have experience in the technology field, working with both software development and IT support.

I worked for one year at the Sorocaba City Hall, providing technical support, including hardware maintenance, user assistance, and troubleshooting issues related to systems and equipment.

In addition, I have experience in software development. I participated in a project at Bytech focused on students, where I worked as a Full-Stack Developer, contributing to the development of a mobile application using Flutter and Firebase.

I have also developed two independent games: Thievery, created using Unreal Engine, and Rogue Survivalist, developed in Unity and currently published on Steam.

Currently, I work as a Front-End Developer at ED+, operating as a contractor on demand, focusing on building interfaces and improving web projects. I am continuously seeking to grow professionally, contribute with high-quality solutions, and expand my experience in the technology field.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Técnico de Suporte de TI at Prefeitura de Sorocaba
August 1, 2024 - July 31, 2025
Suporte e manutenção de computadores, projetores, impressoras e periféricos; diagnóstico e resolução de problemas de hardware.
Desenvolvedor (Voluntário) at Liquid Galaxy
April 1, 2023 - August 31, 2023
Desenvolvimento em Flutter para captura de fotos.
Desenvolvedor Front-End (PJ) at ED+
September 1, 2025 - Present
Atuação sob demanda na conversão de livros educacionais em sites HTML.

Education

Graduação at FACENS - Análise e Desenvolvimento de Sistemas
January 11, 2030 - July 1, 2025
Pós-Graduação at FACENS - Especialização em IA Aplicada e Machine Learning
January 11, 2030 - March 21, 2026

Qualifications

Full-Stack Course (Udemy)
January 1, 2025 - March 21, 2026

Industry Experience

Education, Software & Internet, Government, Non-Profit Organization, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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