I'm Mohammed Ba Ali, a 3D Animator with a technical background and experience across AAA games, VFX feature films, and immersive media. I specialize in real-time animation, facial performance, hand-key animation, and mocap workflows, delivering cinematic animation for interactive and narrative-driven projects. I thrive in cross-disciplinary teams, helping shape narrative and visual direction while partnering with technical teams to optimize pipelines and solve production challenges.

Mohammed Ba Ali

I'm Mohammed Ba Ali, a 3D Animator with a technical background and experience across AAA games, VFX feature films, and immersive media. I specialize in real-time animation, facial performance, hand-key animation, and mocap workflows, delivering cinematic animation for interactive and narrative-driven projects. I thrive in cross-disciplinary teams, helping shape narrative and visual direction while partnering with technical teams to optimize pipelines and solve production challenges.

Available to hire

I’m Mohammed Ba Ali, a 3D Animator with a technical background and experience across AAA games, VFX feature films, and immersive media. I specialize in real-time animation, facial performance, hand-key animation, and mocap workflows, delivering cinematic animation for interactive and narrative-driven projects.

I thrive in cross-disciplinary teams, helping shape narrative and visual direction while partnering with technical teams to optimize pipelines and solve production challenges.

See more

Language

English
Fluent

Work Experience

Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
As Lead 3D Animator, I help define the film's narrative and visual direction, lead the animation team, and ensure quality and consistency. I also collaborate with the technical team to troubleshoot issues and optimize production workflows on projects such as the PICO and PATH short films.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - September 18, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaning and refining mocap data, and created hand-keyed animations for cinematics of three projects using Maya and Unreal Engine. Created cloth simulations for Harry Porter and Superblastic projects using Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - September 18, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - September 18, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some characters for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - September 18, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - September 18, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow. Projects include the “PICO” and “PATH” Short Films.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 4, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulations for multiple projects with Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 31, 2023 - October 4, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 31, 2023 - October 4, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning character setups for animation readiness. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 31, 2022 - October 4, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 28, 2022 - October 4, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 4, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulation for the Harry Porter and Superblastic projects using Marvelous Designer. Implementing animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 4, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 4, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some character for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 4, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 4, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow.
Senior 3D Animator & CFX Artist at Pure imagination studios
October 1, 2025 - October 4, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulation for the Harry Porter and Superblastic projects using Marvelous Designer. Implementing animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 4, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 4, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some character for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 4, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 4, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow. Contributed to PICO and PATH short films.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 5, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulations using Marvelous Designer. Implemented animation/assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow. Projects: Harry Potter House of Elf CGI Ride for Universal Studios; Godzilla vs Kong: New Empire CGI Ride; Superplastic VR Game.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 5, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics. Projects: AAA Exodus Game.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 5, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing. Project: Excision Nexus Tour.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 5, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences. Projects: Batman; Aquaman 2; The Flash; The Grey Man; Black Adam; Yu Yu Hakusho.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 5, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine. Project: VR Project.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Lead the animation team for film projects, shaping narrative and visual direction; collaborate with the technical team to troubleshoot issues and optimize workflows; deliver cinematic, real-time animation for short films such as 'PICO' and 'PATH'.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 5, 2025
Led end-to-end mocap sessions using Xsens, directed and cleaned mocap data, and created hand-keyed animations for cinematics across three projects using Maya and Unreal Engine. Created cloth simulations with Marvelous Designer and implemented assets from Maya to Unreal Engine 4/5. Developed previs animations to establish timing, staging, and narrative flow.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 5, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya; processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 5, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing; assisted with rigging and skinning for animation-ready setups; integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 5, 2025
Cleaned and refined mocap data for 10+ human and creature characters on Netflix originals, ensuring high-quality facial and body animation; collaborated with the rigging team to develop realistic facial systems for key sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 5, 2025
Developed gameplay animation locomotion for the main character in a VR project using Maya and Unreal Engine; supported integration of animated assets into gameplay pipelines.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
April 1, 2025 - October 5, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulations for the Harry Porter and Superblastic projects with Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow for Universal Studios projects such as the Harry Potter House of Elf CGI Ride, Godzilla vs Kong: New Empire CGI Ride, and a Superplastic VR Game.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 5, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics. Project: AAA Exodus Game.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 5, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning character setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing (Excision Nexus Tour).
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 5, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems to support animation across key sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 5, 2025
Developed gameplay animation locomotion for the main character in a VR project using Maya & Unreal Engine.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
April 1, 2025 - October 5, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, data cleaning, and hand-keyed cinematics using Maya and Unreal Engine. Created cloth simulations with Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow for high-profile projects: Harry Potter House of Elf CGI Ride (Universal Studios), Godzilla vs Kong: New Empire CGI Ride, and Superplastic VR Game.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 5, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics. Projects: AAA Exodus Game.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 5, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some character for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing - Excision Nexus Tour.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 5, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences. Projects: Batman, Aquaman 2, The Flash, The Grey Man, Black Adam, Yu Yu Hakusho.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 5, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine. - VR Project.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow. Contributed to the 'PICO' and 'PATH' short films.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 16, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulation for the Harry Porter and Superblastic projects using Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 16, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 16, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some character for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 16, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 16, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction. Leading the animation team and providing constructive feedback to maintain quality and consistency. Partnering with the technical team to troubleshoot issues and optimize the production workflow. Projects include the 'PICO' Short Film and 'PATH' Short Film.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 16, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaned and refined mocap data, and created hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulations for Harry Potter House of Elf CGI Ride and Godzilla vs Kong: New Empire CGI Ride using Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow for Universal Studios' Harry Potter House of Elf CGI Ride, Godzilla vs Kong: New Empire CGI Ride, and a Superplastic VR Game.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 16, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 16, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing. Assisted with rigging and skinning some character for animation-ready setups. Integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing (Excision Nexus Tour).
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 16, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences (Batman, Aquaman 2, The Flash, The Grey Man, Black Adam, Yu Yu Hakusho).
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 16, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.
Lead 3D Animator at Wild Cube Studio
September 1, 2020 - Present
Developing the film’s narrative, visual style, and creative direction; leading the animation team and providing constructive feedback to maintain quality and consistency; partnering with the technical team to troubleshoot issues and optimize the production workflow. Projects include the 'PICO' Short Film and 'PATH' Short Film.
Senior 3D Animator & CFX Artist at Pure Imagination Studios
October 1, 2025 - October 16, 2025
Led end-to-end motion capture sessions using Xsens mocap, including setup, direction, cleaning and refining mocap data, and creating hand-keyed animations for cinematics of 3 projects using Maya and Unreal Engine. Created cloth simulations for Marvelous Designer. Implemented animation and assets from Maya to Unreal Engine 4/5. Developed previs animations during pre-production to establish timing, staging, and narrative flow for projects including Harry Potter House of Elf CGI Ride for Universal Studios, Godzilla vs Kong: New Empire CGI Ride, and Superplastic VR Game.
Senior 3D Animator & Facial Animator at Rouge Mocap
December 1, 2023 - October 16, 2025
Cleaned and polished facial mocap for AAA titles using Faceware Retargeter and Maya. Processed live-action facial data to deliver high-fidelity animation for in-game cinematics.
Intermediate 3D Animator & Technical Artist at Immanent
October 1, 2023 - October 16, 2025
Created keyframe animations synchronized to music beats using Maya for dynamic visual timing; assisted with rigging and skinning character for animation-ready setups; integrated animated characters into Unreal Engine 5 for real-time playback and in-engine sequencing.
Intermediate 3D Animator & Facial Motion Animator at Scanline VFX
December 1, 2022 - October 16, 2025
Cleaned and refined mocap data for 10+ human & creature characters on Netflix originals, ensuring high-quality facial and body animation. Collaborated with the rigging team during pre-production to develop realistic facial systems, supporting animation needs across key story sequences.
Intermediate 3D Animator & Technical Artist at Synthesis AI
February 1, 2022 - October 16, 2025
Developed gameplay animation locomotion for the main character in a VR project in Maya & Unreal Engine.

Education

Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) in 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) in 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts in Animation & Visual Effects at New York Film Academy
January 11, 2030 - October 4, 2025
Bachelor of Civil Engineering at Jazan University
January 11, 2030 - October 4, 2025
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) in 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) in 3D Animation and Visual Effects at New York Film Academy
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation at Animation Mentor
July 1, 2020 - September 1, 2020

Qualifications

Certificate in 3D Character Animation
July 1, 2020 - September 1, 2020
Certificate in 3D Character Animation
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA) in 3D Animation and Visual Effects
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation (Animation Mentor)
July 1, 2020 - September 1, 2020
Bachelor of Fine Arts (BFA): 3D Animation and Visual Effects
January 1, 2016 - May 1, 2019
Certificate in 3D Character Animation
July 1, 2020 - September 1, 2020
Certificate in 3D Character Animation
July 1, 2020 - September 1, 2020
Certificate in 3D Character Animation
July 1, 2020 - September 1, 2020

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education