Available to hire
With more than 10 years of experience, I have worked in several Latin American and abroad companies as a Sound Designer (Sixth Vowel, Okam Studio, Epic Llama, Opqam, 3OGS, WBG, Nimble Giant), as well as LA Film Companies.
I thrive on orchestrating music and soundscapes for games and films, from trailer themes to in-game audio implementation in Unreal and Unity. I enjoy collaborating with directors and developers to bring characters and worlds to life through sound.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Intermediate
Italian
Beginner
Work Experience
General Producer at Nimble Giant
December 31, 2020 - September 24, 2025Oversee music design and audio production for multiple video game projects; coordinate with composers, sound designers and developers to drive audio direction and ensure timely delivery across platforms.
Music Designer / Audio Designer at Nimble Giant (Spain)
December 31, 2024 - September 24, 2025Lead music design and audio integration for video games; implement audio pipelines in Unreal Engine and collaborate with cross-functional teams to deliver immersive sound.
Music Designer at Okam Studio (Argentina)
December 31, 2016 - September 24, 2025Designed music and sound for studio projects, coordinating with directors and developers to shape the sonic identity.
General Producer at Nimble Giant
January 1, 2020 - September 24, 2025Led music design, sound design, and audio post-production for Nimble Giant projects, coordinating with game developers and creative directors to deliver cohesive audio experiences across multiple titles.
Music Designer at Nimble Giant
January 1, 2020 - September 24, 2025Designed original music themes and scores for Nimble Giant games and media; implemented audio into game engines and worked closely with composers and engineers to realize the musical vision.
Music Designer at E Studios, LA
January 1, 2016 - September 24, 2025Created music design and audio assets for LA-based projects, collaborating with cross-functional teams.
Music Designer at Okam Studio
January 1, 2016 - September 24, 2025Music design work for Argentina-based projects; composition and orchestration for games and media.
Additional Music / Sound Designer at Star Trek Infinite
January 1, 2021 - September 24, 2025Additional music, sound design and orchestration for Star Trek Infinite (Deluxe Edition).
Composer / Sound Designer at Darkestville Castle
January 1, 2021 - September 24, 2025Composer for Darkestville Castle on PS4, Nintendo Switch, Android, PC and macOS/Linux; provided soundtrack and in-game audio.
Education
Bachelor of music composition at Art University
May 1, 2008 - December 11, 2015Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015Technical degree in Music at Music Conservatoire
January 1, 2004 - January 1, 2007Bachelor in Music Composition at National University of Arts
January 1, 2008 - January 1, 2015Technical degree in Music Conservatory at Conservatory of Music
January 1, 2004 - January 1, 2007Qualifications
Bachelor of music composition
December 19, 2008 - December 3, 2015Industry Experience
Gaming, Education, Media & Entertainment, Professional Services, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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