I’m a Senior Unity developer with 7+ years of Unity/C# and real-time 3D experience, specialising in AR/VR, WebGL, and advanced shaders, backed by 20+ years of UI development. I design and ship immersive, performant experiences for mobile, VR, and large-scale interactive installations, from rapid prototype through to production. Beyond Unity, I bring full-stack skills in React, Flutter, TypeScript, HTML/CSS/JavaScript, PHP, and MySQL, enabling me to deliver and integrate end-to-end solutions. I collaborate closely with designers and artists in Figma and Blender, focusing on clean architecture, performance optimisation, and maintainable code within cross-functional teams.

Mark Phillips

I’m a Senior Unity developer with 7+ years of Unity/C# and real-time 3D experience, specialising in AR/VR, WebGL, and advanced shaders, backed by 20+ years of UI development. I design and ship immersive, performant experiences for mobile, VR, and large-scale interactive installations, from rapid prototype through to production. Beyond Unity, I bring full-stack skills in React, Flutter, TypeScript, HTML/CSS/JavaScript, PHP, and MySQL, enabling me to deliver and integrate end-to-end solutions. I collaborate closely with designers and artists in Figma and Blender, focusing on clean architecture, performance optimisation, and maintainable code within cross-functional teams.

Available to hire

I’m a Senior Unity developer with 7+ years of Unity/C# and real-time 3D experience, specialising in AR/VR, WebGL, and advanced shaders, backed by 20+ years of UI development. I design and ship immersive, performant experiences for mobile, VR, and large-scale interactive installations, from rapid prototype through to production.

Beyond Unity, I bring full-stack skills in React, Flutter, TypeScript, HTML/CSS/JavaScript, PHP, and MySQL, enabling me to deliver and integrate end-to-end solutions. I collaborate closely with designers and artists in Figma and Blender, focusing on clean architecture, performance optimisation, and maintainable code within cross-functional teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Language

English
Fluent

Work Experience

Senior Unity developer (Contracts) at GuruNow
April 1, 2025 - December 1, 2025
Designed and shipped a lifelike AI-driven 3D avatar in Unity, boosting engagement through facial animation and real-time lip-sync. Created 13 reusable avatar variants in Character Creator and established a 3D asset workflow in Unity, reducing content turnaround time for new use cases. Implemented a production-ready WebGL avatar pipeline using URP shaders and character rigging, enabling smooth in-browser deployment without plugins. Reduced avatar setup time by 50% via reusable pipeline.
WebGL AR Educational App Developer at RFA
December 1, 2024 - February 1, 2025
Built a WebGL-based AR educational app for prostate awareness using image tracking, a detailed 3D prostate model, voice-over narration, and multi-language support, helping non-technical audiences understand a complex medical topic.
iPhone Lumpectomy Scanning App Developer at Empathetic Media
October 1, 2024 - February 1, 2025
Developed an iPhone lumpectomy scanning app for medical professionals, processing 3D point-cloud meshes and volume calculations to improve the accuracy of post-operation wound assessment and reconstruction planning.
Senior Unity Developer & Full-Stack Developer at Grand Visual
March 1, 2018 - March 1, 2024
Led the shift to a Unity-based workflow for interactive and AR projects, improving reuse of components and speeding up delivery of campaigns. Integrated webcam, face, and body tracking; developed an in-house AR video player that combined live feeds with 3D assets and pre-rendered video for large-scale DOOH campaigns. Delivered 6+ high-profile campaigns including Times Square DOOH, NCL AR, and more.
UI / Interactive Developer at Various clients
January 1, 2009 - March 1, 2018
Delivered interactive kiosks, AR experiences, games, and user interfaces across web and mobile using multiple programming languages and UI frameworks for clients including Natural Motion, Grand Visual, Ideaworks Game Studio, Red Bee Media, and Syzygy.

Education

National Diploma (Graphic design) at Epping Forest College
January 11, 2030 - March 25, 2026
Higher National Diploma (Graphic design) at Somerset College of Arts and Technology
January 11, 2030 - March 25, 2026

Qualifications

Unreal Engine and C++
January 11, 2030 - March 25, 2026
Mathematics for game development
January 11, 2030 - March 25, 2026
Design patterns
January 11, 2030 - March 25, 2026
Blender modelling and UV texturing
January 11, 2030 - March 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education