I’m a Senior Unity developer with 7+ years of Unity/C# and real-time 3D experience, specialising in AR/VR, WebGL, and advanced shaders, backed by 20+ years of UI development. I design and ship immersive, performant experiences for mobile, VR, and large-scale interactive installations, from rapid prototype through to production.
Beyond Unity, I bring full-stack skills in React, Flutter, TypeScript, HTML/CSS/JavaScript, PHP, and MySQL, enabling me to deliver and integrate end-to-end solutions. I collaborate closely with designers and artists in Figma and Blender, focusing on clean architecture, performance optimisation, and maintainable code within cross-functional teams.
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