PL

Przemysław Laszczyk

Available to hire

Hi, I’m Przemysław Laszczyk, a senior sound designer and composer with over a decade of AAA/AA experience crafting immersive audio for games.

About

Hi, I’m Przemysław Laszczyk, a senior sound designer and composer with over a decade of AAA/AA experience crafting immersive audio for games. I specialize in systemic audio, dynamic music systems, and performance-optimized implementations in Unreal Engine, Wwise, and FMOD. I love building adaptive atmospheres, player feedback sounds, and modular music systems that respond to gameplay states.

From field recording and sample design to weather-driven ambience and gameplay UI audio, I enjoy collaborating with designers, programmers, and artists to bring sound to life. I’m passionate about weather, biomes, and time-of-day audio that reacts to player behavior and game states, and I’m always looking for ways to push the expressive boundaries of game audio with creative synthesis and real-time processing.

  • 14 years' experience

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services

Work experience· 14 roles

Sound Designer / Music Designer (Contract) · Virtual AlchemyMay 2023 – Present · 3 yrs 7 mos

Took over audio after initial production phase; expanded and refined existing systems; designed and implemented a dynamic ambient system with biomes and time-of-day parameterization; created extensive monster and gameplay audio; FMOD-based implementation with parameter-driven systems; audio implementation via animation montages and notifies; designed UI sounds and gameplay feedback; worked closely with design, programming, and art direction teams.

Composer · Mythic OwlAug 2022 – Dec 2022 · 5 mos

Music composition for gameplay (contract).

Sound Designer · People Can FlyFeb 2022 – May 2023 · 1 yr 4 mos

Designed and implemented dynamic ambient and weather systems using Wwise; implemented weather reacting to wind, rain, storms, and anomalies; built biome-based ambient layers with time-of-day variations; owned ambient systems from concept through mixing; collaborated closely with designers, programmers, and animators.

Sound Designer · Reikon Games SSep 2018 – Sep 2021 · 3 yrs 1 mo
Sound Designer / Additional Music · Bloober TeamSep 2016 – Sep 2017 · 1 yr 1 mo
Sound Designer (Contract) · IMGN.PROJun 2015 – Dec 2015 · 7 mos
Music Designer · CD Projekt REDJan 2015 – May 2016 · 1 yr 5 mos
Sound Designer · CD Projekt REDAug 2014 – May 2016 · 1 yr 10 mos

Education

BA and MA in Music in Computers and Sound Design · University of Silesia2004 – 2011
High School Diploma · Adam Asnyk High School in Bielsko-Biała2001 – 2004
Music School Diploma · Stanisław Moniuszko State Music School in Bielsko-Biała1992 – 2001

Testimonials · 5.0 from 1 review

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