Rachel is a sound designer and composer, who specialises in the gaming industry, but has also worked in film and other media. She has recently been a part of designing the sound and music for a mobile puzzle game that released in March 2024 to both Play and App stores as well as completing the sound design and music for short film Molina (due to release in spring 2024). Holding a Master’s degree in electroacoustic music and sonic art means she is an expert in both sound and music fields, and is adept at working within game engines as well. Currently she is working on the sound design and music for an RPG typing game, which is currently in early access on Steam, as well as the audio lead on a project for a fitness company designing their first ever workout videos.

Rachel Catlin

Rachel is a sound designer and composer, who specialises in the gaming industry, but has also worked in film and other media. She has recently been a part of designing the sound and music for a mobile puzzle game that released in March 2024 to both Play and App stores as well as completing the sound design and music for short film Molina (due to release in spring 2024). Holding a Master’s degree in electroacoustic music and sonic art means she is an expert in both sound and music fields, and is adept at working within game engines as well. Currently she is working on the sound design and music for an RPG typing game, which is currently in early access on Steam, as well as the audio lead on a project for a fitness company designing their first ever workout videos.

Available to hire

Rachel is a sound designer and composer, who specialises in the gaming industry, but has also worked in film and other media. She has recently been a part of designing the sound and music for a mobile puzzle game that released in March 2024 to both Play and App stores as well as completing the sound design and music for short film Molina (due to release in spring 2024).

Holding a Master’s degree in electroacoustic music and sonic art means she is an expert in both sound and music fields, and is adept at working within game engines as well.

Currently she is working on the sound design and music for an RPG typing game, which is currently in early access on Steam, as well as the audio lead on a project for a fitness company designing their first ever workout videos.

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Work Experience

Sound Designer at Kid's App Prototype
June 1, 2025 - June 1, 2025
Handled end-to-end sound design for a kids’ educational app prototype with a tight deadline. Organized workflow and maintained clear communication with developers to set achievable milestones. Created playful, educational sound effects and styled audio to reflect cartoon/sci-fi visuals, combining synthetic textures with traditional Foley to reinforce content and engagement.
Sound Designer at ADHD Brain Trainer App
June 1, 2024 - November 3, 2025
Designed sound for a brain trainer app with multiple mini-games; provided subtle variation across repetitive tasks to ensure clear player feedback; collaborated with developers to align sound direction with overall app goals.
Sound Designer at Smash/Boom Quest
September 1, 2023 - September 1, 2023
Delivered sound design for pirate-themed mobile strategy game; matched audio to visuals; navigated tight deadlines and frequent scope changes, maintaining proactive communication and adaptability.
Sound Designer at Mobile Puzzle Game
April 1, 2022 - November 3, 2025
Created a distinct, highly stylized sound for a Candy Crush-like puzzle game; ensured originality while respecting the influence of a popular benchmark; utilized Reaper, Kontakt, Spitfire, MuseScore and recorded sounds with Zoom H2n; edited dialogue with Izotope RX.
Sound Designer at Keystone Library
October 1, 2022 - November 3, 2025
Ongoing multi-genre sound design for Keystone Library (RPG Typing Game) on Steam; recorded own sounds with Zoom H2n and edited in Reaper with a wide plugin array; ensuring distinctive audio across various genres.
Sound Designer at RPG Fantasy Poker Game
September 1, 2022 - September 1, 2022
Created ambient soundscapes for RPG Fantasy Poker Game; crafted backgrounds to immerse players in diverse settings (wolves den, dungeon) without distraction; used Reaper, plugins and field recordings via Zoom H2n.
Sound Designer for Kid’s App Prototype
June 1, 2025 - June 1, 2025
Worked on a kid’s educational app prototype with a tight turnaround. Collaborated with developers to determine achievable assets, created playful sound effects that reinforced educational content, and styled audio to match a cartoon-sci‑fi aesthetic by combining synthetic elements with traditional Foley.
Sound Designer ADHD Brain Trainer App
June 1, 2024 - November 3, 2025
Designed sound for a brain-training app for ADHD, featuring a series of mini-games. Implemented subtle variation and strong feedback cues to keep players engaged, and collaborated with the development team to align sonic direction with the app’s educational goals.
Sound Designer for Mobile Strategy Game – Smash/Boom Quest
September 1, 2023 - September 1, 2023
Created audio for a pirate-themed mobile strategy game, ensuring cohesion with the visual design. Maintained high communication with developers and stayed adaptable to changes and tight deadlines.
Sound Designer for Mobile Puzzle Game
April 1, 2022 - November 3, 2025
Led sound design for a Candy Crush‑inspired mobile puzzle game, developing a unique, highly stylized audio language. Used Reaper and plugins, with additional work in Kontakt, Spitfire, MuseScore; recorded assets with a Zoom H2n and edited dialogue with Izotope RX.
Sound Designer for RPG Typing Game – Keystone Library (early access on Steam)
January 1, 2023 - November 3, 2025
Currently completing the sound design across multiple genres for Keystone Library (Steam early access). Recorded sounds with Zoom H2n and edited in Reaper using a wide range of plugins. Ensured each part of the multi-genre game has a distinct sonic identity as the project has progressed over approximately two years.

Education

Bachelor of Music at University of Birmingham
September 18, 2017 - June 30, 2020
I studied for a BMus in Music where I achieved a 2:1
Master's in Electroacoustic Composition and Sonic Art at University of Birmingham
September 14, 2020 - September 13, 2021
I studied for a Master's degree in Music where I specialised in Electroacoustic composition and achieved a 1st class degree.
MA in Electroacoustic Composition/Sonic Art at University of Birmingham
January 11, 2030 - November 3, 2025
BMus in Music at University of Birmingham
January 11, 2030 - November 3, 2025
A level at King’s School in Macclesfield
January 11, 2030 - November 3, 2025
GCSE’s at King’s School in Macclesfield
January 11, 2030 - November 3, 2025
MA in Electroacoustic Composition/Sonic Art at University of Birmingham
January 11, 2030 - November 3, 2025
BMus in Music at University of Birmingham
January 11, 2030 - November 3, 2025
A level at King’s School in Macclesfield
January 11, 2030 - November 3, 2025
GCSEs at King’s School in Macclesfield
January 11, 2030 - November 3, 2025

Qualifications

Grade 8 Cello
March 17, 2016
Grade 8 Music Theory
November 13, 2014
ECDL qualification
January 11, 2030 - November 3, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    uniE603 Epic Orchestral Opening
    This was a rescore for the opening titles of Battlestar Galatica. Full video can be found below. https://www.youtube.com/channel/UCf47hQy9H9Kjis09lFCce8g
    uniE603 Ancient Greece Trailer - RPG Typing Game
    This is an excerpt that was used for the initial trailer of Keystone Library (and RPG Typing Game currently in early access on Steam), which focused on the Ancient Greece section. Rachel also did the sound design for this game as well.
    uniE603 Main Orchestral Theme - RPG Typing Game
    This is the main theme composed for the game Keystone Library. An RPG typing game where the player travels through a series of worlds uncovering mysteries and solving puzzles. This is the overarching theme for the whole game, which is currently in early access on Steam. Rachel also did the sound design for this project as well.
    uniE603 Lo-fi Chiptune Excerpt - from 2D Pixel Art Fighting Game
    This is an excerpt from one of five pieces that I wrote for the game Stumble Upon Rumble. I was also the sound designer for this project as well. https://www.twine.net/signin
    uniE603 Scare Maze Horror Soundtrack (excerpt)
    I wrote this piece for a client who ran a scare maze and this track served as the basis for a promotional video that they were making.
    uniE603 Electronic Mysterious Horror Score
    This is a project I did for a video rescore where I had to use specific VSTs and instruments. The link to the full project and video can be found here. https://www.youtube.com/watch?v=WW26_aiDGcI