Scarlet Farina

ProAvailable to hire

I am a 2D/3D Technical artist with a focus on character sculpting, hard-surface modelling, and digital illustration.

About

I am a 2D/3D Technical artist with a focus on character sculpting, hard-surface modelling, and digital illustration. My work spans the full asset pipeline — from high-poly sculpting through to texturing and real-time rendering.

I am open to commissions and collaborative projects. I also work as a 3D artist and developer on NVIDIA Omniverse RTX Remix mods — currently NFSU2 RTX Remix and SW Republic Commando RTX Remix. I am currently also working as a Indie 3D technical Artist creating the assets for there indie project currently under development.

  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Government
  • Education

Projects · 6

This is a fanart project I am working on. At the moment, it is in a proof of concept stage where I am using plasticity to block out various details to create a good base that I can make my high poly later in blender. The aim is to create a more industrial agressive looking arwing design which I might even have custom colour schemes for each characters ship. Design progress and model shown here: https://www.twine.net/signin

  • 3D Designer
  • Artist
  • Designer
  • +2

This model is Rachel’s 350z for the Need for Speed Underground 2 RTX Remix Project. Model is Collaborated from 3 artists:

Myself (Khao+ik-Syn3rgy_ΘΔ): https://www.twine.net/signin/khaotik-syn3rgy
Hemy81: https://www.twine.net/signin
E-Man - https://www.twine.net/signin

The model can be seen here: https://www.twine.net/signin

The model comprises 3x4096X4096 textures on the bodywork (Albedo, Roughness, Normal), soon maybe even metalness if needed or if it might provide a more striking, realistic result than just turning metalness to 0 in Blender (and Omniverse), as I can mess with the metallic paint and scratches.
The tires and wheel alloy was designed by “E-Man” comprised of 4 1024X2048 textures for the tire (Albedo, Roughness, Displacement, Normal)
The wheel contains colour in Blender material shaders and 2 decal textures (1x 512X512 and 1024x256 Albedo with transparency for each, respectively)

This is a personal project I am working on. The character is a strix that is a demon that is part of Greco-Roman folklore and is considered a creature that was a creature of ill omen that had a very piercing and shrieking cry. There were stories of how this creature would attack during the night tearing at the throats of infants and devouring flesh. Generally noted to be of looking like an owl/human hybrid. It does say of avian looks, and because of it's shapeshifting curse I could assume to add a bit more artist interpretation to my version of the design. Mine still follows the avian hybrid approach whilst mixing in features from other birds like condors and vultures. I feel like the rotten scavenger look whilst being still capable of quick and terrifying kills could lend well to creating how it would look. THus I have made mine look like it is cursed, rotting and seemingly enduring even its own suffering by making it look like it is decaying. This model will be going through from concept and realised all the way into a 3d model. To see more about this project it is in it's WIP stages here: https://www.twine.net/signin

  • 3D Designer
  • Artist
  • Designer
  • +2

This is an asset I am developing for the Star Wars Republic Commando RTX remix team. It is currently sitting in at roughly the 40-41k tricount range with all required texture maps being 4k. While this is in work in progress, the textures and the shaders for the character are close to completion and nearly ready to export into the game. You can look at this project on my Artstation account right here: https://www.twine.net/signin

  • 3D Designer
  • Artist
  • Designer
  • +2

Just as I challenge my skills, I am going to create a full character model (including weapons) of Gabranth. I don’t like my chances, as even the sword doesn’t look great. I guess I will gain experience from this either way. I am adding a bit of freedom as I will have to guess in some areas. Who knows, though. I might actually end up being happy with my efforts when it is complete. So far, here is an example of the work on the chaos blade. Check out the project here
https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler

Link to the model is here: https://www.twine.net/signin
This model is still ongoing. I do work on multiple mod projects, but it is definitely getting there. We had to take a more Giger-esque alien look to the design. Republic Commando’s Geonosians definitely leaned more toward a menacing style, unlike the Geonosians you would see in other Star Wars Games, movies, etc.
We are on the retopo and final ZBrush high-poly touch-up finalisation phase. After the retopo, there will be some optimisation to make sure it is clean. After that, it is UVs, then into Substance Painter for texturing.

We are aiming for about 50K tris on this model. I don’t want it too dense, as there are likely going to be multiple Geonosians on screen at the same time. The Team leader doesn’t want us to aim too low, as we get pretty close to this character.

  • 3D Modeler
  • Artist
  • Character Designer

Work experience· 8 roles

Commissioned / Independent Artist · Self-employedAug 2024 – Present · 2 yrs 4 mos

Currently working as a freelance 2D/3D artist taking on commissions in both digital and traditional media. I am also involved as a 3D artist and developer on NVIDIA Omniverse RTX Remix mods — currently NFSU2 RTX Remix and SW Republic Commando RTX Remix.

Commissioned Artist/Independent Artist · Self-employed / CommissionedAug 2024 – Present · 2 yrs 4 mos

Independent 2D/3D artist specializing in digital and traditional media, accepting commissions. Also works as a 3D artist and developer for NVIDIA Omniverse modifications, including NFSU2 RTX Remix and Republic Command RTX Remix.

Commissioned Artist / Independent Artist · Self-employed / IndependentAug 2024 – Present · 2 yrs 4 mos

Independent 2D/3D artist specializing in digital and traditional media, accepting commissions; 3D artist and developer for NVIDIA Omniverse modifications (NFSU2 RTX Remix and Republic Commando RTX Remix).

Commissioned Artist/Independent Artist · Independent artist / NVIDIA Omniverse projectsAug 2024 – Present · 2 yrs 4 mos
Junior Software Developer · Services AustraliaJan 2017 – Dec 2025 · 9 yrs
Customer Service Officer · Services AustraliaMay 2013 – Dec 2016 · 3 yrs 8 mos
Coding Officer · Australian Bureau of StatisticsAug 2011 – Present · 15 yrs 4 mos
Coding Officer · Bureau of StatisticsAug 2011 – Apr 2013 · 1 yr 9 mos

Education· 25

Advanced Diploma in Games Development · Victoria University2005 – 2006
Bachelor of Arts in Games and Interactivity · Swinburne University2007 – 2011
Advanced Diploma in Building Design · NMIT Preston/Epping VIC2016 – 2018
Advanced Diploma in Software Development · CIT Reid Australian Capital Territory2018 – 2019

Certifications and awards· 9

ART FOR GAMES SPECIALISATION2030 – 2026
Game Design and Development with Unity Specialization2030 – 2026
EPIC GAMES GAME DESIGN PROFESSIONAL CERTIFICATE2026
EPIC GAMES GAME DESIGN PROFESSIONAL CERTIFICATE2026

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