I am a 2D/3D artist with a focus on character sculpting, hard-surface modelling, and digital illustration. My work spans the full asset pipeline — from high-poly sculpting through to texturing and real-time rendering.
I am open to commissions and collaborative projects. I also work as a 3D artist and developer on NVIDIA Omniverse RTX Remix mods — currently NFSU2 RTX Remix and SW Republic Commando RTX Remix.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Link to the model is here: https://www.twine.net/signin
This model is still ongoing. I do work on multiple mod projects, but it is definitely getting there. We had to take a more Giger-esque alien look to the design. Republic Commando’s Geonosians definitely leaned more toward a menacing style, unlike the Geonosians you would see in other Star Wars Games, movies, etc.
We are on the retopo and final ZBrush high-poly touch-up finalisation phase. After the retopo, there will be some optimisation to make sure it is clean. After that, it is UVs, then into Substance Painter for texturing.
We are aiming for about 50K tris on this model. I don’t want it too dense, as there are likely going to be multiple Geonosians on screen at the same time. The Team leader doesn’t want us to aim too low, as we get pretty close to this character.
This model is Rachel’s 350z for the Need for Speed Underground 2 RTX Remix Project. Model is Collaborated from 3 artists:
Myself (Khao+ik-Syn3rgy_ΘΔ): https://www.twine.net/signin/khaotik-syn3rgy
Hemy81: https://www.twine.net/signin
E-Man - https://www.twine.net/signin
The model can be seen here: https://www.twine.net/signin
The model comprises 3x4096X4096 textures on the bodywork (Albedo, Roughness, Normal), soon maybe even metalness if needed or if it might provide a more striking, realistic result than just turning metalness to 0 in Blender (and Omniverse), as I can mess with the metallic paint and scratches.
The tires and wheel alloy was designed by “E-Man” comprised of 4 1024X2048 textures for the tire (Albedo, Roughness, Displacement, Normal)
The wheel contains colour in Blender material shaders and 2 decal textures (1x 512X512 and 1024x256 Albedo with transparency for each, respectively)
Hire Scarlet Farina today
To get started post up your job and then invite Scarlet Farina to your job.