I am a creative and detail-oriented 3D artist and creative developer with strong expertise in Blender, Unity, and VR content development. I specialise in 3D modelling, texturing, and real-time optimization for immersive applications, and I collaborate with multidisciplinary teams to deliver high-quality interactive solutions. I mentor and supervise work-experience trainees, improve asset pipelines, and enjoy delivering tailored VR experiences for healthcare, manufacturing, and education. I am passionate about turning ideas into polished assets and ensuring performance and fidelity across platforms.

Warren Boyle

I am a creative and detail-oriented 3D artist and creative developer with strong expertise in Blender, Unity, and VR content development. I specialise in 3D modelling, texturing, and real-time optimization for immersive applications, and I collaborate with multidisciplinary teams to deliver high-quality interactive solutions. I mentor and supervise work-experience trainees, improve asset pipelines, and enjoy delivering tailored VR experiences for healthcare, manufacturing, and education. I am passionate about turning ideas into polished assets and ensuring performance and fidelity across platforms.

Available to hire

I am a creative and detail-oriented 3D artist and creative developer with strong expertise in Blender, Unity, and VR content development. I specialise in 3D modelling, texturing, and real-time optimization for immersive applications, and I collaborate with multidisciplinary teams to deliver high-quality interactive solutions.

I mentor and supervise work-experience trainees, improve asset pipelines, and enjoy delivering tailored VR experiences for healthcare, manufacturing, and education. I am passionate about turning ideas into polished assets and ensuring performance and fidelity across platforms.

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Language

English
Fluent

Work Experience

Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions using Blender for modelling, sculpting, UV mapping, and texturing. Import and optimize assets in the Unity engine ensuring performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences for healthcare, manufacturing, and education sectors. Mentor and supervise work-experience trainees on asset creation and workflows. Assist in improving asset pipelines to streamline processes. Test and troubleshoot VR builds, ensuring asset quality and functionality across platforms.
Character Design & Animation Assistant at Newby Chinese
March 31, 2019 - August 26, 2025
Collaborated with Richard McCurry for a 3-month project on character design and animation. Contributed to redesigning the Newby Chinese website, enhancing visual identity and usability. Worked on creative concepts to support engaging educational content.
Freelance Illustrator at The Drawn Game
December 31, 2019 - August 26, 2025
Created an original illustration for The Drawn Game book published by Damien Quinn in support of charity. The project successfully raised significant funds through sales and community support.
Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions using Blender for modelling, sculpting, UV mapping, and texturing. Import and optimize assets in Unity engine to ensure performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences across healthcare, manufacturing, and education sectors. Mentor work-experience trainees and assist in pipeline and workflow improvements. Test and troubleshoot VR builds to ensure asset quality across platforms.
Character Design & Animation Assistant at Newby Chinese
April 1, 2019 - August 26, 2025
Collaborated for three months on character design and animation, redesigning the Newby Chinese website to enhance visual identity and usability. Worked on creative concepts supporting engaging educational content.
Freelance Illustrator at The Drawn Game
December 31, 2019 - August 26, 2025
Created an original illustration for The Drawn Game book published in support of charity, successfully helping raise significant funds through sales and community support.
Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions. Use Blender for modelling, sculpting, UV mapping, and texturing. Import and optimize assets in the Unity engine, ensuring performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences for industries including healthcare, manufacturing, and education. Mentor and supervise work-experience trainees, providing guidance on asset creation, Blender workflows, and Unity integration. Assist in improving asset pipelines, streamlining processes for efficiency and consistency. Test and troubleshoot VR builds, ensuring asset quality and functionality across platforms.
Character Design & Animation Assistant at Newby Chinese
April 1, 2019 - September 10, 2025
Collaborated with Richard McCurry for a 3-month project on character design and animation. Contributed to the redesign of the Newby Chinese website, enhancing its visual identity and usability. Worked on creative concepts to support engaging educational content.
Freelance Illustrator at The Drawn Game
December 31, 2019 - September 10, 2025
Created an original illustration for The Drawn Game book, published by Damien Quinn in support of charity. The project successfully raised significant funds for a good cause through sales and community support.
Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions. Modelling, sculpting, UV mapping, and texturing in Blender; import and optimize assets in Unity, ensuring performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences for healthcare, manufacturing, and education. Mentor work-experience trainees, guiding asset creation, Blender workflows, and Unity integration. Help improve asset pipelines to streamline processes and improve consistency. Test and troubleshoot VR builds to ensure asset quality and functionality across platforms.
Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions. Use Blender for modelling, sculpting, UV mapping, and texturing. Import and optimize assets in the Unity engine, ensuring performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences for healthcare, manufacturing, and education. Mentor and supervise work-experience trainees, providing guidance on asset creation, Blender workflows, and Unity integration. Assist in improving asset pipelines, streamlining processes for efficiency and consistency. Test and troubleshoot VR builds, ensuring asset quality and functionality across platforms.
Character Design & Animation Assistant at Newby Chinese
January 1, 2019 - September 30, 2025
Collaborated on a 3-month project focused on character design and animation. Contributed to the redesign of the Newby Chinese website, enhancing its visual identity and usability. Worked on creative concepts to support engaging educational content.
Freelance Illustrator at The Drawn Game
January 1, 2019 - September 30, 2025
Created an original illustration for The Drawn Game book, published in support of charity. The project raised funds through sales and community support.
Creative Developer / 3D Artist at Mersus Technology
January 1, 2021 - Present
Develop and implement high-quality 3D assets for immersive VR training solutions. Use Blender for modelling, sculpting, UV mapping, and texturing. Import and optimize assets in the Unity engine, ensuring performance and visual fidelity. Collaborate with developers, designers, and project managers to deliver tailored VR experiences for industries including healthcare, manufacturing, and education. Mentor and supervise work-experience trainees, providing guidance on asset creation, Blender workflows, and Unity integration. Assist in improving asset pipelines, streamlining processes for efficiency and consistency. Test and troubleshoot VR builds, ensuring asset quality and functionality across platforms.
Character Design & Animation Assistant at Newby Chinese
January 1, 2019 - September 30, 2025
Collaborated with Richard McCurry for a 3-month project on character design and animation. Contributed to the redesign of the Newby Chinese website, enhancing its visual identity and usability. Worked on creative concepts to support engaging educational content.
Freelance Illustrator at The Drawn Game
January 1, 2019 - September 30, 2025
Created an original illustration for The Drawn Game book, published by Damien Quinn in support of charity. The project successfully raised funds for a good cause through sales and community support.

Education

Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016
Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016
Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016
Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016
Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016
Bachelor of Arts (Honours) in Design – Animation & Games Design (Level 8) at GMIT
January 1, 2019 - January 1, 2020
Bachelor of Arts in Design – Animation & Games Design (Level 7) at GMIT
January 1, 2016 - January 1, 2019
Animation (Level 6) at GTI Galway
January 1, 2015 - January 1, 2016
Games Design & Multimedia Production (Level 5) at GTI Galway
January 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Healthcare, Manufacturing, Education, Agriculture & Mining, Media & Entertainment, Software & Internet, Gaming, Professional Services