I am a software engineer with 15+ years of industry experience and a B.S in Computer Science from North Carolina State University. I program for a variety of applications on multiple platforms and have a proven ability to work well individually and within a team; I stay flexible to do whatever is needed and am passionate about software development and dedication to see the job through. I am looking for a company where I can continue to learn and grow my skills, as well as help and learn from my colleagues.

William Sanders

I am a software engineer with 15+ years of industry experience and a B.S in Computer Science from North Carolina State University. I program for a variety of applications on multiple platforms and have a proven ability to work well individually and within a team; I stay flexible to do whatever is needed and am passionate about software development and dedication to see the job through. I am looking for a company where I can continue to learn and grow my skills, as well as help and learn from my colleagues.

Available to hire

I am a software engineer with 15+ years of industry experience and a B.S in Computer Science from North Carolina State University. I program for a variety of applications on multiple platforms and have a proven ability to work well individually and within a team; I stay flexible to do whatever is needed and am passionate about software development and dedication to see the job through.

I am looking for a company where I can continue to learn and grow my skills, as well as help and learn from my colleagues.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Software Engineer / Developer at CodeCairo
May 1, 2016 - Present
Collaborated with diverse clients to complete and test internal projects on-site and remotely. Debugged and refactored code in C++, C#, and Java for various industries, enhancing program functionality. Developed interactive experiences using depth sensor technology for a local news station and the NC Museum of Natural History.
Software Engineer (Contract) at Toyota Material Handling
March 1, 2025 - October 2, 2025
Created Andon displays for line associates using Ignition, Python/Jython, MS SQL, JavaScript, REST, Angular, and Java. Developed and maintained tracking for management and associates. Programmed barcode scanners for various scenarios. Assisted in bringing IIoT Industry 4.0 to facility.
Software Engineer (Contract) at Prometheus Group
February 1, 2024 - October 2, 2025
Developed applications to track RFID assets for various companies using .NET, Xcode, Android, iOS, and Xamarin.
Full-Stack Developer at Backhaul Direct LLC
April 1, 2023 - October 2, 2025
Oversaw the development and maintenance of mobile app functionalities, enhancing user experience. Improved shipment tracking systems for both mobile and web platforms, increasing operational efficiency. Refactored and documented legacy code, ensuring better maintainability and performance. Successfully migrated the website from SOAP to REST, optimizing API interactions and reducing response times.
Software Engineer II (Contract) at Raytheon Technologies
December 1, 2019 - October 2, 2025
Developed training simulations for V22-Osprey maintenance using UE4, C++, Blueprints, and Gherkin. Automated testing procedures, significantly improving efficiency and accuracy in simulation deployment. Collaborated with cross-functional teams to implement a user-friendly scripting system, empowering clients to customize training procedures.
Technical Director/Lead Programmer at Clinical Tools, Inc.
May 1, 2016 - October 2, 2025
Developed innovative virtual reality medical treatment experiences, enhancing patient engagement and support. Utilized C++, C#, and depth sensor hardware to create software for clinical trial gameplay programs. Analyzed medical scan outputs to develop 3D models of human faces, bodies and brain. Managed a team of interactive developers, overseeing hiring and project delegation to ensure timely delivery.
Software Engineer at OOOii Realtime
July 1, 2012 - October 2, 2025
Developed interactive movie posters using Unreal Engine 3, enhancing user engagement through innovative design. Integrated depth sensor functionality into in-house engine for Gucci and DreamWorks. Collaborated with Microsoft’s design team to prototype a user interface for the “Xbox Next” project, improving user experience.
Software Engineer at Subdued Software
January 1, 2011 - October 2, 2025
WWE: All-Stars (Wii / PSP/ PS2) - Published by THQ, developed by THQ San Diego. Edited and exported models, wrestler entrances, particle systems, animations, AnimTrees, and Matinees out of Unreal Engine 3 to in-house engine for use in Wii, PS2, and PSP consoles. Created and maintained tools for art editing and exporting using VB.NET.
Gameplay Programmer (Contract) at Pandemic Studios
November 1, 2009 - October 2, 2025
Steam implementation I/O, user interface functionality, localization for PC version, and various PC gameplay-related troubleshooting. Programmed with C++ using Pandemic's proprietary engine, Pandemic's in-house map-editor (FED/SMED), and Python for mission scripting.
Gameplay Programmer at Point of View, Inc.
October 1, 2009 - October 2, 2025
Damnation (Xbox 360 / PS3 / PC) - Developed gameplay aspects such as weapons systems, HUD, interactive/movable objects, particle systems, and IK, and various scripting tasks using Unreal Engine 3. Updated and maintained multiplayer mode to support new gameplay content. Edited 2D/3D assets. Programmed AI for NPCs.
SOFTWARE ENGINEER / DEVELOPER (Self-employed) at CodeCairo
May 1, 2016 - Present
Collaborated with diverse clients to complete and test internal projects both on-site and remotely. Debugged and refactored code in C++, C#, and Java for various industries, enhancing program functionality. Developed interactive experiences using depth sensor technology for a local news station and the NC Museum of Natural History.
SOFTWARE ENGINEER (Contract) at Toyota Material Handling
March 1, 2025 - October 2, 2025
Created Andon displays for line associates using Ignition, Python/Jython, MS SQL, JavaScript, REST, Angular, and Java. Developed and maintained tracking for management and associates. Programmed barcode scanners for various situations. Assisted in bringing IIoT Industry 4.0 to facility.
SOFTWARE ENGINEER (Contract) at Prometheus Group
February 1, 2024 - October 2, 2025
Developed applications to track RFID assets for various companies using .NET, Xcode, Android, iOS, and Xamarin.
FULL-STACK DEVELOPER at Backhaul Direct LLC
April 1, 2023 - October 2, 2025
Oversaw the development and maintenance of mobile app functionalities, enhancing user experience. Improved shipment tracking systems for both mobile and web platforms, increasing operational efficiency. Refactored and documented legacy code, ensuring better maintainability and performance. Successfully migrated the website from SOAP to REST, optimizing API interactions and reducing response times.
SOFTWARE ENGINEER II (Contract) at Raytheon Technologies
December 1, 2019 - October 2, 2025
Developed training simulations for V22-Osprey maintenance using UE4, C++, Blueprints, and Gherkin. Automated testing procedures, significantly improving efficiency and accuracy in simulation deployment. Collaborated with cross-functional teams to implement a user-friendly scripting system, empowering clients to customize training procedures.
TECHNICAL DIRECTOR/LEAD PROGRAMMER at Clinical Tools, Inc.
May 1, 2016 - October 2, 2025
Developed innovative virtual reality medical treatment experiences, enhancing patient engagement and support. Utilized C++, C#, and depth sensor hardware to create software for clinical trial gameplay programs. Analyzed medical scan outputs to develop 3d models of human faces, bodies and brain. Managed a team of interactive developers, overseeing hiring and project delegation to ensure timely delivery.
SOFTWARE ENGINEER at OOOii Realtime
July 1, 2012 - October 2, 2025
Developed interactive movie posters using Unreal Engine 3, enhancing user engagement through innovative design. Integrated depth sensor functionality into in-house engine for Gucci and DreamWorks. Collaborated with Microsoft’s design team to prototype a user interface for the “Xbox Next” project, improving user experience.
SOFTWARE ENGINEER at Subdued Software
January 1, 2011 - October 2, 2025
Edited and exported models, wrestler entrances, particle systems, animations, AnimTrees, and Matinees out of Unreal Engine 3 to in-house engine for use in Wii, PS2, and PSP consoles. Created and maintained tools for art editing and exporting using VB .NET.
GAMEPLAY PROGRAMMER (Contract) at Pandemic Studios
November 1, 2009 - October 2, 2025
Saboteur (PC) - Programmed Steam I/O, user interface functionality, localization for PC version, and various PC gameplay-related troubleshooting. Programmed with C++ using Pandemic's proprietary engine, Pandemic's in-house map-editor (FED/SMED), and Python for mission scripting.
GAMEPLAY PROGRAMMER at Point of View, Inc.
October 1, 2009 - October 2, 2025
Damnation (Xbox 360 / PS3 / PC) - Developed gameplay aspects such as weapons systems, HUD, interactive/movable objects, particle systems, and IK, and various scripting tasks using Unreal Engine 3. Updated and maintained multiplayer mode to support new gameplay content. Edited 2D/3D assets. Programmed AI for NPCs.

Education

B.S. in Computer Science at North Carolina State University
January 11, 2030 - October 2, 2025
B.S. in Computer Science at North Carolina State University
January 11, 2030 - October 2, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Manufacturing