If you are serious about composing or producing music for games and film, your portfolio is your product page. Studios, producers and directors rarely read long CVs. They click play, skim a few seconds, and decide whether you are worth a conversation.
In games especially, there are far more hopeful composers than open roles, so your portfolio has to do the heavy lifting and instantly answer one question:
Can this person make my project sound the way I imagine, on time, without drama?
This guide walks through how to build a music production portfolio that shows that answer clearly, gets you shortlisted, and fits perfectly with how clients hire on platforms like Twine’s freelance marketplace.
1. What game and film clients actually look for
Before you choose tracks, think like a producer who is under pressure, behind schedule and scanning a dozen portfolios.
They are not just listening for “good music”. They are checking for:
- Fit for medium
- Games: adaptive loops, tension systems, exploration vs combat cues, menu music, implementation awareness (FMOD, Wwise, Unity etc).
- Film: hit points, emotional arcs, dialogue space, pacing, thematic development tied to story.
- Stylistic fit
Can you hit the tone they want: dark sci fi, cozy indie, epic fantasy, slice-of-life drama, quirky mobile game? - Production quality
Clean mixes, no clipping, realistic virtual instruments, consistent loudness, and export-ready stems. - Reliability signals
Clear credits, concise notes on your role, deadlines you hit, and the size or scope of projects.
Your portfolio should be designed around how these people make decisions, not around your personal attachment to certain tracks.
2. Decide what you want to be hired for
A common mistake is throwing every track you have onto one page. That dilutes your positioning.
Ask yourself:
- Do you want to be seen primarily as:
- A game composer
- A film and TV composer
- A hybrid who handles both linear and interactive work?
- What genres do you want more of:
- Orchestral hybrid
- Synth and electronic
- Ambient, horror, thriller
- Casual, whimsical, mobile
- Trailer and sound design heavy
Then shape your portfolio around that. You can absolutely handle multiple styles, but lead with a clear core identity. A producer should be able to summarise you in one sentence, for example:
“They do strong melodic fantasy scores for RPG and story driven games.”
Twine tip: on your Twine freelancer profile, your headline and bio should mirror this positioning so clients instantly understand what you specialise in.
3. Choosing portfolio pieces: depth beats volume
For games and film, quality and context matter more than having 40 tracks.
How many pieces?
Aim for:
- 5 to 10 core pieces in your main portfolio
- A mix of:
- 2 to 3 flagship tracks or cues for your strongest niche
- 3 to 5 supporting tracks showing range within that niche
- Optional: 1 or 2 wildcards that show versatility (jazz, chip tune, experimental, etc)
Most professional advice suggests a showreel of around 2 to 3 minutes for media work, with enough time on each cue for the idea to land.
Cover both games and film without confusing people
If you want to work in both, group your work clearly:
- Section 1: Game Soundtracks and Game Audio
- Combat loop
- Exploration theme
- Menu or hub music
- Cutscene or in engine cinematic
- Section 2: Film and Narrative Work
- Short film cue
- Feature or series cue
- Trailer or teaser style track
This way, a game dev does not have to wade through five intimate piano cues from a short film to find your combat music, and a director is not forced to skip through boss battle themes.
4. Use real projects, rescored clips and proof of concept
Not everyone starts with a Netflix series or AAA game, but you can still build a portfolio that looks professional.
You can mix:
- Real client projects
- Short films, student projects, game jams, indie titles, trailers, branded content.
- Make sure you have permission to share and credit.
- Rescored clips
- Take existing film scenes or game trailers, mute the audio, and rescore.
- Be clear that this is a rescored piece, used only for demonstration.
- Original music with visual context
- Original tracks paired with concept art, gameplay footage or animatics.
- For game music, show how the track loops or changes based on game state.
When possible, pair audio with video. Seeing and hearing your work in context is a huge trust builder for clients.
5. Build a showreel that grabs attention in 10 seconds
Many producers will not watch your full reel, but they will judge you based on the first 10 to 20 seconds.
Structure your reel like this
- Total length
2 to 3 minutes, ideally closer to 2 if you are pitching cold. - Front load your best work
Put your strongest, most relevant cue first, not the one you personally like the most. - Segment by mood or medium
For example:- 0:00 to 0:40 – Cinematic fantasy game cue
- 0:40 to 1:20 – Tension and horror
- 1:20 to 2:00 – Emotional film cue
- Clear labelling on screen
Simple lower third or overlay with:- Project name (or “Rescore of X trailer”)
- Role (Composer, sound designer, mixer)
- Medium (Game, short film, trailer, etc)
- Smooth transitions
Crossfades between cues and keep things in related keys or tempos when possible to feel intentional and not like a hard playlist cut.
You can keep the showreel as your hero piece, then list full tracks or cues below for people who want to dive deeper.
6. Give every track useful context, not fluff
A big differentiator between amateur and professional portfolios is how you talk about the work.
For each key piece, include:
- 1 to 2 sentence project summary
- “Score for a 12 minute sci fi short film about first contact.”
- “Exploration theme for a 2D puzzle platformer, adaptive mix built for FMOD.”
- Your role
- Composer only
- Composer and sound designer
- Composer, mixer and implementer
- Creative and technical notes
- Tools and tech where relevant (FMOD, Wwise, Unreal, Logic, Cubase, etc).
- Any constraints or problem solving:
- “Optimised for mobile performance and 64 channel limit.”
- “Loop designed to be seamless across randomised sections.”
- Results if you have them
- Festival selections, game launch stats, awards, fan reactions, testimonials.
This is the kind of information hiring managers on Twine look for when they assess a music composer portfolio.
7. Nail the technical presentation
You can have genius compositions ruined by poor presentation. Make it easy and pleasant to listen to your work.
Audio quality
- Export at high quality (at least 320 kbps mp3 or lossless for downloads).
- Check for clipping, harshness and overly aggressive mastering.
- Balance low end so it translates well on laptop speakers, headphones and phones.
Playback experience
- Use reliable hosting or embedded players that:
- Load quickly
- Work on mobile and desktop
- Allow scrubbing and track selection
If you use Twine, you can embed audio and video directly into your Twine portfolio profile so clients can preview without juggling multiple links.
Organisation and navigation
- Group tracks logically by:
- Medium (Games, Film, Ads, Trailers)
- Mood (Tension, Uplifting, Nostalgic)
- Style (Orchestral, Synthwave, Ambient)
- Keep naming clean and search friendly:
- Good: “Fantasy RPG – Battle Theme”
- Less useful: “Track 7 final master v12”
8. Tailor different “views” of your portfolio for different clients
You can keep one core portfolio, then curate different versions or playlists for different opportunities.
Examples:
- Game studio pitch
- Lead with in game loops, combat, exploration, systems based music, a short demo reel of interactive transitions.
- Include evidence of implementation knowledge, even just screen recordings of your work in FMOD or Unity.
- Film director or producer
- Lead with narrative cues that hit emotional beats and leave space for dialogue.
- Show your range across drama, thriller, romance or whatever they are making.
- Indie dev or solo creator
- Emphasise flexibility and end to end help:
- Music, sound design, basic implementation, asset delivery, and iteration.
- Emphasise flexibility and end to end help:
You can do this simply by having distinct playlists, separate pages on your site, or tailored pitch links when you apply to jobs on Twine’s job board.
9. Turn your portfolio into a client magnet, not just a gallery
A strong portfolio is more than a static page. Use it as a tool in your outreach and positioning.
Add mini case studies
For 2 to 3 key projects, write short case studies:
- Brief
- “The client needed a dynamic score for a stealth based indie game with a very small CPU budget.”
- Approach
- “I built a three layer system that crossfades based on player detection state, using FMOD and a single loop per layer.”
- Result
- “Music reacted cleanly to player actions and fit within the technical limits.”
This shows you understand both creative and production constraints, which is hugely attractive to studios.
Showcase collaboration skills
Producers worry about difficult collaborators more than they worry about slightly imperfect mixes.
Include examples that show:
- You worked with directors, audio leads, or other composers.
- You took feedback and revised.
- You handled deadlines across long projects or live updates.
Even a simple note like “Fourth revision based on director feedback to push the emotional climax later in the scene” signals professionalism.
10. Using Twine to host and promote your portfolio
Twine is built around helping freelancers in creative and technical fields get discovered by serious clients. For a music producer or composer, that means:
- Auto-built portfolio
Import your CV and links, then refine your profile into a clean, central place to send potential clients. - Verified jobs in games and film
Browse briefs posted by game studios, film makers, agencies and brands on the Twine jobs board. - Credibility through platform trust
Clients can review your portfolio, message you, and hire directly in one place, which lowers friction and makes it more likely they will act on what they hear.
Once your portfolio is set up, add a short, targeted pitch to your Twine profile summary.
Conclusion
A music production portfolio that gets you hired for games and film is not just a playlist of your favourite tracks. It is a carefully designed pitch that:
- Shows exactly what you want to be hired for
- Focuses on a small number of high impact, well presented pieces
- Provides context, credits and process, not vague descriptions
- Makes it painless for busy producers to evaluate and trust you
If you treat your portfolio like a product, refine it regularly and tailor it to each opportunity, you will stand out in a crowded field of composers who simply drop a SoundCloud link and hope for the best.
Ready to put your portfolio to work in front of real clients?
Build or refine your profile on Twine, then start applying to verified game and film projects on the Twine jobs board to turn your music into a sustainable freelance career.




