Hi, I'm Danillo Neves, a Senior Software Engineer with over 5 years of experience in game development and scalable application design. I specialize in using Unity and Unreal Engine to create engaging 2D and 3D games across mobile, PC, and console platforms. I enjoy tackling performance optimization and multiplayer systems, always aiming to deliver high-quality, user-focused solutions. I'm passionate about blending low-level coding skills with creative design to develop unique gaming experiences. Whether working solo or leading a team, I bring a detail-oriented and autonomous approach to all my projects. When I'm not coding, you'll find me capturing moments through photography or enjoying music and table tennis.

Danillo Neves

Hi, I'm Danillo Neves, a Senior Software Engineer with over 5 years of experience in game development and scalable application design. I specialize in using Unity and Unreal Engine to create engaging 2D and 3D games across mobile, PC, and console platforms. I enjoy tackling performance optimization and multiplayer systems, always aiming to deliver high-quality, user-focused solutions. I'm passionate about blending low-level coding skills with creative design to develop unique gaming experiences. Whether working solo or leading a team, I bring a detail-oriented and autonomous approach to all my projects. When I'm not coding, you'll find me capturing moments through photography or enjoying music and table tennis.

Available to hire

Hi, I’m Danillo Neves, a Senior Software Engineer with over 5 years of experience in game development and scalable application design. I specialize in using Unity and Unreal Engine to create engaging 2D and 3D games across mobile, PC, and console platforms. I enjoy tackling performance optimization and multiplayer systems, always aiming to deliver high-quality, user-focused solutions.

I’m passionate about blending low-level coding skills with creative design to develop unique gaming experiences. Whether working solo or leading a team, I bring a detail-oriented and autonomous approach to all my projects. When I’m not coding, you’ll find me capturing moments through photography or enjoying music and table tennis.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced
French
Intermediate

Work Experience

Senior Software Engineer (Unity/C#) - Android/iOS at 7Teen Games
November 1, 2024 - July 31, 2025
Co-led development of Bomb Tank, the company’s first original IP, toward its Closed Beta in a fast-paced environment. Integrated multiplayer with Photon, optimized memory with Addressables, and built backend services using Node.js, Firebase, and Playfab. Resolved performance issues and technical bugs to enhance stability and user experience.
Solo Software Engineer (Unity/C#) - Android/iOS at Dreamee Games
September 1, 2023 - June 23, 2024
Redesigned and optimized the codebase of Super Sense Marcia, a 2D platformer for Android and iOS. Led debugging, performance tuning, and new feature development in Unity (C#), turning an unstable build into a stable, high-performing app. Managed the full development cycle from code review to deployment.
Lead Software Engineer (Unity/C#) - Android/iOS at Topland
December 1, 2021 - June 23, 2024
Led end-to-end game development, integrating third-party code libraries to expand functionality for Topland. Ensured code quality through thorough playtesting and debugging. Contributed to the concept, design, and development of three full games, shaping overall app architecture.
Software Engineer (C# & JS) - Desktop/Web/Mobile at Rivalry
September 1, 2022 - October 31, 2023
Participated in gameplay feature development and prototyping for Cash&Dash. Resolved technical issues and bugs to boost performance. Created technical documentation to support development workflows and contributed to agile planning.
Multiplayer Software Engineer (Unity/C#) - Android/iOS at MTI Studio
October 1, 2021 - July 31, 2022
Shaped core gameplay mechanics and game engine integration using Unity’s Mirror and Azure Playfab. Developed functional multiplayer with matchmaking across mobile devices. Solved complex network technical challenges within Unity, demonstrating strong problem-solving and technical expertise.
Software Engineer (Unity/C#) - PC & Consoles at NoShadow
April 1, 2021 - September 30, 2022
Defined core game rules and object behaviors to support dynamic gameplay for Scavland. Balanced progression to optimize player engagement. Contributed to the development of core systems including character movement, enemy AI, projectiles, and health mechanics. Collaborated with a multidisciplinary team in a fast-paced indie environment, contributing to a unique and creative game concept.
Software Engineer (Unity/C#) - Android/iOS at BeByte S/A
May 1, 2021 - October 31, 2021
Implemented game optimization for CPU, GPU, and memory, improving performance and user experience with positive player feedback. Used Unity Profiler to identify and resolve performance bottlenecks. Developed best practices for performance optimization in a multidisciplinary team. Contributed to designing and implementing core features like character movement and enemy AI for engaging gameplay.
Software Engineer (Unity/C#) - PC & Consoles at Freelance
September 1, 2020 - April 30, 2021
Participated in full-cycle game development, modernizing an older title by migrating to a new engine while preserving art assets. Managed all development phases, demonstrating versatility and technical skill. Navigated complex client challenges with limited communication, showing adaptability and problem-solving.
Game & Level Designer (Unity/C#) - iOS at Enigma Dragons
September 1, 2020 - December 31, 2020
Designed and implemented innovative core mechanics for unique gameplay. Created over 20 diverse levels, quickly mastering level design. Navigated a complex codebase, showcasing strong problem-solving and technical adaptability.
Fullstack Software Engineer (React & NodeJS) - Web at Space Adserver
February 1, 2020 - January 31, 2021
Help design and debug the front-end architecture for the Space Adserver’s main website. Managed servers and databases to ensure smooth website operation. Showed strong commitment to professional growth and adaptability beyond core responsibilities.
Computer Engineer at Computer Science Department
August 1, 2019 - December 31, 2019
Analyzed and specified virtualization solutions, supporting IT infrastructure maintenance to ensure uninterrupted services. Documented complex clustering setups for departmental knowledge. Provided technical assistance with a proactive learning attitude. Engaged actively with a mentor to foster growth during the internship.
Senior Software Engineer (Unity/C#) - Android/iOS at 7Teen Games
November 1, 2024 - July 31, 2025
Co-led development of Bomb Tank, the company’s first original IP, toward its Closed Beta in a fast-paced environment. Integrated multiplayer with Photon, optimized memory with Addressables, and built backend services using Node.js, Firebase, and Playfab. Resolved performance issues and technical bugs to enhance stability and user experience.
Solo Software Engineer (Unity/C#) - Android/iOS at Dreamee Games
September 1, 2023 - June 9, 2024
Redesigned and optimized the codebase of Super Sense Marcia, a 2D platformer for Android and iOS. Led debugging, performance tuning, and new feature development in Unity (C#), turning an unstable build into a stable, high-performing app. Managed the full development cycle from code review to deployment.
Lead Software Engineer (Unity/C#) - Android/iOS at Topland
December 1, 2021 - June 9, 2024
Led end-to-end game development, integrating third-party code libraries to expand functionality for Topland. Ensured code quality through thorough playtesting and debugging. Contributed to the concept, design, and development of three full games, shaping overall app architecture.
Software Engineer (C# & JS) - Desktop/Web/Mobile at Rivalry
September 1, 2022 - October 31, 2023
Participated in gameplay feature development and prototyping for Cash&Dash. Resolved technical issues and bugs to boost performance. Created technical documentation to support development workflows and contributed to agile planning.
Multiplayer Software Engineer (Unity/C#) - Android/iOS at MTI Studio
October 1, 2021 - July 31, 2022
Shaped core gameplay mechanics and game engine integration using Unity’s Mirror and Azure Playfab. Developed functional multiplayer with matchmaking across mobile devices. Solved complex network technical challenges within Unity, demonstrating strong problem-solving and technical expertise.
Software Engineer (Unity/C#) - PC & Consoles at NoShadow
April 1, 2021 - September 30, 2022
Defined core game rules and object behaviors to support dynamic gameplay for Scavland. Balanced progression to optimize player engagement. Contributed to the development of core systems including character movement, enemy AI, projectiles, and health mechanics. Collaborated with a multidisciplinary team in a fast-paced indie environment, contributing to a unique and creative game concept.
Software Engineer (Unity/C#) - Android/iOS at BeByte S/A
May 1, 2021 - October 31, 2021
Implemented game optimization for CPU, GPU, and memory, improving performance and user experience with positive player feedback. Used Unity Profiler to identify and resolve performance bottlenecks. Developed best practices for performance optimization in a multidisciplinary team. Contributed to designing and implementing core features like character movement and enemy AI for engaging gameplay.
Software Engineer (Unity/C#) - PC & Consoles at Freelance
September 1, 2020 - April 30, 2021
Participated in full-cycle game development, modernizing an older title by migrating to a new engine while preserving art assets. Managed all development phases, demonstrating versatility and technical skill. Navigated complex client challenges with limited communication, showing adaptability and problem-solving.
Game & Level Designer (Unity/C#) - iOS at Enigma Dragons
September 1, 2020 - December 31, 2020
Designed and implemented innovative core mechanics for unique gameplay. Created over 20 diverse levels, quickly mastering level design. Navigated a complex codebase, showcasing strong problem-solving and technical adaptability.
Fullstack Software Engineer (React & NodeJS) - Web at Space Adserver
February 1, 2020 - January 31, 2021
Helped design and debug the front-end architecture for the Space Adserver’s main website. Managed servers and databases to ensure smooth website operation. Showed strong commitment to professional growth and adaptability beyond core responsibilities.
Computer Engineer - Internship at Computer Science Department
August 1, 2019 - December 31, 2019
Analyzed and specified virtualization solutions, supporting IT infrastructure maintenance to ensure uninterrupted services. Documented complex clustering setups for departmental knowledge. Provided technical assistance with a proactive learning attitude. Engaged actively with a mentor to foster growth during the internship.
Senior Software Engineer (Unity/C#) - Android/iOS at 7Teen Games
November 1, 2024 - July 31, 2025
Co-led development of Bomb Tank, the company’s first original IP, toward its Closed Beta in a fast-paced environment. Integrated multiplayer with Photon, optimized memory with Addressables, and built backend services using Node.js, Firebase, and Playfab. Resolved performance issues and technical bugs to enhance stability and user experience.
Solo Software Engineer (Unity/C#) - Android/iOS at Dreamee Games
September 1, 2023 - June 13, 2024
Redesigned and optimized the codebase of Super Sense Marcia, a 2D platformer for Android and iOS. Led debugging, performance tuning, and new feature development in Unity (C#), turning an unstable build into a stable, high-performing app. Managed the full development cycle from code review to deployment.
Lead Software Engineer (Unity/C#) - Android/iOS at Topland
December 1, 2021 - June 13, 2024
Led end-to-end game development, integrating third-party code libraries to expand functionality. Ensured code quality through thorough playtesting and debugging. Contributed to the concept, design, and development of three full games, shaping overall app architecture.
Software Engineer (C# & JS) - Desktop/Web/Mobile at Rivalry
September 1, 2022 - October 31, 2023
Participated in gameplay feature development and prototyping for Cash&Dash. Resolved technical issues and bugs to boost performance. Created technical documentation to support development workflows and contributed to agile planning.
Multiplayer Software Engineer (Unity/C#) - Android/iOS at MTI Studio
October 1, 2021 - July 31, 2022
Shaped core gameplay mechanics and game engine integration using Unity’s Mirror and Azure Playfab. Developed functional multiplayer with matchmaking across mobile devices. Solved complex network technical challenges within Unity.
Software Engineer (Unity/C#) - PC & Consoles at NoShadow
April 1, 2021 - September 30, 2022
Defined core game rules and object behaviors to support dynamic gameplay for Scavland. Balanced progression to optimize player engagement. Contributed to the development of core systems including character movement, enemy AI, projectiles, and health mechanics. Collaborated with a multidisciplinary team in a fast-paced indie environment.
Software Engineer (Unity/C#) - Android/iOS at BeByte S/A
May 1, 2021 - October 31, 2021
Implemented game optimization for CPU, GPU, and memory, improving performance and user experience with positive player feedback. Used Unity Profiler to identify and resolve performance bottlenecks. Developed best practices for performance optimization in a multidisciplinary team. Contributed to designing and implementing core gameplay features such as character movement and enemy AI.
Software Engineer (Unity/C#) - PC & Consoles at Freelance
September 1, 2020 - April 30, 2021
Participated in full-cycle game development, modernizing an older title by migrating to a new engine while preserving art assets. Managed all development phases and navigated complex client challenges with limited communication, demonstrating versatility, adaptability, and problem-solving skills.
Game & Level Designer (Unity/C#) - iOS at Enigma Dragons
September 1, 2020 - December 31, 2020
Designed and implemented innovative core mechanics for unique gameplay. Created over 20 diverse levels, mastering level design quickly. Navigated a complex codebase, showcasing strong problem-solving and technical adaptability.
Fullstack Software Engineer (React & NodeJS) - Web at Space Adserver
February 1, 2020 - January 31, 2021
Helped design and debug the front-end architecture for the main website. Managed servers and databases to ensure smooth operation. Demonstrated strong commitment to professional growth and adaptability beyond core responsibilities.
Computer Engineer Intern at Computer Science Department
August 1, 2019 - December 31, 2019
Analyzed and specified virtualization solutions, supported IT infrastructure maintenance to ensure uninterrupted services. Documented complex clustering setups and provided technical assistance. Engaged actively with a mentor to foster growth during the internship.
Senior Software Engineer (Unity/C#) - Android/iOS at 7Teen Games
November 1, 2024 - July 31, 2025
Co-led development of Bomb Tank, the company's first original IP, toward its Closed Beta in a fast-paced environment. Integrated multiplayer with Photon, optimized memory with Addressables, and built backend services using Node.js, Firebase, and Playfab. Resolved performance issues and technical bugs to enhance stability and user experience.
Solo Software Engineer (Unity/C#) - Android/iOS at Dreamee Games
September 1, 2023 - June 6, 2024
Redesigned and optimized the codebase of Super Sense Marcia, a 2D platformer for Android and iOS. Led debugging, performance tuning, and new feature development in Unity (C#), turning an unstable build into a stable, high-performing app. Managed the full development cycle from code review to deployment.
Lead Software Engineer (Unity/C#) - Android/iOS at Topland
December 1, 2021 - June 6, 2024
Led end-to-end game development, integrating third-party code libraries to expand functionality for Topland. Ensured code quality through thorough playtesting and debugging. Contributed to the concept, design, and development of three full games, shaping overall app architecture.
Software Engineer (C# & JS) - Desktop/Web/Mobile at Rivalry
September 1, 2022 - October 31, 2023
Participated in gameplay feature development and prototyping for Cash&Dash. Resolved technical issues and bugs to boost performance. Created technical documentation to support development workflows and contributed to agile planning.
Multiplayer Software Engineer (Unity/C#) - Android/iOS at MTI Studio
October 1, 2021 - July 31, 2022
Shaped core gameplay mechanics and game engine integration using Unity’s Mirror and Azure Playfab. Developed functional multiplayer with matchmaking across mobile devices. Solved complex network technical challenges within Unity, demonstrating strong problem-solving and technical expertise.
Software Engineer (Unity/C#) - PC & Consoles at NoShadow
April 1, 2021 - September 30, 2022
Defined core game rules and object behaviors to support dynamic gameplay for Scavland. Balanced progression to optimize player engagement. Contributed to the development of core systems including character movement, enemy AI, projectiles, and health mechanics. Collaborated with a multidisciplinary team in a fast-paced indie environment, contributing to a unique and creative game concept.
Software Engineer (Unity/C#) - Android/iOS at BeByte S/A
May 1, 2021 - October 31, 2021
Implemented game optimization for CPU, GPU, and memory, improving performance and user experience with positive player feedback. Used Unity Profiler to identify and resolve performance bottlenecks. Developed best practices for performance optimization in a multidisciplinary team. Contributed to designing and implementing core features like character movement and enemy AI for engaging gameplay.
Software Engineer (Unity/C#) - PC & Consoles at Freelance
September 1, 2020 - April 30, 2021
Participated in full-cycle game development, modernizing an older title by migrating to a new engine while preserving art assets. Managed all development phases, demonstrating versatility and technical skill. Navigated complex client challenges with limited communication, showing adaptability and problem-solving.
Game & Level Designer (Unity/C#) - iOS at Enigma Dragons
September 1, 2020 - December 31, 2020
Designed and implemented innovative core mechanics for unique gameplay. Created over 20 diverse levels, quickly mastering level design. Navigated a complex codebase, showcasing strong problem-solving and technical adaptability.
Fullstack Software Engineer (React & NodeJS) - Web at Space Adserver
February 1, 2020 - January 31, 2021
Helped design and debug the front-end architecture for the Space Adserver’s main website. Managed servers and databases to ensure smooth website operation. Showed strong commitment to professional growth and adaptability beyond core responsibilities.
Computer Engineer at Computer Science Department, Internship
August 1, 2019 - December 31, 2019
Analyzed and specified virtualization solutions, supporting IT infrastructure maintenance to ensure uninterrupted services. Documented complex clustering setups for departmental knowledge. Provided technical assistance with a proactive learning attitude. Engaged actively with a mentor to foster growth during the internship.
Senior Software Engineer (Unity/C#) - Android/iOS at 7Teen Games
November 1, 2024 - July 31, 2025
Co-led development of Bomb Tank, the company’s first original IP, toward its Closed Beta in a fast-paced environment. Integrated multiplayer with Photon, optimized memory with Addressables, and built backend services using Node.js, Firebase, and Playfab. Resolved performance issues and technical bugs to enhance stability and user experience.
Solo Software Engineer (Unity/C#) - Android/iOS at Dreamee Games
September 1, 2023 - June 30, 2024
Redesigned and optimized the codebase of Super Sense Marcia, a 2D platformer for Android and iOS. Led debugging, performance tuning, and new feature development in Unity (C#), turning an unstable build into a stable, high-performing app. Managed the full development cycle from code review to deployment.
Lead Software Engineer (Unity/C#) - Android/iOS at Topland
December 1, 2021 - June 30, 2024
Led end-to-end game development, integrating third-party code libraries to expand functionality for Topland. Ensured code quality through thorough playtesting and debugging. Contributed to the concept, design, and development of three full games, shaping overall app architecture.
Software Engineer (C# & JS) - Desktop/Web/Mobile at Rivalry
September 1, 2022 - October 31, 2023
Participated in gameplay feature development and prototyping for Cash&Dash. Resolved technical issues and bugs to boost performance. Created technical documentation to support development workflows and contributed to agile planning.
Multiplayer Software Engineer (Unity/C#) - Android/iOS at MTI Studio
October 1, 2021 - July 31, 2022
Shaped core gameplay mechanics and game engine integration using Unity’s Mirror and Azure Playfab. Developed functional multiplayer with matchmaking across mobile devices. Solved complex network technical challenges within Unity, demonstrating strong problem-solving and technical expertise.
Software Engineer (Unity/C#) - PC & Consoles at NoShadow
April 1, 2021 - September 30, 2022
Defined core game rules and object behaviors to support dynamic gameplay for Scavland. Balanced progression to optimize player engagement. Contributed to the development of core systems including character movement, enemy AI, projectiles, and health mechanics. Collaborated with a multidisciplinary team in a fast-paced indie environment.
Software Engineer (Unity/C#) - Android/iOS at BeByte S/A
May 1, 2021 - October 31, 2021
Implemented game optimization for CPU, GPU, and memory, improving performance and user experience with positive player feedback. Used Unity Profiler to identify and resolve performance bottlenecks. Developed best practices for performance optimization in a multidisciplinary team. Contributed to designing and implementing core features like character movement and enemy AI.
Software Engineer (Unity/C#) - PC & Consoles at Freelance
September 1, 2020 - April 30, 2021
Participated in full-cycle game development, modernizing an older title by migrating to a new engine while preserving art assets. Managed all development phases, demonstrating versatility and technical skill. Navigated complex client challenges with limited communication, showing adaptability and problem-solving.
Game & Level Designer (Unity/C#) - iOS at Enigma Dragons
September 1, 2020 - December 31, 2020
Designed and implemented innovative core mechanics for unique gameplay. Created over 20 diverse levels, quickly mastering level design. Navigated a complex codebase, showcasing strong problem-solving and technical adaptability.
Fullstack Software Engineer (React & NodeJS) - Web at Space Adserver
February 1, 2020 - January 31, 2021
Helped design and debug the front-end architecture for the Space Adserver’s main website. Managed servers and databases to ensure smooth website operation. Showed strong commitment to professional growth and adaptability beyond core responsibilities.
Computer Engineer at Computer Science Department, Internship
August 1, 2019 - December 31, 2019
Analyzed and specified virtualization solutions, supporting IT infrastructure maintenance to ensure uninterrupted services. Documented complex clustering setups for departmental knowledge. Provided technical assistance with a proactive learning attitude. Engaged actively with a mentor to foster growth during the internship.

Education

Bachelor's Degree at University of Brasília - UnB
August 1, 2014 - August 31, 2020

Qualifications

Postgraduate Certificate in Gamification and Game Design
February 1, 2025 - December 31, 2025
Postgraduate Certificate in Digital Animation
February 1, 2025 - December 31, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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