Hi, I’m Mark Barnes, a 3D generalist and animation director based in Marietta, GA. I’ve spent over a decade delivering high-fidelity cinematics and real-time experiences, bridging creative direction with pipeline automation using Python and C++. I specialize in Unreal Engine, Blender, Cinema 4D, and Reallusion (Character Creator/iClone), building scalable character pipelines and mocap workflows that speed up production without sacrificing quality.
I thrive under tight deadlines and enjoy shipping production-ready results that directors can rely on. My work spans leading teams from previsualization to final render, optimizing lighting, materials, and asset pipelines across multiple tools, and creating batch automation to accelerate iteration. I’m passionate about mentoring artists and pushing the boundaries of real-time visuals.
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